Merge branch 'master' into jgrpp-beta
# Conflicts: # src/console_cmds.cpp # src/debug.cpp # src/lang/vietnamese.txt # src/network/core/address.cpp # src/network/core/address.h # src/network/core/config.h # src/network/core/os_abstraction.cpp # src/network/core/os_abstraction.h # src/network/core/tcp_listen.h # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network.cpp # src/network/network_client.cpp # src/network/network_gamelist.cpp # src/network/network_server.cpp # src/network/network_udp.cpp # src/newgrf.cpp # src/openttd.cpp # src/saveload/saveload.h # src/settings.cpp # src/settings_table.cpp # src/settings_type.h # src/table/settings/network_settings.ini
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@@ -360,7 +360,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendClientInfo(NetworkClientIn
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/** Send the client information about the server. */
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NetworkRecvStatus ServerNetworkGameSocketHandler::SendGameInfo()
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{
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Packet *p = new Packet(PACKET_SERVER_GAME_INFO, SHRT_MAX);
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Packet *p = new Packet(PACKET_SERVER_GAME_INFO, TCP_MTU);
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SerializeNetworkGameInfo(p, GetCurrentNetworkServerGameInfo());
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this->SendPacket(p);
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@@ -504,7 +504,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendDesyncLog(const std::strin
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/** Send the check for the NewGRFs. */
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NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGRFCheck()
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{
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Packet *p = new Packet(PACKET_SERVER_CHECK_NEWGRFS, SHRT_MAX);
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Packet *p = new Packet(PACKET_SERVER_CHECK_NEWGRFS, TCP_MTU);
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const GRFConfig *c;
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uint grf_count = 0;
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@@ -2058,9 +2058,6 @@ void NetworkServer_Tick(bool send_frame)
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#endif
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}
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}
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/* See if we need to advertise */
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NetworkUDPAdvertise();
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}
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/** Yearly "callback". Called whenever the year changes. */
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