(svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen

This commit is contained in:
rubidium
2010-01-09 14:41:22 +00:00
parent 7f6016031e
commit f65f276d10
5 changed files with 36 additions and 16 deletions

View File

@@ -32,19 +32,20 @@
return !_networking || (_network_server && _settings_game.ai.ai_in_multiplayer);
}
/* static */ void AI::StartNew(CompanyID company)
/* static */ void AI::StartNew(CompanyID company, bool rerandomise_ai)
{
assert(Company::IsValidID(company));
/* Clients shouldn't start AIs */
if (_networking && !_network_server) return;
AIInfo *info = AIConfig::GetConfig(company)->GetInfo();
if (info == NULL) {
AIConfig *config = AIConfig::GetConfig(company);
AIInfo *info = config->GetInfo();
if (info == NULL || (rerandomise_ai && config->IsRandomAI())) {
info = AI::ai_scanner->SelectRandomAI();
assert(info != NULL);
/* Load default data and store the name in the settings */
AIConfig::GetConfig(company)->ChangeAI(info->GetName());
config->ChangeAI(info->GetName(), -1, true);
}
_current_company = company;