Merge branch 'master' into jgrpp-beta
# Conflicts: # src/console_cmds.cpp # src/debug.cpp # src/lang/vietnamese.txt # src/network/core/address.cpp # src/network/core/address.h # src/network/core/config.h # src/network/core/os_abstraction.cpp # src/network/core/os_abstraction.h # src/network/core/tcp_listen.h # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network.cpp # src/network/network_client.cpp # src/network/network_gamelist.cpp # src/network/network_server.cpp # src/network/network_udp.cpp # src/newgrf.cpp # src/openttd.cpp # src/saveload/saveload.h # src/settings.cpp # src/settings_table.cpp # src/settings_type.h # src/table/settings/network_settings.ini
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
add_files(
|
||||
address.cpp
|
||||
address.h
|
||||
config.cpp
|
||||
config.h
|
||||
core.cpp
|
||||
core.h
|
||||
@@ -20,11 +21,15 @@ add_files(
|
||||
tcp_content.cpp
|
||||
tcp_content.h
|
||||
tcp_content_type.h
|
||||
tcp_coordinator.cpp
|
||||
tcp_coordinator.h
|
||||
tcp_game.cpp
|
||||
tcp_game.h
|
||||
tcp_http.cpp
|
||||
tcp_http.h
|
||||
tcp_listen.h
|
||||
tcp_stun.cpp
|
||||
tcp_stun.h
|
||||
udp.cpp
|
||||
udp.h
|
||||
)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "../../stdafx.h"
|
||||
|
||||
#include "address.h"
|
||||
#include "../network_internal.h"
|
||||
#include "../../debug.h"
|
||||
|
||||
#include "../../safeguards.h"
|
||||
@@ -335,13 +336,12 @@ static SOCKET ListenLoopProc(addrinfo *runp)
|
||||
DEBUG(net, 1, "Setting no-delay mode failed: %s", NetworkError::GetLast().AsString());
|
||||
}
|
||||
|
||||
int on = 1;
|
||||
/* The (const char*) cast is needed for windows!! */
|
||||
if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)) == -1) {
|
||||
if (!SetReusePort(sock)) {
|
||||
DEBUG(net, 0, "Setting reuse-address mode failed: %s", NetworkError::GetLast().AsString());
|
||||
}
|
||||
|
||||
#ifndef __OS2__
|
||||
int on = 1;
|
||||
if (runp->ai_family == AF_INET6 &&
|
||||
setsockopt(sock, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&on, sizeof(on)) == -1) {
|
||||
DEBUG(net, 3, "Could not disable IPv4 over IPv6: %s", NetworkError::GetLast().AsString());
|
||||
@@ -422,6 +422,38 @@ void NetworkAddress::Listen(int socktype, SocketList *sockets)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the peer address of a socket as NetworkAddress.
|
||||
* @param sock The socket to get the peer address of.
|
||||
* @return The NetworkAddress of the peer address.
|
||||
*/
|
||||
/* static */ NetworkAddress NetworkAddress::GetPeerAddress(SOCKET sock)
|
||||
{
|
||||
sockaddr_storage addr = {};
|
||||
socklen_t addr_len = sizeof(addr);
|
||||
if (getpeername(sock, (sockaddr *)&addr, &addr_len) != 0) {
|
||||
DEBUG(net, 0, "Failed to get address of the peer: %s", NetworkError::GetLast().AsString());
|
||||
return NetworkAddress();
|
||||
}
|
||||
return NetworkAddress(addr, addr_len);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the local address of a socket as NetworkAddress.
|
||||
* @param sock The socket to get the local address of.
|
||||
* @return The NetworkAddress of the local address.
|
||||
*/
|
||||
/* static */ NetworkAddress NetworkAddress::GetSockAddress(SOCKET sock)
|
||||
{
|
||||
sockaddr_storage addr = {};
|
||||
socklen_t addr_len = sizeof(addr);
|
||||
if (getsockname(sock, (sockaddr *)&addr, &addr_len) != 0) {
|
||||
DEBUG(net, 0, "Failed to get address of the socket: %s", NetworkError::GetLast().AsString());
|
||||
return NetworkAddress();
|
||||
}
|
||||
return NetworkAddress(addr, addr_len);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the peer name of a socket in string format.
|
||||
* @param sock The socket to get the peer name of.
|
||||
@@ -429,8 +461,27 @@ void NetworkAddress::Listen(int socktype, SocketList *sockets)
|
||||
*/
|
||||
/* static */ const std::string NetworkAddress::GetPeerName(SOCKET sock)
|
||||
{
|
||||
sockaddr_storage addr;
|
||||
socklen_t addr_len = sizeof(addr);
|
||||
getpeername(sock, (sockaddr *)&addr, &addr_len);
|
||||
return NetworkAddress(addr, addr_len).GetAddressAsString();
|
||||
return NetworkAddress::GetPeerAddress(sock).GetAddressAsString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a string containing either "hostname", "hostname:port" or invite code
|
||||
* to a ServerAddress, where the string can be postfixed with "#company" to
|
||||
* indicate the requested company.
|
||||
*
|
||||
* @param connection_string The string to parse.
|
||||
* @param default_port The default port to set port to if not in connection_string.
|
||||
* @param company Pointer to the company variable to set iff indicated.
|
||||
* @return A valid ServerAddress of the parsed information.
|
||||
*/
|
||||
/* static */ ServerAddress ServerAddress::Parse(const std::string &connection_string, uint16 default_port, CompanyID *company_id)
|
||||
{
|
||||
if (StrStartsWith(connection_string, "+")) {
|
||||
std::string_view invite_code = ParseCompanyFromConnectionString(connection_string, company_id);
|
||||
return ServerAddress(SERVER_ADDRESS_INVITE_CODE, std::string(invite_code));
|
||||
}
|
||||
|
||||
uint16 port = default_port;
|
||||
std::string_view ip = ParseFullConnectionString(connection_string, port, company_id);
|
||||
return ServerAddress(SERVER_ADDRESS_DIRECT, std::string(ip) + ":" + std::to_string(port));
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
|
||||
#include "os_abstraction.h"
|
||||
#include "config.h"
|
||||
#include "../../company_type.h"
|
||||
#include "../../string_func.h"
|
||||
#include "../../core/smallmap_type.hpp"
|
||||
|
||||
@@ -175,6 +176,8 @@ public:
|
||||
|
||||
static const char *SocketTypeAsString(int socktype);
|
||||
static const char *AddressFamilyAsString(int family);
|
||||
static NetworkAddress GetPeerAddress(SOCKET sock);
|
||||
static NetworkAddress GetSockAddress(SOCKET sock);
|
||||
static const std::string GetPeerName(SOCKET sock);
|
||||
};
|
||||
|
||||
@@ -191,4 +194,38 @@ private:
|
||||
char buf[NETWORK_HOSTNAME_PORT_LENGTH + 7];
|
||||
};
|
||||
|
||||
/**
|
||||
* Types of server addresses we know.
|
||||
*
|
||||
* Sorting will prefer entries at the top of this list above ones at the bottom.
|
||||
*/
|
||||
enum ServerAddressType {
|
||||
SERVER_ADDRESS_DIRECT, ///< Server-address is based on an hostname:port.
|
||||
SERVER_ADDRESS_INVITE_CODE, ///< Server-address is based on an invite code.
|
||||
};
|
||||
|
||||
/**
|
||||
* Address to a game server.
|
||||
*
|
||||
* This generalises addresses which are based on different identifiers.
|
||||
*/
|
||||
class ServerAddress {
|
||||
private:
|
||||
/**
|
||||
* Create a new ServerAddress object.
|
||||
*
|
||||
* Please use ServerAddress::Parse() instead of calling this directly.
|
||||
*
|
||||
* @param type The type of the ServerAdress.
|
||||
* @param connection_string The connection_string that belongs to this ServerAddress type.
|
||||
*/
|
||||
ServerAddress(ServerAddressType type, const std::string &connection_string) : type(type), connection_string(connection_string) {}
|
||||
|
||||
public:
|
||||
ServerAddressType type; ///< The type of this ServerAddress.
|
||||
std::string connection_string; ///< The connection string for this ServerAddress.
|
||||
|
||||
static ServerAddress Parse(const std::string &connection_string, uint16 default_port, CompanyID *company_id = nullptr);
|
||||
};
|
||||
|
||||
#endif /* NETWORK_CORE_ADDRESS_H */
|
||||
|
||||
69
src/network/core/config.cpp
Normal file
69
src/network/core/config.cpp
Normal file
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file config.cpp Configuration of the connection strings for network stuff using environment variables.
|
||||
*/
|
||||
|
||||
#include "../../stdafx.h"
|
||||
|
||||
#include <cstdlib>
|
||||
#include "../../string_func.h"
|
||||
|
||||
#include "../../safeguards.h"
|
||||
|
||||
/**
|
||||
* Get the environment variable using std::getenv and when it is an empty string (or nullptr), return a fallback value instead.
|
||||
* @param variable The environment variable to read from.
|
||||
* @param fallback The fallback in case the environment variable is not set.
|
||||
* @return The environment value, or when that does not exist the given fallback value.
|
||||
*/
|
||||
static const char *GetEnv(const char *variable, const char *fallback)
|
||||
{
|
||||
const char *value = std::getenv(variable);
|
||||
return StrEmpty(value) ? fallback : value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the connection string for the game coordinator from the environment variable OTTD_COORDINATOR_CS,
|
||||
* or when it has not been set a hard coded default DNS hostname of the production server.
|
||||
* @return The game coordinator's connection string.
|
||||
*/
|
||||
const char *NetworkCoordinatorConnectionString()
|
||||
{
|
||||
return GetEnv("OTTD_COORDINATOR_CS", "coordinator.openttd.org");
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the connection string for the STUN server from the environment variable OTTD_STUN_CS,
|
||||
* or when it has not been set a hard coded default DNS hostname of the production server.
|
||||
* @return The STUN server's connection string.
|
||||
*/
|
||||
const char *NetworkStunConnectionString()
|
||||
{
|
||||
return GetEnv("OTTD_STUN_CS", "stun.openttd.org");
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the connection string for the content server from the environment variable OTTD_CONTENT_SERVER_CS,
|
||||
* or when it has not been set a hard coded default DNS hostname of the production server.
|
||||
* @return The content server's connection string.
|
||||
*/
|
||||
const char *NetworkContentServerConnectionString()
|
||||
{
|
||||
return GetEnv("OTTD_CONTENT_SERVER_CS", "content.openttd.org");
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the connection string for the content mirror from the environment variable OTTD_CONTENT_MIRROR_CS,
|
||||
* or when it has not been set a hard coded default DNS hostname of the production server.
|
||||
* @return The content mirror's connection string.
|
||||
*/
|
||||
const char *NetworkContentMirrorConnectionString()
|
||||
{
|
||||
return GetEnv("OTTD_CONTENT_MIRROR_CS", "binaries.openttd.org");
|
||||
}
|
||||
@@ -12,26 +12,24 @@
|
||||
#ifndef NETWORK_CORE_CONFIG_H
|
||||
#define NETWORK_CORE_CONFIG_H
|
||||
|
||||
/** DNS hostname of the masterserver */
|
||||
static const char * const NETWORK_MASTER_SERVER_HOST = "master.openttd.org";
|
||||
/** DNS hostname of the content server */
|
||||
static const char * const NETWORK_CONTENT_SERVER_HOST = "content.openttd.org";
|
||||
/** DNS hostname of the HTTP-content mirror server */
|
||||
static const char * const NETWORK_CONTENT_MIRROR_HOST = "binaries.openttd.org";
|
||||
const char *NetworkCoordinatorConnectionString();
|
||||
const char *NetworkStunConnectionString();
|
||||
const char *NetworkContentServerConnectionString();
|
||||
const char *NetworkContentMirrorConnectionString();
|
||||
|
||||
/** URL of the HTTP mirror system */
|
||||
static const char * const NETWORK_CONTENT_MIRROR_URL = "/bananas";
|
||||
/** Message sent to the masterserver to 'identify' this client as OpenTTD */
|
||||
static const char * const NETWORK_MASTER_SERVER_WELCOME_MESSAGE = "OpenTTDRegister";
|
||||
|
||||
static const uint16 NETWORK_MASTER_SERVER_PORT = 3978; ///< The default port of the master server (UDP)
|
||||
static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP)
|
||||
static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP)
|
||||
static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
|
||||
static const uint16 NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network
|
||||
static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent to (TCP)
|
||||
static const uint16 NETWORK_COORDINATOR_SERVER_PORT = 3976; ///< The default port of the Game Coordinator server (TCP)
|
||||
static const uint16 NETWORK_STUN_SERVER_PORT = 3975; ///< The default port of the STUN server (TCP)
|
||||
static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP)
|
||||
static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP)
|
||||
static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP)
|
||||
static const uint16 NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network
|
||||
static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent to (TCP)
|
||||
|
||||
static const uint16 UDP_MTU = 1460; ///< Number of bytes we can pack in a single UDP packet
|
||||
static const uint16 UDP_MTU_SHORT = 1400; ///< Number of bytes we can pack in a single UDP packet (conservative)
|
||||
static const uint16 UDP_MTU = 1460; ///< Number of bytes we can pack in a single UDP packet
|
||||
static const uint16 UDP_MTU_SHORT = 1400; ///< Number of bytes we can pack in a single UDP packet (conservative)
|
||||
/*
|
||||
* Technically a TCP packet could become 64kiB, however the high bit is kept so it becomes possible in the future
|
||||
* to go to (significantly) larger packets if needed. This would entail a strategy such as employed for UTF-8.
|
||||
@@ -46,42 +44,56 @@ static const uint16 UDP_MTU_SHORT = 1400; ///< Number of
|
||||
* Send_uint16(GB(size, 16, 14) | 0b10 << 14)
|
||||
* Send_uint16(GB(size, 0, 16))
|
||||
*/
|
||||
static const uint16 TCP_MTU = 32767; ///< Number of bytes we can pack in a single TCP packet
|
||||
static const uint16 COMPAT_MTU = 1460; ///< Number of bytes we can pack in a single packet for backward compatibility
|
||||
static const uint16 TCP_MTU = 32767; ///< Number of bytes we can pack in a single TCP packet
|
||||
static const uint16 COMPAT_MTU = 1460; ///< Number of bytes we can pack in a single packet for backward compatibility
|
||||
|
||||
static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
|
||||
static const byte NETWORK_GAME_INFO_VERSION = 4; ///< What version of game-info do we use?
|
||||
static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
|
||||
static const byte NETWORK_MASTER_SERVER_VERSION = 2; ///< What version of master-server-protocol do we use?
|
||||
static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
|
||||
static const byte NETWORK_GAME_INFO_VERSION = 5; ///< What version of game-info do we use?
|
||||
static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
|
||||
static const byte NETWORK_COORDINATOR_VERSION = 3; ///< What version of game-coordinator-protocol do we use?
|
||||
|
||||
static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
|
||||
static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'
|
||||
static const uint NETWORK_HOSTNAME_LENGTH = 80; ///< The maximum length of the host name, in bytes including '\0'
|
||||
static const uint NETWORK_HOSTNAME_PORT_LENGTH = 80 + 6; ///< The maximum length of the host name + port, in bytes including '\0'. The extra six is ":" + port number (with a max of 65536)
|
||||
static const uint NETWORK_SERVER_ID_LENGTH = 33; ///< The maximum length of the network id of the servers, in bytes including '\0'
|
||||
static const uint NETWORK_REVISION_LENGTH = 33; ///< The maximum length of the revision, in bytes including '\0'
|
||||
static const uint NETWORK_LONG_REVISION_LENGTH = 64; ///< The maximum length of the revision, in bytes including '\0'
|
||||
static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
|
||||
static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
|
||||
static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
|
||||
static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
|
||||
static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = COMPAT_MTU-3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than COMPAT_MTU including header (3 bytes)
|
||||
static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0'
|
||||
static const uint NETWORK_CONTENT_FILENAME_LENGTH = 48; ///< The maximum length of a content's filename, in bytes including '\0'.
|
||||
static const uint NETWORK_CONTENT_NAME_LENGTH = 64; ///< The maximum length of a content's name, in bytes including '\0'.
|
||||
static const uint NETWORK_CONTENT_VERSION_LENGTH = 16; ///< The maximum length of a content's version, in bytes including '\0'.
|
||||
static const uint NETWORK_CONTENT_URL_LENGTH = 96; ///< The maximum length of a content's url, in bytes including '\0'.
|
||||
static const uint NETWORK_CONTENT_DESC_LENGTH = 512; ///< The maximum length of a content's description, in bytes including '\0'.
|
||||
static const uint NETWORK_CONTENT_TAG_LENGTH = 32; ///< The maximum length of a content's tag, in bytes including '\0'.
|
||||
static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
|
||||
static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'
|
||||
static const uint NETWORK_HOSTNAME_LENGTH = 80; ///< The maximum length of the host name, in bytes including '\0'
|
||||
static const uint NETWORK_HOSTNAME_PORT_LENGTH = 80 + 6; ///< The maximum length of the host name + port, in bytes including '\0'. The extra six is ":" + port number (with a max of 65536)
|
||||
static const uint NETWORK_SERVER_ID_LENGTH = 33; ///< The maximum length of the network id of the servers, in bytes including '\0'
|
||||
static const uint NETWORK_REVISION_LENGTH = 33; ///< The maximum length of the revision, in bytes including '\0'
|
||||
static const uint NETWORK_LONG_REVISION_LENGTH = 64; ///< The maximum length of the revision, in bytes including '\0'
|
||||
static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
|
||||
static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
|
||||
static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
|
||||
static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
|
||||
static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = COMPAT_MTU - 3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than COMPAT_MTU including header (3 bytes)
|
||||
static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0'
|
||||
static const uint NETWORK_CONTENT_FILENAME_LENGTH = 48; ///< The maximum length of a content's filename, in bytes including '\0'.
|
||||
static const uint NETWORK_CONTENT_NAME_LENGTH = 64; ///< The maximum length of a content's name, in bytes including '\0'.
|
||||
static const uint NETWORK_CONTENT_VERSION_LENGTH = 16; ///< The maximum length of a content's version, in bytes including '\0'.
|
||||
static const uint NETWORK_CONTENT_URL_LENGTH = 96; ///< The maximum length of a content's url, in bytes including '\0'.
|
||||
static const uint NETWORK_CONTENT_DESC_LENGTH = 512; ///< The maximum length of a content's description, in bytes including '\0'.
|
||||
static const uint NETWORK_CONTENT_TAG_LENGTH = 32; ///< The maximum length of a content's tag, in bytes including '\0'.
|
||||
static const uint NETWORK_ERROR_DETAIL_LENGTH = 100; ///< The maximum length of the error detail, in bytes including '\0'.
|
||||
static const uint NETWORK_INVITE_CODE_LENGTH = 64; ///< The maximum length of the invite code, in bytes including '\0'.
|
||||
static const uint NETWORK_INVITE_CODE_SECRET_LENGTH = 80; ///< The maximum length of the invite code secret, in bytes including '\0'.
|
||||
static const uint NETWORK_TOKEN_LENGTH = 64; ///< The maximum length of a token, in bytes including '\0'.
|
||||
|
||||
static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF
|
||||
static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF
|
||||
|
||||
/**
|
||||
* Maximum number of GRFs that can be sent.
|
||||
* This limit is reached when PACKET_UDP_SERVER_RESPONSE reaches the maximum size of UDP_MTU bytes.
|
||||
*
|
||||
* This limit exists to avoid that the SERVER_INFO packet exceeding the
|
||||
* maximum MTU. At the time of writing this limit is 32767 (TCP_MTU).
|
||||
*
|
||||
* In the SERVER_INFO packet is the NetworkGameInfo struct, which is
|
||||
* 142 bytes + 100 per NewGRF (under the assumption strings are used to
|
||||
* their max). This brings us to roughly 326 possible NewGRFs. Round it
|
||||
* down so people don't freak out because they see a weird value, and you
|
||||
* get the limit: 255.
|
||||
*
|
||||
* PS: in case you ever want to raise this number, please be mindful that
|
||||
* "amount of NewGRFs" in NetworkGameInfo is currently an uint8.
|
||||
*/
|
||||
static const uint NETWORK_MAX_GRF_COUNT = 62;
|
||||
static const uint NETWORK_MAX_GRF_COUNT_SHORT = 59;
|
||||
static const uint NETWORK_MAX_GRF_COUNT = 255;
|
||||
|
||||
/**
|
||||
* The number of landscapes in OpenTTD.
|
||||
@@ -91,6 +103,6 @@ static const uint NETWORK_MAX_GRF_COUNT_SHORT = 59;
|
||||
* there is a compile assertion to check that this NUM_LANDSCAPE is equal
|
||||
* to NETWORK_NUM_LANDSCAPES.
|
||||
*/
|
||||
static const uint NETWORK_NUM_LANDSCAPES = 4;
|
||||
static const uint NETWORK_NUM_LANDSCAPES = 4;
|
||||
|
||||
#endif /* NETWORK_CORE_CONFIG_H */
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
#include "../../date_func.h"
|
||||
#include "../../debug.h"
|
||||
#include "../../map_func.h"
|
||||
#include "../../game/game.hpp"
|
||||
#include "../../game/game_info.hpp"
|
||||
#include "../../settings_type.h"
|
||||
#include "../../string_func.h"
|
||||
#include "../../rev.h"
|
||||
@@ -149,7 +151,11 @@ void FillStaticNetworkServerGameInfo()
|
||||
*/
|
||||
const NetworkServerGameInfo *GetCurrentNetworkServerGameInfo()
|
||||
{
|
||||
/* Client_on is used as global variable to keep track on the number of clients. */
|
||||
/* These variables are updated inside _network_game_info as if they are global variables:
|
||||
* - clients_on
|
||||
* - invite_code
|
||||
* These don't need to be updated manually here.
|
||||
*/
|
||||
_network_game_info.companies_on = (byte)Company::GetNumItems();
|
||||
_network_game_info.spectators_on = NetworkSpectatorCount();
|
||||
_network_game_info.game_date = _date;
|
||||
@@ -199,6 +205,11 @@ void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info)
|
||||
/* Update the documentation in game_info.h on changes
|
||||
* to the NetworkGameInfo wire-protocol! */
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 5 */
|
||||
GameInfo *game_info = Game::GetInfo();
|
||||
p->Send_uint32(game_info == nullptr ? -1 : (uint32)game_info->GetVersion());
|
||||
p->Send_string(game_info == nullptr ? "" : game_info->GetName());
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 4 */
|
||||
{
|
||||
/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
|
||||
@@ -218,12 +229,7 @@ void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info)
|
||||
uint index = 0;
|
||||
for (c = info->grfconfig; c != nullptr; c = c->next) {
|
||||
if (!HasBit(c->flags, GCF_STATIC)) {
|
||||
if (index == NETWORK_MAX_GRF_COUNT - 1 && count > NETWORK_MAX_GRF_COUNT) {
|
||||
/* Send fake GRF ID */
|
||||
|
||||
p->Send_uint32(0x56D2B000);
|
||||
p->Send_binary((const char*) _out_of_band_grf_md5, 16);
|
||||
} else if (index >= NETWORK_MAX_GRF_COUNT) {
|
||||
if (index >= NETWORK_MAX_GRF_COUNT) {
|
||||
break;
|
||||
} else {
|
||||
SerializeGRFIdentifier(p, &c->ident);
|
||||
@@ -327,6 +333,12 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
|
||||
* to the NetworkGameInfo wire-protocol! */
|
||||
|
||||
switch (game_info_version) {
|
||||
case 5: {
|
||||
info->gamescript_version = (int)p->Recv_uint32();
|
||||
info->gamescript_name = p->Recv_string(NETWORK_NAME_LENGTH);
|
||||
FALLTHROUGH;
|
||||
}
|
||||
|
||||
case 4: {
|
||||
GRFConfig **dst = &info->grfconfig;
|
||||
uint i;
|
||||
|
||||
@@ -76,6 +76,8 @@ struct NetworkServerGameInfo {
|
||||
byte spectators_on; ///< How many spectators do we have?
|
||||
byte spectators_max; ///< Max spectators allowed on server
|
||||
byte landscape; ///< The used landscape
|
||||
int gamescript_version; ///< Version of the gamescript.
|
||||
std::string gamescript_name; ///< Name of the gamescript.
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -180,6 +180,23 @@ bool SetNoDelay(SOCKET d)
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Try to set the socket to reuse ports.
|
||||
* @param d The socket to reuse ports on.
|
||||
* @return True if disabling the delaying succeeded, otherwise false.
|
||||
*/
|
||||
bool SetReusePort(SOCKET d)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
/* Windows has no SO_REUSEPORT, but for our usecases SO_REUSEADDR does the same job. */
|
||||
int reuse_port = 1;
|
||||
return setsockopt(d, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuse_port, sizeof(reuse_port)) == 0;
|
||||
#else
|
||||
int reuse_port = 1;
|
||||
return setsockopt(d, SOL_SOCKET, SO_REUSEPORT, &reuse_port, sizeof(reuse_port)) == 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Try to shutdown the socket in one or both directions.
|
||||
* @param d The socket to disable the delaying for.
|
||||
|
||||
@@ -215,6 +215,7 @@ static inline socklen_t FixAddrLenForEmscripten(struct sockaddr_storage &address
|
||||
bool SetNonBlocking(SOCKET d);
|
||||
bool SetBlocking(SOCKET d);
|
||||
bool SetNoDelay(SOCKET d);
|
||||
bool SetReusePort(SOCKET d);
|
||||
bool ShutdownSocket(SOCKET d, bool read, bool write, uint linger_timeout);
|
||||
NetworkError GetSocketError(SOCKET d);
|
||||
|
||||
|
||||
@@ -95,10 +95,12 @@ private:
|
||||
RESOLVING, ///< The hostname is being resolved (threaded).
|
||||
FAILURE, ///< Resolving failed.
|
||||
CONNECTING, ///< We are currently connecting.
|
||||
CONNECTED, ///< The connection is established.
|
||||
};
|
||||
|
||||
std::thread resolve_thread; ///< Thread used during resolving.
|
||||
std::atomic<Status> status = Status::INIT; ///< The current status of the connecter.
|
||||
std::atomic<bool> killed = false; ///< Whether this connecter is marked as killed.
|
||||
|
||||
addrinfo *ai = nullptr; ///< getaddrinfo() allocated linked-list of resolved addresses.
|
||||
std::vector<addrinfo *> addresses; ///< Addresses we can connect to.
|
||||
@@ -109,17 +111,24 @@ private:
|
||||
std::chrono::steady_clock::time_point last_attempt; ///< Time we last tried to connect.
|
||||
|
||||
std::string connection_string; ///< Current address we are connecting to (before resolving).
|
||||
NetworkAddress bind_address; ///< Address we're binding to, if any.
|
||||
int family = AF_UNSPEC; ///< Family we are using to connect with.
|
||||
|
||||
void Resolve();
|
||||
void OnResolved(addrinfo *ai);
|
||||
bool TryNextAddress();
|
||||
void Connect(addrinfo *address);
|
||||
bool CheckActivity();
|
||||
virtual bool CheckActivity();
|
||||
|
||||
/* We do not want any other derived classes from this class being able to
|
||||
* access these private members, but it is okay for TCPServerConnecter. */
|
||||
friend class TCPServerConnecter;
|
||||
|
||||
static void ResolveThunk(TCPConnecter *connecter);
|
||||
|
||||
public:
|
||||
TCPConnecter(const std::string &connection_string, uint16 default_port);
|
||||
TCPConnecter() {};
|
||||
TCPConnecter(const std::string &connection_string, uint16 default_port, NetworkAddress bind_address = {}, int family = AF_UNSPEC);
|
||||
virtual ~TCPConnecter();
|
||||
|
||||
/**
|
||||
@@ -133,8 +142,25 @@ public:
|
||||
*/
|
||||
virtual void OnFailure() {}
|
||||
|
||||
void Kill();
|
||||
|
||||
static void CheckCallbacks();
|
||||
static void KillAll();
|
||||
};
|
||||
|
||||
class TCPServerConnecter : public TCPConnecter {
|
||||
private:
|
||||
SOCKET socket = INVALID_SOCKET; ///< The socket when a connection is established.
|
||||
|
||||
bool CheckActivity() override;
|
||||
|
||||
public:
|
||||
ServerAddress server_address; ///< Address we are connecting to.
|
||||
|
||||
TCPServerConnecter(const std::string &connection_string, uint16 default_port);
|
||||
|
||||
void SetConnected(SOCKET sock);
|
||||
void SetFailure();
|
||||
};
|
||||
|
||||
#endif /* NETWORK_CORE_TCP_H */
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "../../thread.h"
|
||||
|
||||
#include "tcp.h"
|
||||
#include "../network_coordinator.h"
|
||||
#include "../network_internal.h"
|
||||
|
||||
#include <deque>
|
||||
@@ -23,16 +24,45 @@
|
||||
static std::vector<TCPConnecter *> _tcp_connecters;
|
||||
|
||||
/**
|
||||
* Create a new connecter for the given address
|
||||
* @param connection_string the address to connect to
|
||||
* Create a new connecter for the given address.
|
||||
* @param connection_string The address to connect to.
|
||||
* @param default_port If not indicated in connection_string, what port to use.
|
||||
* @param bind_address The local bind address to use. Defaults to letting the OS find one.
|
||||
*/
|
||||
TCPConnecter::TCPConnecter(const std::string &connection_string, uint16 default_port)
|
||||
TCPConnecter::TCPConnecter(const std::string &connection_string, uint16 default_port, NetworkAddress bind_address, int family) :
|
||||
bind_address(bind_address),
|
||||
family(family)
|
||||
{
|
||||
this->connection_string = NormalizeConnectionString(connection_string, default_port);
|
||||
|
||||
_tcp_connecters.push_back(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new connecter for the server.
|
||||
* @param connection_string The address to connect to.
|
||||
* @param default_port If not indicated in connection_string, what port to use.
|
||||
*/
|
||||
TCPServerConnecter::TCPServerConnecter(const std::string &connection_string, uint16 default_port) :
|
||||
server_address(ServerAddress::Parse(connection_string, default_port))
|
||||
{
|
||||
switch (this->server_address.type) {
|
||||
case SERVER_ADDRESS_DIRECT:
|
||||
this->connection_string = this->server_address.connection_string;
|
||||
break;
|
||||
|
||||
case SERVER_ADDRESS_INVITE_CODE:
|
||||
this->status = Status::CONNECTING;
|
||||
_network_coordinator_client.ConnectToServer(this->server_address.connection_string, this);
|
||||
break;
|
||||
|
||||
default:
|
||||
NOT_REACHED();
|
||||
}
|
||||
|
||||
_tcp_connecters.push_back(this);
|
||||
}
|
||||
|
||||
TCPConnecter::~TCPConnecter()
|
||||
{
|
||||
if (this->resolve_thread.joinable()) {
|
||||
@@ -48,6 +78,16 @@ TCPConnecter::~TCPConnecter()
|
||||
if (this->ai != nullptr) freeaddrinfo(this->ai);
|
||||
}
|
||||
|
||||
/**
|
||||
* Kill this connecter.
|
||||
* It will abort as soon as it can and not call any of the callbacks.
|
||||
*/
|
||||
void TCPConnecter::Kill()
|
||||
{
|
||||
/* Delay the removing of the socket till the next CheckActivity(). */
|
||||
this->killed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Start a connection to the indicated address.
|
||||
* @param address The address to connection to.
|
||||
@@ -60,6 +100,18 @@ void TCPConnecter::Connect(addrinfo *address)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!SetReusePort(sock)) {
|
||||
DEBUG(net, 0, "Setting reuse-port mode failed: %s", NetworkError::GetLast().AsString());
|
||||
}
|
||||
|
||||
if (this->bind_address.GetPort() > 0) {
|
||||
if (bind(sock, (const sockaddr *)this->bind_address.GetAddress(), this->bind_address.GetAddressLength()) != 0) {
|
||||
DEBUG(net, 1, "Could not bind socket on %s: %s", NetworkAddressDumper().GetAddressAsString(&(this->bind_address)), NetworkError::GetLast().AsString());
|
||||
closesocket(sock);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!SetNoDelay(sock)) {
|
||||
DEBUG(net, 1, "Setting TCP_NODELAY failed: %s", NetworkError::GetLast().AsString());
|
||||
}
|
||||
@@ -123,6 +175,9 @@ void TCPConnecter::OnResolved(addrinfo *ai)
|
||||
|
||||
/* Convert the addrinfo into NetworkAddresses. */
|
||||
for (addrinfo *runp = ai; runp != nullptr; runp = runp->ai_next) {
|
||||
/* Skip entries if the family is set and it is not matching. */
|
||||
if (this->family != AF_UNSPEC && this->family != runp->ai_family) continue;
|
||||
|
||||
if (resort) {
|
||||
if (runp->ai_family == AF_INET6) {
|
||||
addresses_ipv6.emplace_back(runp);
|
||||
@@ -219,7 +274,9 @@ void TCPConnecter::Resolve()
|
||||
*/
|
||||
bool TCPConnecter::CheckActivity()
|
||||
{
|
||||
switch (this->status.load()) {
|
||||
if (this->killed) return true;
|
||||
|
||||
switch (this->status) {
|
||||
case Status::INIT:
|
||||
/* Start the thread delayed, so the vtable is loaded. This allows classes
|
||||
* to overload functions used by Resolve() (in case threading is disabled). */
|
||||
@@ -246,6 +303,7 @@ bool TCPConnecter::CheckActivity()
|
||||
return true;
|
||||
|
||||
case Status::CONNECTING:
|
||||
case Status::CONNECTED:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -344,9 +402,63 @@ bool TCPConnecter::CheckActivity()
|
||||
}
|
||||
|
||||
this->OnConnect(connected_socket);
|
||||
this->status = Status::CONNECTED;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if there was activity for this connecter.
|
||||
* @return True iff the TCPConnecter is done and can be cleaned up.
|
||||
*/
|
||||
bool TCPServerConnecter::CheckActivity()
|
||||
{
|
||||
if (this->killed) return true;
|
||||
|
||||
switch (this->server_address.type) {
|
||||
case SERVER_ADDRESS_DIRECT:
|
||||
return TCPConnecter::CheckActivity();
|
||||
|
||||
case SERVER_ADDRESS_INVITE_CODE:
|
||||
/* Check if a result has come in. */
|
||||
switch (this->status) {
|
||||
case Status::FAILURE:
|
||||
this->OnFailure();
|
||||
return true;
|
||||
|
||||
case Status::CONNECTED:
|
||||
this->OnConnect(this->socket);
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
default:
|
||||
NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The connection was successfully established.
|
||||
* This socket is fully setup and ready to send/recv game protocol packets.
|
||||
* @param sock The socket of the established connection.
|
||||
*/
|
||||
void TCPServerConnecter::SetConnected(SOCKET sock)
|
||||
{
|
||||
this->socket = sock;
|
||||
this->status = Status::CONNECTED;
|
||||
}
|
||||
|
||||
/**
|
||||
* The connection couldn't be established.
|
||||
*/
|
||||
void TCPServerConnecter::SetFailure()
|
||||
{
|
||||
this->status = Status::FAILURE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether we need to call the callback, i.e. whether we
|
||||
* have connected or aborted and call the appropriate callback
|
||||
|
||||
101
src/network/core/tcp_coordinator.cpp
Normal file
101
src/network/core/tcp_coordinator.cpp
Normal file
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file tcp_coordinator.cpp Basic functions to receive and send Game Coordinator packets.
|
||||
*/
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../date_func.h"
|
||||
#include "../../debug.h"
|
||||
#include "tcp_coordinator.h"
|
||||
|
||||
#include "../../safeguards.h"
|
||||
|
||||
/**
|
||||
* Handle the given packet, i.e. pass it to the right.
|
||||
* parser receive command.
|
||||
* @param p The packet to handle.
|
||||
* @return True iff we should immediately handle further packets.
|
||||
*/
|
||||
bool NetworkCoordinatorSocketHandler::HandlePacket(Packet *p)
|
||||
{
|
||||
PacketCoordinatorType type = (PacketCoordinatorType)p->Recv_uint8();
|
||||
|
||||
switch (type) {
|
||||
case PACKET_COORDINATOR_GC_ERROR: return this->Receive_GC_ERROR(p);
|
||||
case PACKET_COORDINATOR_SERVER_REGISTER: return this->Receive_SERVER_REGISTER(p);
|
||||
case PACKET_COORDINATOR_GC_REGISTER_ACK: return this->Receive_GC_REGISTER_ACK(p);
|
||||
case PACKET_COORDINATOR_SERVER_UPDATE: return this->Receive_SERVER_UPDATE(p);
|
||||
case PACKET_COORDINATOR_CLIENT_LISTING: return this->Receive_CLIENT_LISTING(p);
|
||||
case PACKET_COORDINATOR_GC_LISTING: return this->Receive_GC_LISTING(p);
|
||||
case PACKET_COORDINATOR_CLIENT_CONNECT: return this->Receive_CLIENT_CONNECT(p);
|
||||
case PACKET_COORDINATOR_GC_CONNECTING: return this->Receive_GC_CONNECTING(p);
|
||||
case PACKET_COORDINATOR_SERCLI_CONNECT_FAILED: return this->Receive_SERCLI_CONNECT_FAILED(p);
|
||||
case PACKET_COORDINATOR_GC_CONNECT_FAILED: return this->Receive_GC_CONNECT_FAILED(p);
|
||||
case PACKET_COORDINATOR_CLIENT_CONNECTED: return this->Receive_CLIENT_CONNECTED(p);
|
||||
case PACKET_COORDINATOR_GC_DIRECT_CONNECT: return this->Receive_GC_DIRECT_CONNECT(p);
|
||||
case PACKET_COORDINATOR_GC_STUN_REQUEST: return this->Receive_GC_STUN_REQUEST(p);
|
||||
case PACKET_COORDINATOR_SERCLI_STUN_RESULT: return this->Receive_SERCLI_STUN_RESULT(p);
|
||||
case PACKET_COORDINATOR_GC_STUN_CONNECT: return this->Receive_GC_STUN_CONNECT(p);
|
||||
|
||||
default:
|
||||
DEBUG(net, 0, "[tcp/coordinator] Received invalid packet type %u", type);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Receive a packet at TCP level.
|
||||
* @return Whether at least one packet was received.
|
||||
*/
|
||||
bool NetworkCoordinatorSocketHandler::ReceivePackets()
|
||||
{
|
||||
/*
|
||||
* We read only a few of the packets. This allows the GUI to update when
|
||||
* a large set of servers is being received. Otherwise the interface
|
||||
* "hangs" while the game is updating the server-list.
|
||||
*
|
||||
* What arbitrary number to choose is the ultimate question though.
|
||||
*/
|
||||
std::unique_ptr<Packet> p;
|
||||
static const int MAX_PACKETS_TO_RECEIVE = 42;
|
||||
int i = MAX_PACKETS_TO_RECEIVE;
|
||||
while (--i != 0 && (p = this->ReceivePacket()) != nullptr) {
|
||||
bool cont = this->HandlePacket(p.get());
|
||||
if (!cont) return true;
|
||||
}
|
||||
|
||||
return i != MAX_PACKETS_TO_RECEIVE - 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper for logging receiving invalid packets.
|
||||
* @param type The received packet type.
|
||||
* @return Always false, as it's an error.
|
||||
*/
|
||||
bool NetworkCoordinatorSocketHandler::ReceiveInvalidPacket(PacketCoordinatorType type)
|
||||
{
|
||||
DEBUG(net, 0, "[tcp/coordinator] Received illegal packet type %u", type);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_ERROR); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_SERVER_REGISTER(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_REGISTER); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_REGISTER_ACK(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_REGISTER_ACK); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_SERVER_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_UPDATE); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_CLIENT_LISTING(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_LISTING); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_LISTING); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECT); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECTING(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECTING); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_SERCLI_CONNECT_FAILED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_CONNECT_FAILED); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECT_FAILED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECT_FAILED); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECTED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECTED); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_DIRECT_CONNECT); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_REQUEST); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_SERCLI_STUN_RESULT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_STUN_RESULT); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_CONNECT); }
|
||||
277
src/network/core/tcp_coordinator.h
Normal file
277
src/network/core/tcp_coordinator.h
Normal file
@@ -0,0 +1,277 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file tcp_coordinator.h Basic functions to receive and send TCP packets to/from the Game Coordinator server.
|
||||
*/
|
||||
|
||||
#ifndef NETWORK_CORE_TCP_COORDINATOR_H
|
||||
#define NETWORK_CORE_TCP_COORDINATOR_H
|
||||
|
||||
#include "os_abstraction.h"
|
||||
#include "tcp.h"
|
||||
#include "packet.h"
|
||||
#include "game_info.h"
|
||||
|
||||
/**
|
||||
* Enum with all types of TCP Game Coordinator packets. The order MUST not be changed.
|
||||
*
|
||||
* GC -> packets from Game Coordinator to either Client or Server.
|
||||
* SERVER -> packets from Server to Game Coordinator.
|
||||
* CLIENT -> packets from Client to Game Coordinator.
|
||||
* SERCLI -> packets from either the Server or Client to Game Coordinator.
|
||||
**/
|
||||
enum PacketCoordinatorType {
|
||||
PACKET_COORDINATOR_GC_ERROR, ///< Game Coordinator indicates there was an error.
|
||||
PACKET_COORDINATOR_SERVER_REGISTER, ///< Server registration.
|
||||
PACKET_COORDINATOR_GC_REGISTER_ACK, ///< Game Coordinator accepts the registration.
|
||||
PACKET_COORDINATOR_SERVER_UPDATE, ///< Server sends an set intervals an update of the server.
|
||||
PACKET_COORDINATOR_CLIENT_LISTING, ///< Client is requesting a listing of all public servers.
|
||||
PACKET_COORDINATOR_GC_LISTING, ///< Game Coordinator returns a listing of all public servers.
|
||||
PACKET_COORDINATOR_CLIENT_CONNECT, ///< Client wants to connect to a server based on an invite code.
|
||||
PACKET_COORDINATOR_GC_CONNECTING, ///< Game Coordinator informs the client of the token assigned to the connection attempt.
|
||||
PACKET_COORDINATOR_SERCLI_CONNECT_FAILED, ///< Client/server tells the Game Coordinator the current connection attempt failed.
|
||||
PACKET_COORDINATOR_GC_CONNECT_FAILED, ///< Game Coordinator informs client/server it has given up on the connection attempt.
|
||||
PACKET_COORDINATOR_CLIENT_CONNECTED, ///< Client informs the Game Coordinator the connection with the server is established.
|
||||
PACKET_COORDINATOR_GC_DIRECT_CONNECT, ///< Game Coordinator tells client to directly connect to the hostname:port of the server.
|
||||
PACKET_COORDINATOR_GC_STUN_REQUEST, ///< Game Coordinator tells client/server to initiate a STUN request.
|
||||
PACKET_COORDINATOR_SERCLI_STUN_RESULT, ///< Client/server informs the Game Coordinator of the result of the STUN request.
|
||||
PACKET_COORDINATOR_GC_STUN_CONNECT, ///< Game Coordinator tells client/server to connect() reusing the STUN local address.
|
||||
PACKET_COORDINATOR_END, ///< Must ALWAYS be on the end of this list!! (period)
|
||||
};
|
||||
|
||||
/**
|
||||
* The type of connection the Game Coordinator can detect we have.
|
||||
*/
|
||||
enum ConnectionType {
|
||||
CONNECTION_TYPE_UNKNOWN, ///< The Game Coordinator hasn't informed us yet what type of connection we have.
|
||||
CONNECTION_TYPE_ISOLATED, ///< The Game Coordinator failed to find a way to connect to your server. Nobody will be able to join.
|
||||
CONNECTION_TYPE_DIRECT, ///< The Game Coordinator can directly connect to your server.
|
||||
CONNECTION_TYPE_STUN, ///< The Game Coordinator can connect to your server via a STUN request.
|
||||
};
|
||||
|
||||
/**
|
||||
* The type of error from the Game Coordinator.
|
||||
*/
|
||||
enum NetworkCoordinatorErrorType {
|
||||
NETWORK_COORDINATOR_ERROR_UNKNOWN, ///< There was an unknown error.
|
||||
NETWORK_COORDINATOR_ERROR_REGISTRATION_FAILED, ///< Your request for registration failed.
|
||||
NETWORK_COORDINATOR_ERROR_INVALID_INVITE_CODE, ///< The invite code given is invalid.
|
||||
};
|
||||
|
||||
/** Base socket handler for all Game Coordinator TCP sockets. */
|
||||
class NetworkCoordinatorSocketHandler : public NetworkTCPSocketHandler {
|
||||
protected:
|
||||
bool ReceiveInvalidPacket(PacketCoordinatorType type);
|
||||
|
||||
/**
|
||||
* Game Coordinator indicates there was an error. This can either be a
|
||||
* permanent error causing the connection to be dropped, or in response
|
||||
* to a request that is invalid.
|
||||
*
|
||||
* uint8 Type of error (see NetworkCoordinatorErrorType).
|
||||
* string Details of the error.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_ERROR(Packet *p);
|
||||
|
||||
/**
|
||||
* Server is starting a multiplayer game and wants to let the
|
||||
* Game Coordinator know.
|
||||
*
|
||||
* uint8 Game Coordinator protocol version.
|
||||
* uint8 Type of game (see ServerGameType).
|
||||
* uint16 Local port of the server.
|
||||
* string Invite code the server wants to use (can be empty; coordinator will assign a new invite code).
|
||||
* string Secret that belongs to the invite code (empty if invite code is empty).
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_SERVER_REGISTER(Packet *p);
|
||||
|
||||
/**
|
||||
* Game Coordinator acknowledges the registration.
|
||||
*
|
||||
* string Invite code that can be used to join this server.
|
||||
* string Secret that belongs to the invite code (only needed if reusing the invite code on next SERVER_REGISTER).
|
||||
* uint8 Type of connection was detected (see ConnectionType).
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_REGISTER_ACK(Packet *p);
|
||||
|
||||
/**
|
||||
* Send an update of the current state of the server to the Game Coordinator.
|
||||
*
|
||||
* uint8 Game Coordinator protocol version.
|
||||
* Serialized NetworkGameInfo. See game_info.hpp for details.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_SERVER_UPDATE(Packet *p);
|
||||
|
||||
/**
|
||||
* Client requests a list of all public servers.
|
||||
*
|
||||
* uint8 Game Coordinator protocol version.
|
||||
* uint8 Game-info version used by this client.
|
||||
* string Revision of the client.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_CLIENT_LISTING(Packet *p);
|
||||
|
||||
/**
|
||||
* Game Coordinator replies with a list of all public servers. Multiple
|
||||
* of these packets are received after a request till all servers are
|
||||
* sent over. Last packet will have server count of 0.
|
||||
*
|
||||
* uint16 Amount of public servers in this packet.
|
||||
* For each server:
|
||||
* string Connection string for this server.
|
||||
* Serialized NetworkGameInfo. See game_info.hpp for details.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_LISTING(Packet *p);
|
||||
|
||||
/**
|
||||
* Client wants to connect to a Server.
|
||||
*
|
||||
* uint8 Game Coordinator protocol version.
|
||||
* string Invite code of the Server to join.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_CLIENT_CONNECT(Packet *p);
|
||||
|
||||
/**
|
||||
* Game Coordinator informs the Client under what token it will start the
|
||||
* attempt to connect the Server and Client together.
|
||||
*
|
||||
* string Token to track the current connect request.
|
||||
* string Invite code of the Server to join.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_CONNECTING(Packet *p);
|
||||
|
||||
/**
|
||||
* Client or Server failed to connect to the remote side.
|
||||
*
|
||||
* uint8 Game Coordinator protocol version.
|
||||
* string Token to track the current connect request.
|
||||
* uint8 Tracking number to track current connect request.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_SERCLI_CONNECT_FAILED(Packet *p);
|
||||
|
||||
/**
|
||||
* Game Coordinator informs the Client that it failed to find a way to
|
||||
* connect the Client to the Server. Any open connections for this token
|
||||
* should be closed now.
|
||||
*
|
||||
* string Token to track the current connect request.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_CONNECT_FAILED(Packet *p);
|
||||
|
||||
/**
|
||||
* Client informs the Game Coordinator the connection with the Server is
|
||||
* established. The Client will disconnect from the Game Coordinator next.
|
||||
*
|
||||
* uint8 Game Coordinator protocol version.
|
||||
* string Token to track the current connect request.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_CLIENT_CONNECTED(Packet *p);
|
||||
|
||||
/**
|
||||
* Game Coordinator requests that the Client makes a direct connection to
|
||||
* the indicated peer, which is a Server.
|
||||
*
|
||||
* string Token to track the current connect request.
|
||||
* uint8 Tracking number to track current connect request.
|
||||
* string Hostname of the peer.
|
||||
* uint16 Port of the peer.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_DIRECT_CONNECT(Packet *p);
|
||||
|
||||
/**
|
||||
* Game Coordinator requests the client/server to do a STUN request to the
|
||||
* STUN server. Important is to remember the local port these STUN requests
|
||||
* are sent from, as this will be needed for later conenctions too.
|
||||
* The client/server should do multiple STUN requests for every available
|
||||
* interface that connects to the Internet (e.g., once for IPv4 and once
|
||||
* for IPv6).
|
||||
*
|
||||
* string Token to track the current connect request.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_STUN_REQUEST(Packet *p);
|
||||
|
||||
/**
|
||||
* Client/server informs the Game Coordinator the result of a STUN request.
|
||||
*
|
||||
* uint8 Game Coordinator protocol version.
|
||||
* string Token to track the current connect request.
|
||||
* uint8 Interface number, as given during STUN request.
|
||||
* bool Whether the STUN connection was successful.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_SERCLI_STUN_RESULT(Packet *p);
|
||||
|
||||
/**
|
||||
* Game Coordinator informs the client/server of its STUN peer (the host:ip
|
||||
* of the other side). It should start a connect() to this peer ASAP with
|
||||
* the local address as used with the STUN request.
|
||||
*
|
||||
* string Token to track the current connect request.
|
||||
* uint8 Tracking number to track current connect request.
|
||||
* uint8 Interface number, as given during STUN request.
|
||||
* string Host of the peer.
|
||||
* uint16 Port of the peer.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_STUN_CONNECT(Packet *p);
|
||||
|
||||
bool HandlePacket(Packet *p);
|
||||
public:
|
||||
/**
|
||||
* Create a new cs socket handler for a given cs.
|
||||
* @param s The socket we are connected with.
|
||||
*/
|
||||
NetworkCoordinatorSocketHandler(SOCKET s = INVALID_SOCKET) : NetworkTCPSocketHandler(s) {}
|
||||
|
||||
bool ReceivePackets();
|
||||
};
|
||||
|
||||
#endif /* NETWORK_CORE_TCP_COORDINATOR_H */
|
||||
@@ -30,6 +30,42 @@ class TCPListenHandler {
|
||||
static SocketList sockets;
|
||||
|
||||
public:
|
||||
static bool ValidateClient(SOCKET s, NetworkAddress &address)
|
||||
{
|
||||
/* Check if the client is banned. */
|
||||
for (const auto &entry : _network_ban_list) {
|
||||
if (address.IsInNetmask(entry.c_str())) {
|
||||
Packet p(Tban_packet);
|
||||
p.PrepareToSend();
|
||||
|
||||
DEBUG(net, 2, "[%s] Banned ip tried to join (%s), refused", Tsocket::GetName(), entry.c_str());
|
||||
|
||||
if (p.TransferOut<int>(send, s, 0) < 0) {
|
||||
DEBUG(net, 0, "[%s] send failed: %s", Tsocket::GetName(), NetworkError::GetLast().AsString());
|
||||
}
|
||||
closesocket(s);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Can we handle a new client? */
|
||||
if (!Tsocket::AllowConnection()) {
|
||||
/* No more clients allowed?
|
||||
* Send to the client that we are full! */
|
||||
Packet p(Tfull_packet);
|
||||
p.PrepareToSend();
|
||||
|
||||
if (p.TransferOut<int>(send, s, 0) < 0) {
|
||||
DEBUG(net, 0, "[%s] send failed: %s", Tsocket::GetName(), NetworkError::GetLast().AsString());
|
||||
}
|
||||
closesocket(s);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts clients from the sockets.
|
||||
* @param ls Socket to accept clients from.
|
||||
@@ -53,41 +89,7 @@ public:
|
||||
|
||||
SetNoDelay(s); // XXX error handling?
|
||||
|
||||
/* Check if the client is banned */
|
||||
bool banned = false;
|
||||
for (const auto &entry : _network_ban_list) {
|
||||
banned = address.IsInNetmask(entry.c_str());
|
||||
if (banned) {
|
||||
Packet p(Tban_packet);
|
||||
p.PrepareToSend();
|
||||
|
||||
DEBUG(net, 2, "[%s] Banned ip tried to join (%s), refused", Tsocket::GetName(), entry.c_str());
|
||||
|
||||
if (p.TransferOut<int>(send, s, 0) < 0) {
|
||||
DEBUG(net, 0, "[%s] send failed: %s", Tsocket::GetName(), NetworkError::GetLast().AsString());
|
||||
}
|
||||
closesocket(s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
/* If this client is banned, continue with next client */
|
||||
if (banned) continue;
|
||||
|
||||
/* Can we handle a new client? */
|
||||
if (!Tsocket::AllowConnection()) {
|
||||
/* no more clients allowed?
|
||||
* Send to the client that we are full! */
|
||||
Packet p(Tfull_packet);
|
||||
p.PrepareToSend();
|
||||
|
||||
if (p.TransferOut<int>(send, s, 0) < 0) {
|
||||
DEBUG(net, 0, "[%s] send failed: %s", Tsocket::GetName(), NetworkError::GetLast().AsString());
|
||||
}
|
||||
closesocket(s);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Tsocket::ValidateClient(s, address)) continue;
|
||||
Tsocket::AcceptConnection(s, address);
|
||||
}
|
||||
}
|
||||
|
||||
29
src/network/core/tcp_stun.cpp
Normal file
29
src/network/core/tcp_stun.cpp
Normal file
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file tcp_stun.cpp Basic functions to receive and send STUN packets.
|
||||
*/
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../debug.h"
|
||||
#include "tcp_stun.h"
|
||||
|
||||
#include "../../safeguards.h"
|
||||
|
||||
/**
|
||||
* Helper for logging receiving invalid packets.
|
||||
* @param type The received packet type.
|
||||
* @return Always false, as it's an error.
|
||||
*/
|
||||
bool NetworkStunSocketHandler::ReceiveInvalidPacket(PacketStunType type)
|
||||
{
|
||||
DEBUG(net, 0, "[tcp/stun] Received illegal packet type %u", type);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NetworkStunSocketHandler::Receive_SERCLI_STUN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_STUN_SERCLI_STUN); }
|
||||
53
src/network/core/tcp_stun.h
Normal file
53
src/network/core/tcp_stun.h
Normal file
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file tcp_stun.h Basic functions to receive and send TCP packets to/from the STUN server.
|
||||
*/
|
||||
|
||||
#ifndef NETWORK_CORE_TCP_STUN_H
|
||||
#define NETWORK_CORE_TCP_STUN_H
|
||||
|
||||
#include "os_abstraction.h"
|
||||
#include "tcp.h"
|
||||
#include "packet.h"
|
||||
|
||||
/** Enum with all types of TCP STUN packets. The order MUST not be changed. **/
|
||||
enum PacketStunType {
|
||||
PACKET_STUN_SERCLI_STUN, ///< Send a STUN request to the STUN server.
|
||||
PACKET_STUN_END, ///< Must ALWAYS be on the end of this list!! (period)
|
||||
};
|
||||
|
||||
/** Base socket handler for all STUN TCP sockets. */
|
||||
class NetworkStunSocketHandler : public NetworkTCPSocketHandler {
|
||||
protected:
|
||||
bool ReceiveInvalidPacket(PacketStunType type);
|
||||
|
||||
/**
|
||||
* Send a STUN request to the STUN server letting the Game Coordinator know
|
||||
* what our actually public IP:port is.
|
||||
*
|
||||
* uint8 Game Coordinator protocol version.
|
||||
* string Token to track the current STUN request.
|
||||
* uint8 Which interface number this is (for example, IPv4 or IPv6).
|
||||
* The Game Coordinator relays this number back in later packets.
|
||||
*
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_SERCLI_STUN(Packet *p);
|
||||
|
||||
public:
|
||||
/**
|
||||
* Create a new cs socket handler for a given cs.
|
||||
* @param s the socket we are connected with.
|
||||
* @param address IP etc. of the client.
|
||||
*/
|
||||
NetworkStunSocketHandler(SOCKET s = INVALID_SOCKET) : NetworkTCPSocketHandler(s) {}
|
||||
};
|
||||
|
||||
#endif /* NETWORK_CORE_TCP_STUN_H */
|
||||
@@ -194,16 +194,6 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_
|
||||
switch (this->HasClientQuit() ? PACKET_UDP_END : type) {
|
||||
case PACKET_UDP_CLIENT_FIND_SERVER: this->Receive_CLIENT_FIND_SERVER(p, client_addr); break;
|
||||
case PACKET_UDP_SERVER_RESPONSE: this->Receive_SERVER_RESPONSE(p, client_addr); break;
|
||||
case PACKET_UDP_CLIENT_DETAIL_INFO: this->Receive_CLIENT_DETAIL_INFO(p, client_addr); break;
|
||||
case PACKET_UDP_SERVER_DETAIL_INFO: this->Receive_SERVER_DETAIL_INFO(p, client_addr); break;
|
||||
case PACKET_UDP_SERVER_REGISTER: this->Receive_SERVER_REGISTER(p, client_addr); break;
|
||||
case PACKET_UDP_MASTER_ACK_REGISTER: this->Receive_MASTER_ACK_REGISTER(p, client_addr); break;
|
||||
case PACKET_UDP_CLIENT_GET_LIST: this->Receive_CLIENT_GET_LIST(p, client_addr); break;
|
||||
case PACKET_UDP_MASTER_RESPONSE_LIST: this->Receive_MASTER_RESPONSE_LIST(p, client_addr); break;
|
||||
case PACKET_UDP_SERVER_UNREGISTER: this->Receive_SERVER_UNREGISTER(p, client_addr); break;
|
||||
case PACKET_UDP_CLIENT_GET_NEWGRFS: this->Receive_CLIENT_GET_NEWGRFS(p, client_addr); break;
|
||||
case PACKET_UDP_SERVER_NEWGRFS: this->Receive_SERVER_NEWGRFS(p, client_addr); break;
|
||||
case PACKET_UDP_MASTER_SESSION_KEY: this->Receive_MASTER_SESSION_KEY(p, client_addr); break;
|
||||
|
||||
case PACKET_UDP_EX_MULTI: this->Receive_EX_MULTI(p, client_addr); break;
|
||||
case PACKET_UDP_EX_SERVER_RESPONSE: this->Receive_EX_SERVER_RESPONSE(p, client_addr); break;
|
||||
@@ -301,13 +291,3 @@ void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAd
|
||||
void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_RESPONSE, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_EX_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_EX_SERVER_RESPONSE, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_DETAIL_INFO, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_SERVER_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_DETAIL_INFO, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_SERVER_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_REGISTER, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_ACK_REGISTER, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_CLIENT_GET_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_LIST, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_RESPONSE_LIST, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_SERVER_UNREGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_UNREGISTER, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_NEWGRFS, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_NEWGRFS, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_SESSION_KEY, client_addr); }
|
||||
|
||||
@@ -23,31 +23,12 @@
|
||||
enum PacketUDPType {
|
||||
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
|
||||
PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information
|
||||
PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies
|
||||
PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies
|
||||
PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server
|
||||
PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succeeded
|
||||
PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server
|
||||
PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's
|
||||
PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list
|
||||
PACKET_UDP_CLIENT_GET_NEWGRFS, ///< Requests the name for a list of GRFs (GRF_ID and MD5)
|
||||
PACKET_UDP_SERVER_NEWGRFS, ///< Sends the list of NewGRF's requested.
|
||||
PACKET_UDP_MASTER_SESSION_KEY, ///< Sends a fresh session key to the client
|
||||
PACKET_UDP_END, ///< Must ALWAYS be the last non-extended item in the list!! (period)
|
||||
|
||||
PACKET_UDP_EX_MULTI = 128, ///< Extended/multi packet type
|
||||
PACKET_UDP_EX_SERVER_RESPONSE, ///< Reply of the game server with extended game information
|
||||
};
|
||||
|
||||
/** The types of server lists we can get */
|
||||
enum ServerListType {
|
||||
SLT_IPv4 = 0, ///< Get the IPv4 addresses
|
||||
SLT_IPv6 = 1, ///< Get the IPv6 addresses
|
||||
SLT_AUTODETECT, ///< Autodetect the type based on the connection
|
||||
|
||||
SLT_END = SLT_AUTODETECT, ///< End of 'arrays' marker
|
||||
};
|
||||
|
||||
/** Base socket handler for all UDP sockets */
|
||||
class NetworkUDPSocketHandler : public NetworkSocketHandler {
|
||||
protected:
|
||||
@@ -76,8 +57,7 @@ protected:
|
||||
virtual void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
/**
|
||||
* Return of server information to the client.
|
||||
* Serialized NetworkGameInfo. See game_info.h for details.
|
||||
* Response to a query letting the client know we are here.
|
||||
* @param p The received packet.
|
||||
* @param client_addr The origin of the packet.
|
||||
*/
|
||||
@@ -85,120 +65,6 @@ protected:
|
||||
|
||||
virtual void Receive_EX_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
/**
|
||||
* Query for detailed information about companies.
|
||||
* @param p The received packet.
|
||||
* @param client_addr The origin of the packet.
|
||||
*/
|
||||
virtual void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
/**
|
||||
* Reply with detailed company information.
|
||||
* uint8 Version of the packet.
|
||||
* uint8 Number of companies.
|
||||
* For each company:
|
||||
* uint8 ID of the company.
|
||||
* string Name of the company.
|
||||
* uint32 Year the company was inaugurated.
|
||||
* uint64 Value.
|
||||
* uint64 Money.
|
||||
* uint64 Income.
|
||||
* uint16 Performance (last quarter).
|
||||
* bool Company is password protected.
|
||||
* uint16 Number of trains.
|
||||
* uint16 Number of lorries.
|
||||
* uint16 Number of busses.
|
||||
* uint16 Number of planes.
|
||||
* uint16 Number of ships.
|
||||
* uint16 Number of train stations.
|
||||
* uint16 Number of lorry stations.
|
||||
* uint16 Number of bus stops.
|
||||
* uint16 Number of airports and heliports.
|
||||
* uint16 Number of harbours.
|
||||
* bool Company is an AI.
|
||||
* @param p The received packet.
|
||||
* @param client_addr The origin of the packet.
|
||||
*/
|
||||
virtual void Receive_SERVER_DETAIL_INFO(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
/**
|
||||
* Registers the server to the master server.
|
||||
* string The "welcome" message to root out other binary packets.
|
||||
* uint8 Version of the protocol.
|
||||
* uint16 The port to unregister.
|
||||
* uint64 The session key.
|
||||
* @param p The received packet.
|
||||
* @param client_addr The origin of the packet.
|
||||
*/
|
||||
virtual void Receive_SERVER_REGISTER(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
/**
|
||||
* The master server acknowledges the registration.
|
||||
* @param p The received packet.
|
||||
* @param client_addr The origin of the packet.
|
||||
*/
|
||||
virtual void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
/**
|
||||
* The client requests a list of servers.
|
||||
* uint8 The protocol version.
|
||||
* uint8 The type of server to look for: IPv4, IPv6 or based on the received packet.
|
||||
* @param p The received packet.
|
||||
* @param client_addr The origin of the packet.
|
||||
*/
|
||||
virtual void Receive_CLIENT_GET_LIST(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
/**
|
||||
* The server sends a list of servers.
|
||||
* uint8 The protocol version.
|
||||
* For each server:
|
||||
* 4 or 16 bytes of IPv4 or IPv6 address.
|
||||
* uint8 The port.
|
||||
* @param p The received packet.
|
||||
* @param client_addr The origin of the packet.
|
||||
*/
|
||||
virtual void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
/**
|
||||
* A server unregisters itself at the master server.
|
||||
* uint8 Version of the protocol.
|
||||
* uint16 The port to unregister.
|
||||
* @param p The received packet.
|
||||
* @param client_addr The origin of the packet.
|
||||
*/
|
||||
virtual void Receive_SERVER_UNREGISTER(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
/**
|
||||
* The client requests information about some NewGRFs.
|
||||
* uint8 The number of NewGRFs information is requested about.
|
||||
* For each NewGRF:
|
||||
* uint32 The GRFID.
|
||||
* 16 * uint8 MD5 checksum of the GRF.
|
||||
* @param p The received packet.
|
||||
* @param client_addr The origin of the packet.
|
||||
*/
|
||||
virtual void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
/**
|
||||
* The server returns information about some NewGRFs.
|
||||
* uint8 The number of NewGRFs information is requested about.
|
||||
* For each NewGRF:
|
||||
* uint32 The GRFID.
|
||||
* 16 * uint8 MD5 checksum of the GRF.
|
||||
* string The name of the NewGRF.
|
||||
* @param p The received packet.
|
||||
* @param client_addr The origin of the packet.
|
||||
*/
|
||||
virtual void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
/**
|
||||
* The master server sends us a session key.
|
||||
* uint64 The session key.
|
||||
* @param p The received packet.
|
||||
* @param client_addr The origin of the packet.
|
||||
*/
|
||||
virtual void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
void HandleUDPPacket(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
virtual void Receive_EX_MULTI(Packet *p, NetworkAddress *client_addr);
|
||||
|
||||
Reference in New Issue
Block a user