Cleanup: Use std::vector in RealSpriteGroup.

This commit is contained in:
Peter Nelson
2021-05-01 23:58:18 +01:00
committed by PeterN
parent e097c83c83
commit f785a70a2b
11 changed files with 21 additions and 35 deletions

View File

@@ -5181,23 +5181,18 @@ static void NewSpriteGroup(ByteReader *buf)
group->nfo_line = _cur.nfo_line;
act_group = group;
group->num_loaded = num_loaded;
group->num_loading = num_loading;
if (num_loaded > 0) group->loaded = CallocT<const SpriteGroup*>(num_loaded);
if (num_loading > 0) group->loading = CallocT<const SpriteGroup*>(num_loading);
grfmsg(6, "NewSpriteGroup: New SpriteGroup 0x%02X, %u loaded, %u loading",
setid, num_loaded, num_loading);
for (uint i = 0; i < num_loaded; i++) {
uint16 spriteid = buf->ReadWord();
group->loaded[i] = CreateGroupFromGroupID(feature, setid, type, spriteid);
group->loaded.push_back(CreateGroupFromGroupID(feature, setid, type, spriteid));
grfmsg(8, "NewSpriteGroup: + rg->loaded[%i] = subset %u", i, spriteid);
}
for (uint i = 0; i < num_loading; i++) {
uint16 spriteid = buf->ReadWord();
group->loading[i] = CreateGroupFromGroupID(feature, setid, type, spriteid);
group->loading.push_back(CreateGroupFromGroupID(feature, setid, type, spriteid));
grfmsg(8, "NewSpriteGroup: + rg->loading[%i] = subset %u", i, spriteid);
}