Codechange: Make use of Rect Width/Height helpers.
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@@ -428,7 +428,7 @@ struct NewGRFInspectWindow : Window {
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if (u == v) sel_end = total_width;
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}
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int width = r.right + 1 - r.left - WD_BEVEL_LEFT - WD_BEVEL_RIGHT;
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int width = r.Width() - WD_BEVEL_LEFT - WD_BEVEL_RIGHT;
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int skip = 0;
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if (total_width > width) {
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int sel_center = (sel_start + sel_end) / 2;
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@@ -878,8 +878,8 @@ struct SpriteAlignerWindow : Window {
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case WID_SA_SPRITE: {
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/* Center the sprite ourselves */
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const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
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int width = r.right - r.left + 1 - WD_BEVEL_LEFT - WD_BEVEL_RIGHT;
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int height = r.bottom - r.top + 1 - WD_BEVEL_TOP - WD_BEVEL_BOTTOM;
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int width = r.Width() - WD_BEVEL_LEFT - WD_BEVEL_RIGHT;
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int height = r.Height() - WD_BEVEL_TOP - WD_BEVEL_BOTTOM;
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int x = -UnScaleGUI(spr->x_offs) + (width - UnScaleGUI(spr->width) ) / 2;
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int y = -UnScaleGUI(spr->y_offs) + (height - UnScaleGUI(spr->height)) / 2;
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