Merge branch 'master' into jgrpp-beta
# Conflicts: # src/console_cmds.cpp # src/debug.cpp # src/lang/vietnamese.txt # src/network/core/address.cpp # src/network/core/address.h # src/network/core/config.h # src/network/core/os_abstraction.cpp # src/network/core/os_abstraction.h # src/network/core/tcp_listen.h # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network.cpp # src/network/network_client.cpp # src/network/network_gamelist.cpp # src/network/network_server.cpp # src/network/network_udp.cpp # src/newgrf.cpp # src/openttd.cpp # src/saveload/saveload.h # src/settings.cpp # src/settings_table.cpp # src/settings_type.h # src/table/settings/network_settings.ini
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@@ -28,7 +28,6 @@ extern NetworkCompanyState *_network_company_states;
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extern ClientID _network_own_client_id;
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extern ClientID _redirect_console_to_client;
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extern bool _network_need_advertise;
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extern uint8 _network_reconnect;
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extern StringList _network_bind_list;
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extern StringList _network_host_list;
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@@ -40,6 +39,7 @@ bool NetworkValidateOurClientName();
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bool NetworkValidateClientName(std::string &client_name);
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bool NetworkValidateServerName(std::string &server_name);
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void NetworkUpdateClientName(const std::string &client_name);
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void NetworkUpdateServerGameType();
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bool NetworkCompanyHasClients(CompanyID company);
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std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password);
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void NetworkReboot();
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