Cleanup: Use std::vector in RealSpriteGroup.
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@@ -29,8 +29,8 @@ struct CargoResolverObject : public ResolverObject {
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{
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/* Cargo action 2s should always have only 1 "loaded" state, but some
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* times things don't follow the spec... */
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if (group->num_loaded > 0) return group->loaded[0];
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if (group->num_loading > 0) return group->loading[0];
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if (!group->loaded.empty()) return group->loaded[0];
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if (!group->loading.empty()) return group->loading[0];
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return nullptr;
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}
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