Codechange: use C++11 constructs for for-each loops (#8432)

This commit is contained in:
Patric Stout
2020-12-25 19:38:18 +01:00
committed by GitHub
parent 9add62796c
commit f66baa444f
7 changed files with 81 additions and 85 deletions

View File

@@ -77,9 +77,9 @@ ScriptController::ScriptController(CompanyID company) :
ScriptController::~ScriptController()
{
for (LoadedLibraryList::iterator iter = this->loaded_library.begin(); iter != this->loaded_library.end(); iter++) {
free((*iter).second);
free((*iter).first);
for (const auto &item : this->loaded_library) {
free(item.second);
free(item.first);
}
this->loaded_library.clear();
@@ -129,9 +129,9 @@ ScriptController::~ScriptController()
char fake_class[1024];
LoadedLibraryList::iterator iter = controller->loaded_library.find(library_name);
if (iter != controller->loaded_library.end()) {
strecpy(fake_class, (*iter).second, lastof(fake_class));
LoadedLibraryList::iterator it = controller->loaded_library.find(library_name);
if (it != controller->loaded_library.end()) {
strecpy(fake_class, (*it).second, lastof(fake_class));
} else {
int next_number = ++controller->loaded_library_count;

View File

@@ -32,9 +32,9 @@ void ScriptConfig::Change(const char *name, int version, bool force_exact_match,
if (_game_mode == GM_NORMAL && this->info != nullptr) {
/* If we're in an existing game and the Script is changed, set all settings
* for the Script that have the random flag to a random value. */
for (ScriptConfigItemList::const_iterator it = this->info->GetConfigList()->begin(); it != this->info->GetConfigList()->end(); it++) {
if ((*it).flags & SCRIPTCONFIG_RANDOM) {
this->SetSetting((*it).name, InteractiveRandomRange((*it).max_value + 1 - (*it).min_value) + (*it).min_value);
for (const auto &item : *this->info->GetConfigList()) {
if (item.flags & SCRIPTCONFIG_RANDOM) {
this->SetSetting(item.name, InteractiveRandomRange(item.max_value + 1 - item.min_value) + item.min_value);
}
}
this->AddRandomDeviation();
@@ -49,8 +49,8 @@ ScriptConfig::ScriptConfig(const ScriptConfig *config)
this->config_list = nullptr;
this->is_random = config->is_random;
for (SettingValueList::const_iterator it = config->settings.begin(); it != config->settings.end(); it++) {
this->settings[stredup((*it).first)] = (*it).second;
for (const auto &item : config->settings) {
this->settings[stredup(item.first)] = item.second;
}
this->AddRandomDeviation();
}
@@ -79,24 +79,24 @@ const ScriptConfigItemList *ScriptConfig::GetConfigList()
void ScriptConfig::ClearConfigList()
{
for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
free((*it).first);
for (const auto &item : this->settings) {
free(item.first);
}
this->settings.clear();
}
void ScriptConfig::AnchorUnchangeableSettings()
{
for (ScriptConfigItemList::const_iterator it = this->GetConfigList()->begin(); it != this->GetConfigList()->end(); it++) {
if (((*it).flags & SCRIPTCONFIG_INGAME) == 0) {
this->SetSetting((*it).name, this->GetSetting((*it).name));
for (const auto &item : *this->GetConfigList()) {
if ((item.flags & SCRIPTCONFIG_INGAME) == 0) {
this->SetSetting(item.name, this->GetSetting(item.name));
}
}
}
int ScriptConfig::GetSetting(const char *name) const
{
SettingValueList::const_iterator it = this->settings.find(name);
const auto it = this->settings.find(name);
if (it == this->settings.end()) return this->info->GetSettingDefaultValue(name);
return (*it).second;
}
@@ -111,7 +111,7 @@ void ScriptConfig::SetSetting(const char *name, int value)
value = Clamp(value, config_item->min_value, config_item->max_value);
SettingValueList::iterator it = this->settings.find(name);
const auto it = this->settings.find(name);
if (it != this->settings.end()) {
(*it).second = value;
} else {
@@ -121,17 +121,17 @@ void ScriptConfig::SetSetting(const char *name, int value)
void ScriptConfig::ResetSettings()
{
for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
free((*it).first);
for (const auto &item : this->settings) {
free(item.first);
}
this->settings.clear();
}
void ScriptConfig::AddRandomDeviation()
{
for (ScriptConfigItemList::const_iterator it = this->GetConfigList()->begin(); it != this->GetConfigList()->end(); it++) {
if ((*it).random_deviation != 0) {
this->SetSetting((*it).name, InteractiveRandomRange((*it).random_deviation * 2 + 1) - (*it).random_deviation + this->GetSetting((*it).name));
for (const auto &item : *this->GetConfigList()) {
if (item.random_deviation != 0) {
this->SetSetting(item.name, InteractiveRandomRange(item.random_deviation * 2 + 1) - item.random_deviation + this->GetSetting(item.name));
}
}
}
@@ -186,16 +186,16 @@ void ScriptConfig::SettingsToString(char *string, const char *last) const
{
char *s = string;
*s = '\0';
for (SettingValueList::const_iterator it = this->settings.begin(); it != this->settings.end(); it++) {
for (const auto &item : this->settings) {
char no[10];
seprintf(no, lastof(no), "%d", (*it).second);
seprintf(no, lastof(no), "%d", item.second);
/* Check if the string would fit in the destination */
size_t needed_size = strlen((*it).first) + 1 + strlen(no);
size_t needed_size = strlen(item.first) + 1 + strlen(no);
/* If it doesn't fit, skip the next settings */
if (string + needed_size > last) break;
s = strecat(s, (*it).first, last);
s = strecat(s, item.first, last);
s = strecat(s, "=", last);
s = strecat(s, no, last);
s = strecat(s, ",", last);

View File

@@ -20,14 +20,14 @@
ScriptInfo::~ScriptInfo()
{
/* Free all allocated strings */
for (ScriptConfigItemList::iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
free((*it).name);
free((*it).description);
if (it->labels != nullptr) {
for (auto &lbl_map : *(*it).labels) {
for (const auto &item : this->config_list) {
free(item.name);
free(item.description);
if (item.labels != nullptr) {
for (auto &lbl_map : *item.labels) {
free(lbl_map.second);
}
delete it->labels;
delete item.labels;
}
}
this->config_list.clear();
@@ -232,8 +232,8 @@ SQInteger ScriptInfo::AddLabels(HSQUIRRELVM vm)
ValidateString(setting_name);
ScriptConfigItem *config = nullptr;
for (ScriptConfigItemList::iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
if (strcmp((*it).name, setting_name) == 0) config = &(*it);
for (auto &item : this->config_list) {
if (strcmp(item.name, setting_name) == 0) config = &item;
}
if (config == nullptr) {
@@ -284,22 +284,22 @@ const ScriptConfigItemList *ScriptInfo::GetConfigList() const
const ScriptConfigItem *ScriptInfo::GetConfigItem(const char *name) const
{
for (ScriptConfigItemList::const_iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
if (strcmp((*it).name, name) == 0) return &(*it);
for (const auto &item : this->config_list) {
if (strcmp(item.name, name) == 0) return &item;
}
return nullptr;
}
int ScriptInfo::GetSettingDefaultValue(const char *name) const
{
for (ScriptConfigItemList::const_iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
if (strcmp((*it).name, name) != 0) continue;
for (const auto &item : this->config_list) {
if (strcmp(item.name, name) != 0) continue;
/* The default value depends on the difficulty level */
switch (GetGameSettings().script.settings_profile) {
case SP_EASY: return (*it).easy_value;
case SP_MEDIUM: return (*it).medium_value;
case SP_HARD: return (*it).hard_value;
case SP_CUSTOM: return (*it).custom_value;
case SP_EASY: return item.easy_value;
case SP_MEDIUM: return item.medium_value;
case SP_HARD: return item.hard_value;
case SP_CUSTOM: return item.custom_value;
default: NOT_REACHED();
}
}

View File

@@ -103,14 +103,12 @@ void ScriptScanner::RescanDir()
void ScriptScanner::Reset()
{
ScriptInfoList::iterator it = this->info_list.begin();
for (; it != this->info_list.end(); it++) {
free((*it).first);
delete (*it).second;
for (const auto &item : this->info_list) {
free(item.first);
delete item.second;
}
it = this->info_single_list.begin();
for (; it != this->info_single_list.end(); it++) {
free((*it).first);
for (const auto &item : this->info_single_list) {
free(item.first);
}
this->info_list.clear();
@@ -171,9 +169,8 @@ char *ScriptScanner::GetConsoleList(char *p, const char *last, bool newest_only)
{
p += seprintf(p, last, "List of %s:\n", this->GetScannerName());
const ScriptInfoList &list = newest_only ? this->info_single_list : this->info_list;
ScriptInfoList::const_iterator it = list.begin();
for (; it != list.end(); it++) {
ScriptInfo *i = (*it).second;
for (const auto &item : list) {
ScriptInfo *i = item.second;
p += seprintf(p, last, "%10s (v%d): %s\n", i->GetName(), i->GetVersion(), i->GetDescription());
}
p += seprintf(p, last, "\n");
@@ -273,16 +270,16 @@ static bool IsSameScript(const ContentInfo *ci, bool md5sum, ScriptInfo *info, S
bool ScriptScanner::HasScript(const ContentInfo *ci, bool md5sum)
{
for (ScriptInfoList::iterator it = this->info_list.begin(); it != this->info_list.end(); it++) {
if (IsSameScript(ci, md5sum, (*it).second, this->GetDirectory())) return true;
for (const auto &item : this->info_list) {
if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return true;
}
return false;
}
const char *ScriptScanner::FindMainScript(const ContentInfo *ci, bool md5sum)
{
for (ScriptInfoList::iterator it = this->info_list.begin(); it != this->info_list.end(); it++) {
if (IsSameScript(ci, md5sum, (*it).second, this->GetDirectory())) return (*it).second->GetMainScript();
for (const auto &item : this->info_list) {
if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return item.second->GetMainScript();
}
return nullptr;
}