(svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch)
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
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@@ -5,10 +5,10 @@
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#ifndef BLITTER_32BPP_ANIM_HPP
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#define BLITTER_32BPP_ANIM_HPP
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#include "32bpp_simple.hpp"
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#include "32bpp_optimized.hpp"
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#include "factory.hpp"
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class Blitter_32bppAnim : public Blitter_32bppSimple {
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class Blitter_32bppAnim : public Blitter_32bppOptimized {
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private:
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uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
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int anim_buf_width;
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