Merge branch 'master' into jgrpp-beta

# Conflicts:
#	src/console_cmds.cpp
#	src/debug.cpp
#	src/lang/vietnamese.txt
#	src/network/core/address.cpp
#	src/network/core/address.h
#	src/network/core/config.h
#	src/network/core/os_abstraction.cpp
#	src/network/core/os_abstraction.h
#	src/network/core/tcp_listen.h
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_gamelist.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/newgrf.cpp
#	src/openttd.cpp
#	src/saveload/saveload.h
#	src/settings.cpp
#	src/settings_table.cpp
#	src/settings_type.h
#	src/table/settings/network_settings.ini
This commit is contained in:
Jonathan G Rennison
2021-11-02 00:51:54 +00:00
124 changed files with 3050 additions and 1274 deletions

View File

@@ -18,6 +18,7 @@
#include "network_base.h"
#include "network_content.h"
#include "network_server.h"
#include "network_coordinator.h"
#include "../gui.h"
#include "network_udp.h"
#include "../window_func.h"
@@ -56,19 +57,11 @@
static void ShowNetworkStartServerWindow();
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
static const int NETWORK_LIST_REFRESH_DELAY = 30; ///< Time, in seconds, between updates of the network list.
static ClientID _admin_client_id = INVALID_CLIENT_ID; ///< For what client a confirmation window is open.
static CompanyID _admin_company_id = INVALID_COMPANY; ///< For what company a confirmation window is open.
/**
* Visibility of the server. Public servers advertise, where private servers
* do not.
*/
static const StringID _server_visibility_dropdown[] = {
STR_NETWORK_SERVER_VISIBILITY_PRIVATE,
STR_NETWORK_SERVER_VISIBILITY_PUBLIC,
INVALID_STRING_ID
};
/**
* Update the network new window because a new server is
* found on the network.
@@ -78,6 +71,17 @@ void UpdateNetworkGameWindow()
InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, 0);
}
static DropDownList BuildVisibilityDropDownList()
{
DropDownList list;
list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_LOCAL, SERVER_GAME_TYPE_LOCAL, false));
list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY, SERVER_GAME_TYPE_INVITE_ONLY, false));
list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_PUBLIC, SERVER_GAME_TYPE_PUBLIC, false));
return list;
}
typedef GUIList<NetworkGameList*, StringFilter&> GUIGameServerList;
typedef int ServerListPosition;
static const ServerListPosition SLP_INVALID = -1;
@@ -234,14 +238,15 @@ protected:
static GUIGameServerList::SortFunction * const sorter_funcs[];
static GUIGameServerList::FilterFunction * const filter_funcs[];
NetworkGameList *server; ///< selected server
NetworkGameList *last_joined; ///< the last joined server
GUIGameServerList servers; ///< list with game servers.
ServerListPosition list_pos; ///< position of the selected server
Scrollbar *vscroll; ///< vertical scrollbar of the list of servers
QueryString name_editbox; ///< Client name editbox.
QueryString filter_editbox; ///< Editbox for filter on servers
GUITimer requery_timer; ///< Timer for network requery
NetworkGameList *server; ///< Selected server.
NetworkGameList *last_joined; ///< The last joined server.
GUIGameServerList servers; ///< List with game servers.
ServerListPosition list_pos; ///< Position of the selected server.
Scrollbar *vscroll; ///< Vertical scrollbar of the list of servers.
QueryString name_editbox; ///< Client name editbox.
QueryString filter_editbox; ///< Editbox for filter on servers.
GUITimer requery_timer; ///< Timer for network requery.
bool searched_internet = false; ///< Did we ever press "Search Internet" button?
int lock_offset; ///< Left offset for lock icon.
int blot_offset; ///< Left offset for green/yellow/red compatibility icon.
@@ -259,8 +264,18 @@ protected:
/* Create temporary array of games to use for listing */
this->servers.clear();
bool found_current_server = false;
for (NetworkGameList *ngl = _network_game_list; ngl != nullptr; ngl = ngl->next) {
this->servers.push_back(ngl);
if (ngl == this->server) {
found_current_server = true;
}
}
/* A refresh can cause the current server to be delete; so unselect. */
if (!found_current_server) {
if (this->server == this->last_joined) this->last_joined = nullptr;
this->server = nullptr;
this->list_pos = SLP_INVALID;
}
/* Apply the filter condition immediately, if a search string has been provided. */
@@ -494,7 +509,7 @@ public:
this->last_joined = NetworkAddServer(_settings_client.network.last_joined, false);
this->server = this->last_joined;
this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
this->servers.SetListing(this->last_sorting);
this->servers.SetSortFuncs(this->sorter_funcs);
@@ -675,6 +690,13 @@ public:
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE); // current date
y += FONT_HEIGHT_NORMAL;
if (sel->info.gamescript_version != -1) {
SetDParamStr(0, sel->info.gamescript_name);
SetDParam(1, sel->info.gamescript_version);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_GAMESCRIPT); // gamescript name and version
y += FONT_HEIGHT_NORMAL;
}
y += WD_PAR_VSEP_NORMAL;
if (!sel->info.compatible) {
@@ -740,7 +762,8 @@ public:
}
case WID_NG_SEARCH_INTERNET:
NetworkUDPQueryMasterServer();
_network_coordinator_client.GetListing();
this->searched_internet = true;
break;
case WID_NG_SEARCH_LAN:
@@ -751,7 +774,7 @@ public:
SetDParamStr(0, _settings_client.network.connect_to_ip);
ShowQueryString(
STR_JUST_RAW_STRING,
STR_NETWORK_SERVER_LIST_ENTER_IP,
STR_NETWORK_SERVER_LIST_ENTER_SERVER_ADDRESS,
NETWORK_HOSTNAME_PORT_LENGTH, // maximum number of characters including '\0'
this, CS_ALPHANUMERAL, QSF_ACCEPT_UNCHANGED);
break;
@@ -856,10 +879,11 @@ public:
void OnRealtimeTick(uint delta_ms) override
{
if (!this->searched_internet) return;
if (!this->requery_timer.Elapsed(delta_ms)) return;
this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
NetworkGameListRequery();
_network_coordinator_client.GetListing();
}
};
@@ -1014,7 +1038,7 @@ struct NetworkStartServerWindow : public Window {
{
switch (widget) {
case WID_NSS_CONNTYPE_BTN:
SetDParam(0, _server_visibility_dropdown[_settings_client.network.server_advertise]);
SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
break;
case WID_NSS_CLIENTS_TXT:
@@ -1035,7 +1059,7 @@ struct NetworkStartServerWindow : public Window {
{
switch (widget) {
case WID_NSS_CONNTYPE_BTN:
*size = maxdim(GetStringBoundingBox(_server_visibility_dropdown[0]), GetStringBoundingBox(_server_visibility_dropdown[1]));
*size = maxdim(maxdim(GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_LOCAL), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_PUBLIC)), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY));
size->width += padding.width;
size->height += padding.height;
break;
@@ -1065,7 +1089,7 @@ struct NetworkStartServerWindow : public Window {
break;
case WID_NSS_CONNTYPE_BTN: // Connection type
ShowDropDownMenu(this, _server_visibility_dropdown, _settings_client.network.server_advertise, WID_NSS_CONNTYPE_BTN, 0, 0); // do it for widget WID_NSS_CONNTYPE_BTN
ShowDropDownList(this, BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_NSS_CONNTYPE_BTN);
break;
case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: // Click on up/down button for number of clients
@@ -1143,7 +1167,7 @@ struct NetworkStartServerWindow : public Window {
{
switch (widget) {
case WID_NSS_CONNTYPE_BTN:
_settings_client.network.server_advertise = (index != 0);
_settings_client.network.server_game_type = (ServerGameType)index;
break;
default:
NOT_REACHED();
@@ -1622,21 +1646,31 @@ static const NWidgetPart _nested_client_list_widgets[] = {
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER, STR_NULL), SetPadding(4, 4, 0, 4), SetPIP(0, 2, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_NAME, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(20, 0),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_SERVER_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(20, 0), SetFill(1, 0), SetResize(1, 0),
NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_CL_SERVER_VISIBILITY), SetDataTip(STR_BLACK_STRING, STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_INVITE_CODE), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_CONNECTION_TYPE), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_PLAYER, STR_NULL), SetPadding(4, 4, 4, 4), SetPIP(0, 2, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_PLAYER_NAME, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(20, 0),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_CLIENT_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_CLIENT_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP),
EndContainer(),
@@ -2030,7 +2064,7 @@ public:
{
switch (widget) {
case WID_CL_SERVER_VISIBILITY:
*size = maxdim(GetStringBoundingBox(_server_visibility_dropdown[0]), GetStringBoundingBox(_server_visibility_dropdown[1]));
*size = maxdim(maxdim(GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_LOCAL), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_PUBLIC)), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY));
size->width += padding.width;
size->height += padding.height;
break;
@@ -2062,7 +2096,17 @@ public:
break;
case WID_CL_SERVER_VISIBILITY:
SetDParam(0, _server_visibility_dropdown[_settings_client.network.server_advertise]);
SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
break;
case WID_CL_SERVER_INVITE_CODE: {
static std::string empty = {};
SetDParamStr(0, _network_server_connection_type == CONNECTION_TYPE_UNKNOWN ? empty : _network_server_invite_code);
break;
}
case WID_CL_SERVER_CONNECTION_TYPE:
SetDParam(0, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN + _network_server_connection_type);
break;
case WID_CL_CLIENT_NAME:
@@ -2096,7 +2140,7 @@ public:
case WID_CL_SERVER_VISIBILITY:
if (!_network_server) break;
ShowDropDownMenu(this, _server_visibility_dropdown, _settings_client.network.server_advertise, WID_CL_SERVER_VISIBILITY, 0, 0);
ShowDropDownList(this, BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_CL_SERVER_VISIBILITY);
break;
case WID_CL_MATRIX: {
@@ -2162,7 +2206,8 @@ public:
case WID_CL_SERVER_VISIBILITY:
if (!_network_server) break;
_settings_client.network.server_advertise = (index != 0);
_settings_client.network.server_game_type = (ServerGameType)index;
NetworkUpdateServerGameType();
break;
case WID_CL_MATRIX: {