(svn r1993) Fixed some devious [lack of] tabs usage.
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		@@ -288,8 +288,8 @@ restart:
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		dir = r >> 30;
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							dir = r >> 30;
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		r %= (dir == 0 || dir == 2) ? MapMaxY() : MapMaxX();
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							r %= (dir == 0 || dir == 2) ? MapMaxY() : MapMaxX();
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		tile =
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							tile =
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          (dir==0)?TILE_XY(0,r):0 +             // left
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								(dir==0)?TILE_XY(0,r):0 +             // left
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          (dir==1)?TILE_XY(r,0):0 +             // top
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								(dir==1)?TILE_XY(r,0):0 +             // top
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			(dir == 2) ? TILE_XY(MapMaxX(), r) : 0 + // right
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								(dir == 2) ? TILE_XY(MapMaxX(), r) : 0 + // right
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			(dir == 3) ? TILE_XY(r, MapMaxY()) : 0;  // bottom
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								(dir == 3) ? TILE_XY(r, MapMaxY()) : 0;  // bottom
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		j = 20;
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							j = 20;
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@@ -309,9 +309,9 @@ restart:
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extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
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					extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
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/* p1				= relocate HQ
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					/* p1      = relocate HQ
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	 p1&0xFF	= player whose HQ is up for relocation
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					 * p1&0xFF = player whose HQ is up for relocation
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*/
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					 */
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int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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					int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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					{
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	TileIndex tile = TILE_FROM_XY(x,y);
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						TileIndex tile = TILE_FROM_XY(x,y);
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@@ -321,7 +321,7 @@ int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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	SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
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						SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
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  cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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						cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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	if (cost == CMD_ERROR)
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						if (cost == CMD_ERROR)
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		return CMD_ERROR;
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							return CMD_ERROR;
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@@ -417,18 +417,18 @@ static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_playe
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}
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					}
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const TileTypeProcs _tile_type_unmovable_procs = {
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					const TileTypeProcs _tile_type_unmovable_procs = {
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	DrawTile_Unmovable,						/* draw_tile_proc */
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					        DrawTile_Unmovable,             /* draw_tile_proc */
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	GetSlopeZ_Unmovable,					/* get_slope_z_proc */
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					        GetSlopeZ_Unmovable,            /* get_slope_z_proc */
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	ClearTile_Unmovable,					/* clear_tile_proc */
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					        ClearTile_Unmovable,            /* clear_tile_proc */
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	GetAcceptedCargo_Unmovable,		/* get_accepted_cargo_proc */
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					        GetAcceptedCargo_Unmovable,     /* get_accepted_cargo_proc */
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	GetTileDesc_Unmovable,				/* get_tile_desc_proc */
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					        GetTileDesc_Unmovable,          /* get_tile_desc_proc */
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	GetTileTrackStatus_Unmovable,	/* get_tile_track_status_proc */
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					        GetTileTrackStatus_Unmovable,   /* get_tile_track_status_proc */
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	ClickTile_Unmovable,					/* click_tile_proc */
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					        ClickTile_Unmovable,            /* click_tile_proc */
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	AnimateTile_Unmovable,				/* animate_tile_proc */
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					        AnimateTile_Unmovable,          /* animate_tile_proc */
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	TileLoop_Unmovable,						/* tile_loop_clear */
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					        TileLoop_Unmovable,             /* tile_loop_clear */
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	ChangeTileOwner_Unmovable,		/* change_tile_owner_clear */
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					        ChangeTileOwner_Unmovable,      /* change_tile_owner_clear */
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	NULL,													/* get_produced_cargo_proc */
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					        NULL,                           /* get_produced_cargo_proc */
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	NULL,													/* vehicle_enter_tile_proc */
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					        NULL,                           /* vehicle_enter_tile_proc */
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	NULL,													/* vehicle_leave_tile_proc */
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					        NULL,                           /* vehicle_leave_tile_proc */
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	GetSlopeTileh_Unmovable,			/* get_slope_tileh_proc */
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					        GetSlopeTileh_Unmovable,        /* get_slope_tileh_proc */
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};
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					};
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