Codechange: replace error/usererror printf variant with fmt variant and rename
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@@ -562,7 +562,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap()
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this->last_frame_server = _frame_counter;
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/* Make a dump of the current game */
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if (SaveWithFilter(this->savegame, true) != SL_OK) usererror("network savedump failed");
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if (SaveWithFilter(this->savegame, true) != SL_OK) UserError("network savedump failed");
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}
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if (this->status == STATUS_MAP) {
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