Change: Rename some freetype things to fontcache.
The font cache supports more than just FreeType as a font provider, but still used freetype in some naming. This now uses more suitable terms.
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@@ -17,7 +17,7 @@ static const byte CLRA = 0; ///< Identifier to clear all glyphs at this codepoin
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/* Default unicode mapping table for sprite based glyphs.
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* This table allows us use unicode characters even though the glyphs don't
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* exist, or are in the wrong place, in the standard sprite fonts.
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* This is not used for FreeType rendering */
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* This is not used for TrueType rendering */
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static const DefaultUnicodeMapping _default_unicode_map[] = {
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{ 0x00A0, 0x20 }, // Non-breaking space / Up arrow
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