(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
This commit is contained in:
@@ -13,12 +13,6 @@
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* @file udp.c Basic functions to receive and send UDP packets.
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*/
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/** Initialize the sockets with an INVALID_SOCKET */
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NetworkUDPSocketHandler::NetworkUDPSocketHandler()
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{
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this->udp = INVALID_SOCKET;
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}
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/**
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* Start listening on the given host and port.
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* @param udp the place where the (references to the) UDP are stored
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@@ -34,8 +28,8 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
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/* Make sure socket is closed */
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this->Close();
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this->udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (this->udp == INVALID_SOCKET) {
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this->sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (!this->IsConnected()) {
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DEBUG(net, 0, "[udp] failed to start UDP listener");
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return false;
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}
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@@ -44,9 +38,9 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
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{
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unsigned long blocking = 1;
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#ifndef BEOS_NET_SERVER
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ioctlsocket(this->udp, FIONBIO, &blocking);
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ioctlsocket(this->sock, FIONBIO, &blocking);
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#else
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setsockopt(this->udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
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setsockopt(this->sock, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
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#endif
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}
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@@ -55,7 +49,7 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
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sin.sin_addr.s_addr = host;
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sin.sin_port = htons(port);
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if (bind(this->udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
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if (bind(this->sock, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
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DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
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return false;
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}
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@@ -64,7 +58,7 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
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/* Enable broadcast */
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unsigned long val = 1;
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#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
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setsockopt(this->udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
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setsockopt(this->sock, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
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#endif
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}
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@@ -79,12 +73,17 @@ bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const
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*/
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void NetworkUDPSocketHandler::Close()
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{
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if (this->udp == INVALID_SOCKET) return;
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if (!this->IsConnected()) return;
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closesocket(this->udp);
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this->udp = INVALID_SOCKET;
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closesocket(this->sock);
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this->sock = INVALID_SOCKET;
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}
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NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection()
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{
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this->has_quit = true;
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return NETWORK_RECV_STATUS_OKAY;
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}
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/**
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* Send a packet over UDP
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@@ -99,7 +98,7 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, const struct sockaddr_in *re
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NetworkSend_FillPacketSize(p);
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/* Send the buffer */
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res = sendto(this->udp, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
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res = sendto(this->sock, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
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/* Check for any errors, but ignore it otherwise */
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if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
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@@ -117,13 +116,13 @@ void NetworkUDPSocketHandler::ReceivePackets()
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Packet p;
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int packet_len;
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if (this->udp == INVALID_SOCKET) return;
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if (!this->IsConnected()) return;
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packet_len = sizeof(p.buffer);
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client_len = sizeof(client_addr);
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/* Try to receive anything */
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nbytes = recvfrom(this->udp, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
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nbytes = recvfrom(this->sock, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
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/* We got some bytes for the base header of the packet. */
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if (nbytes > 2) {
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@@ -170,9 +169,9 @@ void NetworkUDPSocketHandler::Send_GRFIdentifier(Packet *p, const GRFConfig *c)
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void NetworkUDPSocketHandler::Recv_GRFIdentifier(Packet *p, GRFConfig *c)
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{
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uint j;
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c->grfid = NetworkRecv_uint32(&this->cs, p);
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c->grfid = NetworkRecv_uint32(this, p);
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for (j = 0; j < sizeof(c->md5sum); j++) {
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c->md5sum[j] = NetworkRecv_uint8(&this->cs, p);
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c->md5sum[j] = NetworkRecv_uint8(this, p);
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}
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}
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@@ -246,7 +245,7 @@ void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameI
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*/
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void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info)
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{
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info->game_info_version = NetworkRecv_uint8(&this->cs, p);
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info->game_info_version = NetworkRecv_uint8(this, p);
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/*
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* Please observe the order.
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@@ -260,7 +259,7 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
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case 4: {
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GRFConfig **dst = &info->grfconfig;
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uint i;
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uint num_grfs = NetworkRecv_uint8(&this->cs, p);
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uint num_grfs = NetworkRecv_uint8(this, p);
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for (i = 0; i < num_grfs; i++) {
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GRFConfig *c = CallocT<GRFConfig>(1);
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@@ -273,31 +272,31 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
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}
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} /* Fallthrough */
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case 3:
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info->game_date = NetworkRecv_uint32(&this->cs, p);
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info->start_date = NetworkRecv_uint32(&this->cs, p);
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info->game_date = NetworkRecv_uint32(this, p);
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info->start_date = NetworkRecv_uint32(this, p);
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/* Fallthrough */
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case 2:
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info->companies_max = NetworkRecv_uint8 (&this->cs, p);
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info->companies_on = NetworkRecv_uint8 (&this->cs, p);
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info->spectators_max = NetworkRecv_uint8 (&this->cs, p);
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info->companies_max = NetworkRecv_uint8 (this, p);
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info->companies_on = NetworkRecv_uint8 (this, p);
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info->spectators_max = NetworkRecv_uint8 (this, p);
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/* Fallthrough */
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case 1:
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NetworkRecv_string(&this->cs, p, info->server_name, sizeof(info->server_name));
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NetworkRecv_string(&this->cs, p, info->server_revision, sizeof(info->server_revision));
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info->server_lang = NetworkRecv_uint8 (&this->cs, p);
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info->use_password = NetworkRecv_uint8 (&this->cs, p);
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info->clients_max = NetworkRecv_uint8 (&this->cs, p);
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info->clients_on = NetworkRecv_uint8 (&this->cs, p);
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info->spectators_on = NetworkRecv_uint8 (&this->cs, p);
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NetworkRecv_string(this, p, info->server_name, sizeof(info->server_name));
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NetworkRecv_string(this, p, info->server_revision, sizeof(info->server_revision));
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info->server_lang = NetworkRecv_uint8 (this, p);
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info->use_password = NetworkRecv_uint8 (this, p);
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info->clients_max = NetworkRecv_uint8 (this, p);
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info->clients_on = NetworkRecv_uint8 (this, p);
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info->spectators_on = NetworkRecv_uint8 (this, p);
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if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
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info->game_date = NetworkRecv_uint16(&this->cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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info->start_date = NetworkRecv_uint16(&this->cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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info->game_date = NetworkRecv_uint16(this, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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info->start_date = NetworkRecv_uint16(this, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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}
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NetworkRecv_string(&this->cs, p, info->map_name, sizeof(info->map_name));
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info->map_width = NetworkRecv_uint16(&this->cs, p);
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info->map_height = NetworkRecv_uint16(&this->cs, p);
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info->map_set = NetworkRecv_uint8 (&this->cs, p);
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info->dedicated = (NetworkRecv_uint8(&this->cs, p) != 0);
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NetworkRecv_string(this, p, info->map_name, sizeof(info->map_name));
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info->map_width = NetworkRecv_uint16(this, p);
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info->map_height = NetworkRecv_uint16(this, p);
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info->map_set = NetworkRecv_uint8 (this, p);
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info->dedicated = (NetworkRecv_uint8(this, p) != 0);
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}
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}
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@@ -313,13 +312,12 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_i
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{
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PacketUDPType type;
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/* Fake a client, so we can see when there is an illegal packet */
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this->cs.socket = INVALID_SOCKET;
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this->cs.has_quit = false;
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/* New packet == new client, which has not quit yet */
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this->has_quit = false;
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type = (PacketUDPType)NetworkRecv_uint8(&this->cs, p);
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type = (PacketUDPType)NetworkRecv_uint8(this, p);
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switch (this->cs.has_quit ? PACKET_UDP_END : type) {
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switch (this->HasClientQuit() ? PACKET_UDP_END : type) {
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UDP_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
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UDP_COMMAND(PACKET_UDP_SERVER_RESPONSE);
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UDP_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
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@@ -333,7 +331,7 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_i
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UDP_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
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default:
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if (!this->cs.has_quit) {
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if (this->HasClientQuit()) {
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DEBUG(net, 0, "[udp] received invalid packet type %d from %s:%d", type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
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} else {
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DEBUG(net, 0, "[udp] received illegal packet from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
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@@ -351,8 +349,8 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_i
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#define DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(type) \
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void NetworkUDPSocketHandler::NetworkPacketReceive_## type ##_command(\
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Packet *p, const struct sockaddr_in *client_addr) { \
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DEBUG(net, 0, "[udp] received packet on wrong port from %s:%d", \
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inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); \
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DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s:%d", \
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type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); \
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}
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DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
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