(svn r13287) -Codechange: move engine list gui code away from engine.cpp (and its headers) to engine_gui.cpp
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@@ -14,11 +14,8 @@
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#include "player_type.h"
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#include "strings_type.h"
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#include <vector>
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typedef uint16 EngineID;
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typedef uint16 EngineRenewID;
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typedef std::vector<EngineID> EngineList; ///< engine list type
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struct Engine;
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