Debug: Show all sprite groups for vehicles in debug window
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@@ -587,6 +587,24 @@ enum DumpSpriteGroupPrintOp {
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using DumpSpriteGroupPrinter = std::function<void(const SpriteGroup *, DumpSpriteGroupPrintOp, uint32, const char *)>;
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struct SpriteGroupDumper {
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private:
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char buffer[1024];
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DumpSpriteGroupPrinter print_fn;
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const SpriteGroup *top_default_group = nullptr;
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btree::btree_set<const DeterministicSpriteGroup *> seen_dsgs;
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enum SpriteGroupDumperFlags {
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SGDF_DEFAULT = 1 << 0,
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};
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public:
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SpriteGroupDumper(DumpSpriteGroupPrinter print) : print_fn(print) {}
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void DumpSpriteGroup(const SpriteGroup *sg, int padding, uint flags);
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};
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void DumpSpriteGroup(const SpriteGroup *sg, DumpSpriteGroupPrinter print);
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uint32 EvaluateDeterministicSpriteGroupAdjust(DeterministicSpriteGroupSize size, const DeterministicSpriteGroupAdjust &adjust, ScopeResolver *scope, uint32 last_value, uint32 value);
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