(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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@@ -18,6 +18,26 @@
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* @file tcp.c Basic functions to receive and send TCP packets.
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*/
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/** Very ugly temporary hack !!! */
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void NetworkTCPSocketHandler::Initialize()
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{
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this->sock = INVALID_SOCKET;
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this->index = 0;
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this->last_frame = 0;
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this->last_frame_server = 0;
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this->lag_test = 0;
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this->status = STATUS_INACTIVE;
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this->has_quit = false;
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this->writable = false;
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this->packet_queue = NULL;
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this->packet_recv = NULL;
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this->command_queue = NULL;
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}
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/**
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* Functions to help NetworkRecv_Packet/NetworkSend_Packet a bit
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* A socket can make errors. When that happens this handles what to do.
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@@ -25,10 +45,11 @@
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* For servers: close connection and that is it
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* @param cs the client to close the connection of
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* @return the new status
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* TODO: needs to be splitted when using client and server socket packets
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*/
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NetworkRecvStatus CloseConnection(NetworkClientState *cs)
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NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection()
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{
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NetworkCloseClient(cs);
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NetworkCloseClient(this);
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/* Clients drop back to the main menu */
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if (!_network_server && _networking) {
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@@ -42,16 +63,6 @@ NetworkRecvStatus CloseConnection(NetworkClientState *cs)
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return NETWORK_RECV_STATUS_OKAY;
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}
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/**
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* Whether the client has quit or not (used in packet.c)
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* @param cs the client to check
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* @return true if the client has quit
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*/
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bool HasClientQuit(const NetworkClientState *cs)
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{
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return cs->has_quit;
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}
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/**
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* This function puts the packet in the send-queue and it is send as
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* soon as possible. This is the next tick, or maybe one tick later
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@@ -59,7 +70,7 @@ bool HasClientQuit(const NetworkClientState *cs)
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* @param packet the packet to send
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* @param cs the client to send to
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*/
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void NetworkSend_Packet(Packet *packet, NetworkClientState *cs)
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void NetworkSend_Packet(Packet *packet, NetworkTCPSocketHandler *cs)
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{
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Packet *p;
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assert(packet != NULL);
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@@ -89,31 +100,31 @@ void NetworkSend_Packet(Packet *packet, NetworkClientState *cs)
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* 3) sending took too long
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* @param cs the client to send the packets for
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*/
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bool NetworkSend_Packets(NetworkClientState *cs)
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bool NetworkSend_Packets(NetworkTCPSocketHandler *cs)
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{
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ssize_t res;
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Packet *p;
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/* We can not write to this socket!! */
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if (!cs->writable) return false;
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if (cs->socket == INVALID_SOCKET) return false;
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if (!cs->IsConnected()) return false;
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p = cs->packet_queue;
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while (p != NULL) {
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res = send(cs->socket, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
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res = send(cs->sock, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
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if (res == -1) {
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int err = GET_LAST_ERROR();
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if (err != EWOULDBLOCK) {
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/* Something went wrong.. close client! */
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DEBUG(net, 0, "send failed with error %d", err);
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CloseConnection(cs);
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cs->CloseConnection();
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return false;
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}
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return true;
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}
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if (res == 0) {
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/* Client/server has left us :( */
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CloseConnection(cs);
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cs->CloseConnection();
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return false;
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}
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@@ -139,14 +150,14 @@ bool NetworkSend_Packets(NetworkClientState *cs)
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* @param status the variable to store the status into
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* @return the received packet (or NULL when it didn't receive one)
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*/
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Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
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Packet *NetworkRecv_Packet(NetworkTCPSocketHandler *cs, NetworkRecvStatus *status)
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{
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ssize_t res;
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Packet *p;
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*status = NETWORK_RECV_STATUS_OKAY;
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if (cs->socket == INVALID_SOCKET) return NULL;
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if (!cs->IsConnected()) return NULL;
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if (cs->packet_recv == NULL) {
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cs->packet_recv = MallocT<Packet>(1);
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@@ -161,14 +172,14 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
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/* Read packet size */
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if (p->pos < sizeof(PacketSize)) {
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while (p->pos < sizeof(PacketSize)) {
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/* Read the size of the packet */
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res = recv(cs->socket, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
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/* Read the size of the packet */
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res = recv(cs->sock, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
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if (res == -1) {
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int err = GET_LAST_ERROR();
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if (err != EWOULDBLOCK) {
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/* Something went wrong... (104 is connection reset by peer) */
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if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
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*status = CloseConnection(cs);
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*status = cs->CloseConnection();
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return NULL;
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}
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/* Connection would block, so stop for now */
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@@ -176,7 +187,7 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
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}
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if (res == 0) {
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/* Client/server has left */
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*status = CloseConnection(cs);
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*status = cs->CloseConnection();
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return NULL;
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}
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p->pos += res;
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@@ -185,20 +196,20 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
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NetworkRecv_ReadPacketSize(p);
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if (p->size > SEND_MTU) {
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*status = CloseConnection(cs);
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*status = cs->CloseConnection();
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return NULL;
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}
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}
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/* Read rest of packet */
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while (p->pos < p->size) {
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res = recv(cs->socket, (char*)p->buffer + p->pos, p->size - p->pos, 0);
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res = recv(cs->sock, (char*)p->buffer + p->pos, p->size - p->pos, 0);
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if (res == -1) {
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int err = GET_LAST_ERROR();
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if (err != EWOULDBLOCK) {
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/* Something went wrong... (104 is connection reset by peer) */
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if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
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*status = CloseConnection(cs);
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*status = cs->CloseConnection();
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return NULL;
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}
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/* Connection would block */
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@@ -206,7 +217,7 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
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}
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if (res == 0) {
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/* Client/server has left */
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*status = CloseConnection(cs);
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*status = cs->CloseConnection();
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return NULL;
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}
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