(svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables
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@@ -29,7 +29,6 @@ struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_p
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CompanyID client_playas; ///< As which company is this client playing (CompanyID)
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NetworkAddress client_address; ///< IP-address of the client (so he can be banned)
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Date join_date; ///< Gamedate the client has joined
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char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him
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NetworkClientInfo(ClientID client_id = INVALID_CLIENT_ID) : client_id(client_id) {}
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~NetworkClientInfo();
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