(svn r3181) -Bracing
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
This commit is contained in:
103
town_gui.c
103
town_gui.c
@@ -45,7 +45,8 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
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uint buttons = 0;
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if (pid != OWNER_SPECTATOR) {
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int i;
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uint i;
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// bribe option enabled?
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if (_patches.bribe) {
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// if unwanted, disable everything.
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@@ -81,11 +82,12 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
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static int GetNthSetBit(uint32 bits, int n)
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{
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int i = 0;
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if (n >= 0) {
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do {
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if (bits&1 && --n < 0) return i;
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if (bits & 1 && --n < 0) return i;
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i++;
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} while (bits>>=1);
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} while (bits >>= 1);
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}
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return -1;
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}
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@@ -119,7 +121,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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// Draw list of players
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y = 25;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity==p->index)) {
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if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) {
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DrawPlayerIcon(p->index, 2, y);
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SetDParam(0, p->name_1);
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@@ -138,10 +140,10 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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SetDParam(4, str);
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if (t->exclusivity == p->index) // red icon for player with exclusive rights
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DrawSprite((SPR_BLOT) | PALETTE_TO_RED, 18, y);
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DrawSprite(SPR_BLOT | PALETTE_TO_RED, 18, y);
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DrawString(28, y, STR_2024, 0);
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y+=10;
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y += 10;
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}
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}
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}
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@@ -153,11 +155,10 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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if (--pos < 0) {
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DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0);
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y+=10;
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y += 10;
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}
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for(i=0; buttons; i++,buttons>>=1) {
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if (pos <= -5)
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break;
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for (i = 0; buttons; i++, buttons >>= 1) {
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if (pos <= -5) break;
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if (buttons&1 && --pos < 0) {
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DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6);
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@@ -167,8 +168,9 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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}
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{
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int i;
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if ((i=WP(w,def_d).data_1) != -1) {
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int i = WP(w,def_d).data_1;
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if (i != -1) {
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SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]);
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SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i);
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DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
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@@ -182,8 +184,8 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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case 3: { /* listbox */
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const Town *t = GetTown(w->window_number);
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int y = (e->click.pt.y - 0x6B) / 10;
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if (!IS_INT_INSIDE(y, 0, 5))
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return;
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if (!IS_INT_INSIDE(y, 0, 5)) return;
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y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1);
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if (y >= 0) {
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@@ -216,10 +218,9 @@ static const WindowDesc _town_authority_desc = {
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static void ShowTownAuthorityWindow(uint town)
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{
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Window *w;
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Window* w = AllocateWindowDescFront(&_town_authority_desc, town);
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w = AllocateWindowDescFront(&_town_authority_desc, town);
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if (w) {
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if (w != NULL) {
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w->vscroll.cap = 5;
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WP(w,def_d).data_1 = -1;
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}
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@@ -229,7 +230,7 @@ static void TownViewWndProc(Window *w, WindowEvent *e)
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{
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Town *t = GetTown(w->window_number);
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switch(e->event) {
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switch (e->event) {
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case WE_PAINT:
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// disable renaming town in network games if you are not the server
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if (_networking && !_network_server) SETBIT(w->disabled_state, 8);
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@@ -239,37 +240,41 @@ static void TownViewWndProc(Window *w, WindowEvent *e)
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SetDParam(0, t->population);
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SetDParam(1, t->num_houses);
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DrawString(2,107,STR_2006_POPULATION,0);
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DrawString(2, 107, STR_2006_POPULATION, 0);
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SetDParam(0, t->act_pass);
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SetDParam(1, t->max_pass);
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DrawString(2,117,STR_200D_PASSENGERS_LAST_MONTH_MAX,0);
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DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, 0);
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SetDParam(0, t->act_mail);
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SetDParam(1, t->max_mail);
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DrawString(2,127,STR_200E_MAIL_LAST_MONTH_MAX,0);
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DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, 0);
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DrawWindowViewport(w);
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break;
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case WE_CLICK:
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switch(e->click.widget) {
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case 6: /* scroll to location */
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ScrollMainWindowToTile(t->xy);
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break;
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case 7: /* town authority */
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ShowTownAuthorityWindow(w->window_number);
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break;
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case 8: /* rename */
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SetDParam(0, w->window_number);
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ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w->window_class, w->window_number);
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break;
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case 9: /* expand town */
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ExpandTown(t);
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break;
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case 10: /* delete town */
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DeleteTown(t);
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break;
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switch (e->click.widget) {
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case 6: /* scroll to location */
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ScrollMainWindowToTile(t->xy);
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break;
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case 7: /* town authority */
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ShowTownAuthorityWindow(w->window_number);
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break;
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case 8: /* rename */
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SetDParam(0, w->window_number);
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ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w->window_class, w->window_number);
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break;
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case 9: /* expand town */
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ExpandTown(t);
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break;
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case 10: /* delete town */
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DeleteTown(t);
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break;
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}
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break;
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@@ -331,7 +336,6 @@ static const WindowDesc _town_view_scen_desc = {
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void ShowTownViewWindow(uint town)
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{
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Window *w;
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Town *t;
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if (_game_mode != GM_EDITOR) {
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w = AllocateWindowDescFront(&_town_view_desc, town);
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@@ -339,10 +343,9 @@ void ShowTownViewWindow(uint town)
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w = AllocateWindowDescFront(&_town_view_scen_desc, town);
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}
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if (w) {
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if (w != NULL) {
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w->flags4 |= WF_DISABLE_VP_SCROLL;
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t = GetTown(w->window_number);
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AssignWindowViewport(w, 3, 17, 0xFE, 0x56, t->xy, 1);
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AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetTown(town)->xy, 1);
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}
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}
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@@ -403,16 +406,16 @@ static int CDECL TownPopSorter(const void *a, const void *b)
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static void MakeSortedTownList(void)
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{
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const Town* t;
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int n = 0;
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uint n = 0;
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/* Create array for sorting */
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_town_sort = realloc(_town_sort, GetTownPoolSize() * sizeof(_town_sort[0]));
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if (_town_sort == NULL)
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error("Could not allocate memory for the town-sorting-list");
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FOR_ALL_TOWNS(t)
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if (t->xy)
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_town_sort[n++] = t->index;
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FOR_ALL_TOWNS(t) {
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if (t->xy != 0) _town_sort[n++] = t->index;
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}
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_num_town_sort = n;
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@@ -425,9 +428,8 @@ static void MakeSortedTownList(void)
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static void TownDirectoryWndProc(Window *w, WindowEvent *e)
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{
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switch(e->event) {
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switch (e->event) {
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case WE_PAINT: {
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if (_town_sort_dirty) {
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_town_sort_dirty = false;
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MakeSortedTownList();
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@@ -516,10 +518,9 @@ static const WindowDesc _town_directory_desc = {
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void ShowTownDirectory(void)
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{
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Window *w;
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Window* w = AllocateWindowDescFront(&_town_directory_desc, 0);
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w = AllocateWindowDescFront(&_town_directory_desc, 0);
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if (w) {
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if (w != NULL) {
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w->vscroll.cap = 16;
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w->resize.step_height = 10;
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w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
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