Merge branch 'master' into jgrpp-beta
# Conflicts: # src/console_cmds.cpp # src/debug.cpp # src/lang/vietnamese.txt # src/network/core/address.cpp # src/network/core/address.h # src/network/core/config.h # src/network/core/os_abstraction.cpp # src/network/core/os_abstraction.h # src/network/core/tcp_listen.h # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network.cpp # src/network/network_client.cpp # src/network/network_gamelist.cpp # src/network/network_server.cpp # src/network/network_udp.cpp # src/newgrf.cpp # src/openttd.cpp # src/saveload/saveload.h # src/settings.cpp # src/settings_table.cpp # src/settings_type.h # src/table/settings/network_settings.ini
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@@ -140,9 +140,8 @@ void ClientNetworkEmergencySave()
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if (!_networking) return;
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if (!ClientNetworkGameSocketHandler::EmergencySavePossible()) return;
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const char *filename = "netsave.sav";
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DEBUG(net, 0, "Client: Performing emergency save (%s)", filename);
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SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false, SMF_ZSTD_OK);
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static int _netsave_ctr = 0;
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DoAutoOrNetsave(_netsave_ctr, true);
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}
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@@ -715,7 +714,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packe
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item->online = true;
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/* It could be either window, but only one is open, so redraw both. */
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SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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UpdateNetworkGameWindow();
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SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
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/* We will receive company info next, so keep connection open. */
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