Cleanup: Use std::vector in RealSpriteGroup.

This commit is contained in:
Peter Nelson
2021-05-01 23:58:18 +01:00
committed by PeterN
parent e097c83c83
commit f785a70a2b
11 changed files with 21 additions and 35 deletions

View File

@@ -111,7 +111,7 @@ struct CanalResolverObject : public ResolverObject {
/* virtual */ const SpriteGroup *CanalResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
if (group->num_loaded == 0) return nullptr;
if (group->loaded.empty()) return nullptr;
return group->loaded[0];
}