(svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done
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@@ -1,5 +1,7 @@
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/* $Id$ */
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/** @file town_gui.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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@@ -32,9 +34,9 @@ static const Widget _town_authority_widgets[] = {
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extern const byte _town_action_costs[8];
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/** Get a list of available actions to do at a town.
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* @param *nump if not NULL add put the number of available actions in it
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* @param nump if not NULL add put the number of available actions in it
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* @param pid the player that is querying the town
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* @param *t the town that is queried
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* @param t the town that is queried
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* @return bitmasked value of enabled actions
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*/
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uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
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@@ -47,9 +49,9 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
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if (pid != PLAYER_SPECTATOR) {
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uint i;
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// bribe option enabled?
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/* bribe option enabled? */
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if (_patches.bribe) {
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// if unwanted, disable everything.
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/* if unwanted, disable everything. */
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if (t->unwanted[pid]) {
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avail_buttons = 0;
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} else if (t->ratings[pid] < RATING_BRIBE_MAXIMUM) {
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@@ -57,7 +59,7 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
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}
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}
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// Things worth more than this are not shown
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/* Things worth more than this are not shown */
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avail = GetPlayer(pid)->player_money + _price.station_value * 200;
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ref = _price.build_industry >> 8;
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@@ -119,7 +121,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0);
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// Draw list of players
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/* Draw list of players */
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y = 25;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) {
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@@ -150,7 +152,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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}
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}
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// Draw actions list
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/* Draw actions list */
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{
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int y = 107, i;
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int pos = w->vscroll.pos;
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@@ -234,7 +236,7 @@ static void TownViewWndProc(Window *w, WindowEvent *e)
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switch (e->event) {
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case WE_PAINT:
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// disable renaming town in network games if you are not the server
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/* disable renaming town in network games if you are not the server */
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SetWindowWidgetDisabledState(w, 8, _networking && !_network_server);
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SetDParam(0, t->index);
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@@ -365,7 +367,7 @@ static const Widget _town_directory_widgets[] = {
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};
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// used to get a sorted list of the towns
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/* used to get a sorted list of the towns */
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static uint _num_town_sort;
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static char _bufcache[64];
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