Debug: Show all sprite groups for vehicles in debug window

This commit is contained in:
Jonathan G Rennison
2022-06-06 02:07:21 +01:00
parent 6825ea5e79
commit f5f48e89dc
3 changed files with 49 additions and 20 deletions

View File

@@ -609,24 +609,6 @@ const DrawTileSprites *TileLayoutSpriteGroup::ProcessRegisters(uint8 *stage) con
return &result;
}
struct SpriteGroupDumper {
private:
char buffer[1024];
DumpSpriteGroupPrinter print_fn;
const SpriteGroup *top_default_group = nullptr;
btree::btree_set<const DeterministicSpriteGroup *> seen_dsgs;
enum SpriteGroupDumperFlags {
SGDF_DEFAULT = 1 << 0,
};
public:
SpriteGroupDumper(DumpSpriteGroupPrinter print) : print_fn(print) {}
void DumpSpriteGroup(const SpriteGroup *sg, int padding, uint flags);
};
static const char *_dsg_op_names[] {
"ADD",
"SUB",