Merge branch 'signal_tunnels_bridges' into jgrpp

# Conflicts:
#	projects/openttd_vs100.vcxproj
#	projects/openttd_vs100.vcxproj.filters
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs80.vcproj
#	projects/openttd_vs90.vcproj
#	source.list
#	src/misc.cpp
#	src/openttd.cpp
#	src/pbs.cpp
#	src/saveload/extended_ver_sl.cpp
#	src/saveload/saveload.cpp
#	src/signal.cpp
#	src/train_cmd.cpp
#	src/tunnelbridge_map.h
This commit is contained in:
Jonathan G Rennison
2016-09-18 20:07:48 +01:00
26 changed files with 467 additions and 159 deletions

View File

@@ -3245,13 +3245,28 @@ bool AfterLoadGame()
/* set the semaphore bit to match what it would have been in v1 */
/* clear the PBS bit, update the end signal state */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL && HasWormholeSignals(t)) {
if (IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL && IsTunnelBridgeWithSignalSimulation(t)) {
SetTunnelBridgeSemaphore(t, _cur_year < _settings_client.gui.semaphore_build_before);
SetTunnelBridgePBS(t, false);
UpdateSignalsOnSegment(t, INVALID_DIAGDIR, GetTileOwner(t));
}
}
}
if (SlXvIsFeaturePresent(XSLFI_SIG_TUNNEL_BRIDGE, 1, 2)) {
/* red/green signal state bit for tunnel entrances moved
* to no longer re-use signalled tunnel exit bit
*/
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL && IsTunnelBridgeWithSignalSimulation(t)) {
if (HasBit(_m[t].m5, 5)) {
/* signalled tunnel entrance */
SignalState state = HasBit(_m[t].m5, 6) ? SIGNAL_STATE_RED : SIGNAL_STATE_GREEN;
ClrBit(_m[t].m5, 6);
SetTunnelBridgeSignalState(t, state);
}
}
}
}
/* Station acceptance is some kind of cache */
if (IsSavegameVersionBefore(127)) {

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@@ -0,0 +1,58 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file bridge_signal_sl.cpp Code handling saving and loading of data for signal on bridges */
#include "../stdafx.h"
#include "../bridge_signal_map.h"
#include "saveload.h"
#include <vector>
/** stub save header struct */
struct LongBridgeSignalStorageStub {
uint32 length;
};
static const SaveLoad _long_bridge_signal_storage_stub_desc[] = {
SLE_VAR(LongBridgeSignalStorageStub, length, SLE_UINT32),
SLE_END()
};
static void Load_XBSS()
{
int index;
LongBridgeSignalStorageStub stub;
while ((index = SlIterateArray()) != -1) {
LongBridgeSignalStorage &lbss = _long_bridge_signal_sim_map[index];
SlObject(&stub, _long_bridge_signal_storage_stub_desc);
lbss.signal_red_bits.resize(stub.length);
SlArray(&(lbss.signal_red_bits[0]), stub.length, SLE_UINT64);
}
}
static void RealSave_XBSS(const LongBridgeSignalStorage *lbss)
{
LongBridgeSignalStorageStub stub;
stub.length = lbss->signal_red_bits.size();
SlObject(&stub, _long_bridge_signal_storage_stub_desc);
SlArray(const_cast<uint64*>(&(lbss->signal_red_bits[0])), stub.length, SLE_UINT64);
}
static void Save_XBSS()
{
for (const auto &it : _long_bridge_signal_sim_map) {
const LongBridgeSignalStorage &lbss = it.second;
SlSetArrayIndex(it.first);
SlAutolength((AutolengthProc*) RealSave_XBSS, const_cast<LongBridgeSignalStorage*>(&lbss));
}
}
extern const ChunkHandler _bridge_signal_chunk_handlers[] = {
{ 'XBSS', Save_XBSS, Load_XBSS, NULL, NULL, CH_SPARSE_ARRAY | CH_LAST},
};

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@@ -54,7 +54,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_DEPARTURE_BOARDS, XSCF_IGNORABLE_UNKNOWN, 1, 1, "departure_boards", NULL, NULL, NULL },
{ XSLFI_TIMETABLES_START_TICKS, XSCF_NULL, 2, 2, "timetable_start_ticks", NULL, NULL, NULL },
{ XSLFI_TOWN_CARGO_ADJ, XSCF_IGNORABLE_UNKNOWN, 1, 1, "town_cargo_adj", NULL, NULL, NULL },
{ XSLFI_SIG_TUNNEL_BRIDGE, XSCF_NULL, 2, 2, "signal_tunnel_bridge", NULL, NULL, NULL },
{ XSLFI_SIG_TUNNEL_BRIDGE, XSCF_NULL, 4, 4, "signal_tunnel_bridge", NULL, NULL, "XBSS" },
{ XSLFI_IMPROVED_BREAKDOWNS, XSCF_NULL, 4, 4, "improved_breakdowns", NULL, NULL, NULL },
{ XSLFI_TT_WAIT_IN_DEPOT, XSCF_NULL, 1, 1, "tt_wait_in_depot", NULL, NULL, NULL },
{ XSLFI_AUTO_TIMETABLE, XSCF_NULL, 4, 4, "auto_timetables", NULL, NULL, NULL },

View File

@@ -464,6 +464,7 @@ extern const ChunkHandler _signal_chunk_handlers[];
extern const ChunkHandler _plan_chunk_handlers[];
extern const ChunkHandler _template_replacement_chunk_handlers[];
extern const ChunkHandler _template_vehicle_chunk_handlers[];
extern const ChunkHandler _bridge_signal_chunk_handlers[];
/** Array of all chunks in a savegame, \c NULL terminated. */
static const ChunkHandler * const _chunk_handlers[] = {
@@ -506,6 +507,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
_plan_chunk_handlers,
_template_replacement_chunk_handlers,
_template_vehicle_chunk_handlers,
_bridge_signal_chunk_handlers,
NULL,
};