(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops

This commit is contained in:
peter1138
2008-01-24 10:47:44 +00:00
parent 7ef297187e
commit f8255e10d5
3 changed files with 7 additions and 7 deletions

View File

@@ -475,7 +475,6 @@ void DrawCatenary(const TileInfo *ti)
int32 SettingsDisableElrail(int32 p1)
{
EngineID e_id;
Vehicle *v;
Player *p;
bool disable = (p1 != 0);
@@ -485,8 +484,9 @@ int32 SettingsDisableElrail(int32 p1)
const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
/* walk through all train engines */
for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) {
RailVehicleInfo *rv_info = &_rail_vehicle_info[e_id];
EngineID eid;
FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_TRAIN) {
RailVehicleInfo *rv_info = &_rail_vehicle_info[eid];
/* if it is an electric rail engine and its railtype is the wrong one */
if (rv_info->engclass == 2 && rv_info->railtype == old_railtype) {
/* change it to the proper one */