Feature: Order flag to unbunch vehicles at depot (#11945)
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@@ -3087,7 +3087,7 @@ public:
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{
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if (widget != WID_VV_START_STOP) return;
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const Vehicle *v = Vehicle::Get(this->window_number);
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Vehicle *v = Vehicle::Get(this->window_number);
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StringID str;
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TextColour text_colour = TC_FROMSTRING;
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if (v->vehstatus & VS_CRASHED) {
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@@ -3113,6 +3113,8 @@ public:
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str = STR_VEHICLE_STATUS_TRAIN_STUCK;
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} else if (v->type == VEH_AIRCRAFT && HasBit(Aircraft::From(v)->flags, VAF_DEST_TOO_FAR) && !v->current_order.IsType(OT_LOADING)) {
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str = STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR;
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} else if (v->IsInDepot() && v->IsWaitingForUnbunching()) {
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str = STR_VEHICLE_STATUS_WAITING_UNBUNCHING;
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} else { // vehicle is in a "normal" state, show current order
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if (mouse_over_start_stop) {
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if (v->vehstatus & VS_STOPPED) {
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@@ -3143,6 +3145,8 @@ public:
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str = STR_EMPTY;
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} else if (v->current_order.GetDepotActionType() & ODATFB_HALT) {
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str = HasBit(v->vehicle_flags, VF_PATHFINDER_LOST) ? STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL : STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL;
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} else if (v->current_order.GetDepotActionType() & ODATFB_UNBUNCH) {
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str = HasBit(v->vehicle_flags, VF_PATHFINDER_LOST) ? STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL : STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL;
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} else {
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str = HasBit(v->vehicle_flags, VF_PATHFINDER_LOST) ? STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL : STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL;
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}
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