Debug: Show all sprite groups for vehicles in debug window
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@@ -609,24 +609,6 @@ const DrawTileSprites *TileLayoutSpriteGroup::ProcessRegisters(uint8 *stage) con
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return &result;
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}
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struct SpriteGroupDumper {
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private:
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char buffer[1024];
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DumpSpriteGroupPrinter print_fn;
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const SpriteGroup *top_default_group = nullptr;
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btree::btree_set<const DeterministicSpriteGroup *> seen_dsgs;
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enum SpriteGroupDumperFlags {
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SGDF_DEFAULT = 1 << 0,
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};
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public:
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SpriteGroupDumper(DumpSpriteGroupPrinter print) : print_fn(print) {}
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void DumpSpriteGroup(const SpriteGroup *sg, int padding, uint flags);
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};
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static const char *_dsg_op_names[] {
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"ADD",
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"SUB",
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