Cleanup: Use std::vector in RealSpriteGroup.
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@@ -5181,23 +5181,18 @@ static void NewSpriteGroup(ByteReader *buf)
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group->nfo_line = _cur.nfo_line;
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act_group = group;
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group->num_loaded = num_loaded;
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group->num_loading = num_loading;
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if (num_loaded > 0) group->loaded = CallocT<const SpriteGroup*>(num_loaded);
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if (num_loading > 0) group->loading = CallocT<const SpriteGroup*>(num_loading);
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grfmsg(6, "NewSpriteGroup: New SpriteGroup 0x%02X, %u loaded, %u loading",
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setid, num_loaded, num_loading);
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for (uint i = 0; i < num_loaded; i++) {
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uint16 spriteid = buf->ReadWord();
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group->loaded[i] = CreateGroupFromGroupID(feature, setid, type, spriteid);
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group->loaded.push_back(CreateGroupFromGroupID(feature, setid, type, spriteid));
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grfmsg(8, "NewSpriteGroup: + rg->loaded[%i] = subset %u", i, spriteid);
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}
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for (uint i = 0; i < num_loading; i++) {
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uint16 spriteid = buf->ReadWord();
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group->loading[i] = CreateGroupFromGroupID(feature, setid, type, spriteid);
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group->loading.push_back(CreateGroupFromGroupID(feature, setid, type, spriteid));
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grfmsg(8, "NewSpriteGroup: + rg->loading[%i] = subset %u", i, spriteid);
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}
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