Merge branch 'master' into jgrpp-beta

# Conflicts:
#	src/console_cmds.cpp
#	src/debug.cpp
#	src/lang/vietnamese.txt
#	src/network/core/address.cpp
#	src/network/core/address.h
#	src/network/core/config.h
#	src/network/core/os_abstraction.cpp
#	src/network/core/os_abstraction.h
#	src/network/core/tcp_listen.h
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_gamelist.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/newgrf.cpp
#	src/openttd.cpp
#	src/saveload/saveload.h
#	src/settings.cpp
#	src/settings_table.cpp
#	src/settings_type.h
#	src/table/settings/network_settings.ini
This commit is contained in:
Jonathan G Rennison
2021-11-02 00:51:54 +00:00
124 changed files with 3050 additions and 1274 deletions

View File

@@ -180,6 +180,23 @@ bool SetNoDelay(SOCKET d)
#endif
}
/**
* Try to set the socket to reuse ports.
* @param d The socket to reuse ports on.
* @return True if disabling the delaying succeeded, otherwise false.
*/
bool SetReusePort(SOCKET d)
{
#ifdef _WIN32
/* Windows has no SO_REUSEPORT, but for our usecases SO_REUSEADDR does the same job. */
int reuse_port = 1;
return setsockopt(d, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuse_port, sizeof(reuse_port)) == 0;
#else
int reuse_port = 1;
return setsockopt(d, SOL_SOCKET, SO_REUSEPORT, &reuse_port, sizeof(reuse_port)) == 0;
#endif
}
/**
* Try to shutdown the socket in one or both directions.
* @param d The socket to disable the delaying for.