Merge branch 'signal_tunnels_bridges' into jgrpp

# Conflicts:
#	projects/openttd_vs100.vcxproj
#	projects/openttd_vs100.vcxproj.filters
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs80.vcproj
#	projects/openttd_vs90.vcproj
#	source.list
#	src/misc.cpp
#	src/openttd.cpp
#	src/pbs.cpp
#	src/saveload/extended_ver_sl.cpp
#	src/saveload/saveload.cpp
#	src/signal.cpp
#	src/train_cmd.cpp
#	src/tunnelbridge_map.h
This commit is contained in:
Jonathan G Rennison
2016-09-18 20:07:48 +01:00
26 changed files with 467 additions and 159 deletions

View File

@@ -40,6 +40,7 @@
#include "tbtr_template_vehicle_func.h"
#include "autoreplace_func.h"
#include "engine_func.h"
#include "bridge_signal_map.h"
#include "table/strings.h"
#include "table/train_cmd.h"
@@ -2000,9 +2001,9 @@ void ReverseTrainDirection(Train *v)
}
/* We are inside tunnel/bidge with signals, reversing will close the entrance. */
if (HasWormholeSignals(v->tile)) {
if (IsTunnelBridgeWithSignalSimulation(v->tile)) {
/* Flip signal on tunnel entrance tile red. */
SetBitTunnelBridgeExit(v->tile);
SetTunnelBridgeSignalState(v->tile, SIGNAL_STATE_RED);
MarkTileDirtyByTile(v->tile);
/* Clear counters. */
v->wait_counter = 0;
@@ -2353,38 +2354,57 @@ static bool CheckTrainStayInDepot(Train *v)
return false;
}
static int GetAndClearLastBridgeEntranceSetSignalIndex(TileIndex bridge_entrance)
{
uint16 m = _m[bridge_entrance].m2;
if (m & 0x8000) {
auto it = _long_bridge_signal_sim_map.find(bridge_entrance);
if (it != _long_bridge_signal_sim_map.end()) {
LongBridgeSignalStorage &lbss = it->second;
size_t slot = lbss.signal_red_bits.size();
while (slot > 0) {
slot--;
uint64 &slot_bits = lbss.signal_red_bits[slot];
if (slot_bits) {
uint8 i = FindLastBit(slot_bits);
ClrBit(slot_bits, i);
return 1 + 15 + (64 * slot) + i;
}
}
}
}
if (m & 0x7FFF) {
uint8 i = FindLastBit(m & 0x7FFF);
ClrBit(_m[bridge_entrance].m2, i);
return 1 + i;
}
return 0;
}
static void HandleLastTunnelBridgeSignals(TileIndex tile, TileIndex end, DiagDirection dir, bool free)
{
if (IsBridge(end) && _m[end].m2 > 0){
if (IsBridge(end) && _m[end].m2 != 0) {
/* Clearing last bridge signal. */
uint16 m = _m[end].m2;
byte i = 15;
while((m & 0x8000) == 0 && --i > 0) m <<= 1;
ClrBit(_m[end].m2, i);
uint x = TileX(end)* TILE_SIZE;
uint y = TileY(end)* TILE_SIZE;
uint distance = (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) * ++i;
switch (dir) {
default: NOT_REACHED();
case DIAGDIR_NE: MarkTileDirtyByTile(TileVirtXY(x - distance, y)); break;
case DIAGDIR_SE: MarkTileDirtyByTile(TileVirtXY(x, y + distance)); break;
case DIAGDIR_SW: MarkTileDirtyByTile(TileVirtXY(x + distance, y)); break;
case DIAGDIR_NW: MarkTileDirtyByTile(TileVirtXY(x, y - distance)); break;
int signal_offset = GetAndClearLastBridgeEntranceSetSignalIndex(end);
if (signal_offset) {
TileIndex last_signal_tile = end + (TileOffsByDiagDir(dir) * _settings_game.construction.simulated_wormhole_signals * signal_offset);
MarkTileDirtyByTile(last_signal_tile);
}
MarkTileDirtyByTile(tile);
}
if (free) {
/* Open up the wormhole and clear m2. */
_m[tile].m2 = 0;
_m[end].m2 = 0;
if (IsBridge(end)) {
SetAllBridgeEntranceSimulatedSignalsGreen(end);
}
if (IsTunnelBridgeWithSignRed(end)) {
ClrBitTunnelBridgeExit(end);
if (!_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(end);
} else if (IsTunnelBridgeWithSignRed(tile)) {
ClrBitTunnelBridgeExit(tile);
if (!_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(tile);
if (IsTunnelBridgeSignalSimulationEntrance(end) && GetTunnelBridgeSignalState(end) == SIGNAL_STATE_RED) {
SetTunnelBridgeSignalState(end, SIGNAL_STATE_GREEN);
MarkTileDirtyByTile(end);
} else if (IsTunnelBridgeSignalSimulationEntrance(tile) && GetTunnelBridgeSignalState(tile) == SIGNAL_STATE_RED) {
SetTunnelBridgeSignalState(tile, SIGNAL_STATE_GREEN);
MarkTileDirtyByTile(tile);
}
}
}
@@ -2392,7 +2412,7 @@ static void HandleLastTunnelBridgeSignals(TileIndex tile, TileIndex end, DiagDir
static void UnreserveBridgeTunnelTile(TileIndex tile)
{
SetTunnelBridgeReservation(tile, false);
if (IsTunnelBridgeExit(tile) && IsTunnelBridgePBS(tile)) SetTunnelBridgeExitGreen(tile, false);
if (IsTunnelBridgeSignalSimulationExit(tile) && IsTunnelBridgePBS(tile)) SetTunnelBridgeSignalState(tile, SIGNAL_STATE_RED);
}
/**
@@ -2411,7 +2431,7 @@ static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_
TileIndex end = GetOtherTunnelBridgeEnd(tile);
bool free = TunnelBridgeIsFree(tile, end, v).Succeeded();
if (HasWormholeSignals(tile)) {
if (IsTunnelBridgeWithSignalSimulation(tile)) {
UnreserveBridgeTunnelTile(tile);
HandleLastTunnelBridgeSignals(tile, end, dir, free);
if (_settings_client.gui.show_track_reservation) {
@@ -2431,7 +2451,7 @@ static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_
}
}
}
} else if (GetTunnelBridgeDirection(tile) == dir && HasWormholeSignals(tile)) {
} else if (GetTunnelBridgeDirection(tile) == dir && IsTunnelBridgeWithSignalSimulation(tile)) {
/* cancelling reservation of entry ramp, due to reverse */
UnreserveBridgeTunnelTile(tile);
if (_settings_client.gui.show_track_reservation) {
@@ -2965,7 +2985,7 @@ bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
}
}
if (IsTileType(v->tile, MP_TUNNELBRIDGE) && IsTunnelBridgeExit(v->tile) &&
if (IsTileType(v->tile, MP_TUNNELBRIDGE) && IsTunnelBridgeSignalSimulationExit(v->tile) &&
DiagDirToDiagTrackBits(GetTunnelBridgeDirection(v->tile)) == v->track) {
// prevent any attempt to reserve the wrong way onto a tunnel/bridge exit
return false;
@@ -3204,7 +3224,7 @@ static TrainMovedChangeSignalEnum TrainMovedChangeSignal(Train* v, TileIndex til
if (HasLongReservePbsSignalOnTrackdir(v, tile, trackdir)) return CHANGED_LR_PBS;
}
}
if (IsTileType(tile, MP_TUNNELBRIDGE) && IsTunnelBridgeExit(tile) && GetTunnelBridgeDirection(tile) == ReverseDiagDir(dir)) {
if (IsTileType(tile, MP_TUNNELBRIDGE) && IsTunnelBridgeSignalSimulationExit(tile) && GetTunnelBridgeDirection(tile) == ReverseDiagDir(dir)) {
if (UpdateSignalsOnSegment(tile, dir, GetTileOwner(tile)) == SIGSEG_PBS) {
return CHANGED_NORMAL_TO_PBS_BLOCK;
}
@@ -3473,7 +3493,7 @@ static bool CheckTrainStayInWormHole(Train *t, TileIndex tile)
if (t->force_proceed != 0) return false;
/* When not exit reverse train. */
if (!IsTunnelBridgeExit(tile)) {
if (!IsTunnelBridgeSignalSimulationExit(tile)) {
t->cur_speed = 0;
ToggleBit(t->flags, VRF_REVERSING);
return true;
@@ -3500,7 +3520,7 @@ static bool CheckTrainStayInWormHole(Train *t, TileIndex tile)
return false;
}
static void HandleSignalBehindTrain(Train *v, uint signal_number)
static void HandleSignalBehindTrain(Train *v, int signal_number)
{
TileIndex tile;
switch (v->direction) {
@@ -3513,12 +3533,12 @@ static void HandleSignalBehindTrain(Train *v, uint signal_number)
if(tile == v->tile) {
/* Flip signal on ramp. */
if (IsTunnelBridgeWithSignRed(tile)) {
ClrBitTunnelBridgeExit(tile);
if (IsTunnelBridgeSignalSimulationEntrance(tile) && GetTunnelBridgeSignalState(tile) == SIGNAL_STATE_RED) {
SetTunnelBridgeSignalState(tile, SIGNAL_STATE_GREEN);
MarkTileDirtyByTile(tile);
}
} else if (IsBridge(v->tile) && signal_number <= 16) {
ClrBit(_m[v->tile].m2, signal_number);
} else if (IsBridge(v->tile) && signal_number >= 0) {
SetBridgeEntranceSimulatedSignalState(v->tile, signal_number, SIGNAL_STATE_GREEN);
MarkTileDirtyByTile(tile);
}
}
@@ -3729,20 +3749,20 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
goto invalid_rail;
}
if (HasWormholeSignals(gp.new_tile)) {
if (IsTunnelBridgeWithSignalSimulation(gp.new_tile)) {
/* If red signal stop. */
if (v->IsFrontEngine() && v->force_proceed == 0) {
if (IsTunnelBridgeWithSignRed(gp.new_tile)) {
if (IsTunnelBridgeSignalSimulationEntrance(gp.new_tile) && GetTunnelBridgeSignalState(gp.new_tile) == SIGNAL_STATE_RED) {
v->cur_speed = 0;
v->vehstatus |= VS_TRAIN_SLOWING;
return false;
}
if (IsTunnelBridgeExit(gp.new_tile)) {
if (IsTunnelBridgeSignalSimulationExit(gp.new_tile)) {
v->cur_speed = 0;
goto invalid_rail;
}
/* Flip signal on tunnel entrance tile red. */
SetBitTunnelBridgeExit(gp.new_tile);
SetTunnelBridgeSignalState(gp.new_tile, SIGNAL_STATE_RED);
MarkTileDirtyByTile(gp.new_tile);
}
}
@@ -3801,9 +3821,9 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
} else {
/* Handle signal simulation on tunnel/bridge. */
TileIndex old_tile = TileVirtXY(v->x_pos, v->y_pos);
if (old_tile != gp.new_tile && HasWormholeSignals(v->tile) && (v->IsFrontEngine() || v->Next() == NULL)) {
if (old_tile != gp.new_tile && IsTunnelBridgeWithSignalSimulation(v->tile) && (v->IsFrontEngine() || v->Next() == NULL)) {
if (old_tile == v->tile) {
if (v->IsFrontEngine() && v->force_proceed == 0 && IsTunnelBridgeExit(v->tile)) goto invalid_rail;
if (v->IsFrontEngine() && v->force_proceed == 0 && IsTunnelBridgeSignalSimulationExit(v->tile)) goto invalid_rail;
/* Entered wormhole set counters. */
v->wait_counter = (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) - TILE_SIZE;
v->load_unload_ticks = 0;
@@ -3827,14 +3847,14 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
return false;
}
/* flip signal in front to red on bridges*/
if (distance == 0 && v->load_unload_ticks <= 15 && IsBridge(v->tile)){
SetBit(_m[v->tile].m2, v->load_unload_ticks);
if (distance == 0 && IsBridge(v->tile)) {
SetBridgeEntranceSimulatedSignalState(v->tile, v->load_unload_ticks, SIGNAL_STATE_RED);
MarkTileDirtyByTile(gp.new_tile);
}
}
}
if (v->Next() == NULL) {
if (v->load_unload_ticks > 0 && v->load_unload_ticks <= 16 && distance == (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) - TILE_SIZE) HandleSignalBehindTrain(v, v->load_unload_ticks - 2);
if (v->load_unload_ticks > 0 && distance == (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) - TILE_SIZE) HandleSignalBehindTrain(v, v->load_unload_ticks - 2);
if (old_tile == v->tile) {
/* We left ramp into wormhole. */
v->x_pos = gp.x;