(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops
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@@ -475,7 +475,6 @@ void DrawCatenary(const TileInfo *ti)
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int32 SettingsDisableElrail(int32 p1)
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{
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EngineID e_id;
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Vehicle *v;
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Player *p;
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bool disable = (p1 != 0);
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@@ -485,8 +484,9 @@ int32 SettingsDisableElrail(int32 p1)
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const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
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/* walk through all train engines */
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for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) {
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RailVehicleInfo *rv_info = &_rail_vehicle_info[e_id];
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EngineID eid;
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FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_TRAIN) {
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RailVehicleInfo *rv_info = &_rail_vehicle_info[eid];
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/* if it is an electric rail engine and its railtype is the wrong one */
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if (rv_info->engclass == 2 && rv_info->railtype == old_railtype) {
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/* change it to the proper one */
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