Fix increased number of NewGRFs support.
Improve error handling if multiplayer limit is exceeded.
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@@ -1179,7 +1179,7 @@ struct NetworkStartServerWindow : public Window {
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}
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case WID_NSS_GENERATE_GAME: // Start game
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if ((uint) CountSelectedGRFs (_grfconfig_newgame) > NETWORK_MAX_GRF_COUNT) {
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if (CountSelectedGRFs(_grfconfig_newgame) > NETWORK_MAX_GRF_COUNT) {
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ShowErrorMessage(STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED, INVALID_STRING_ID, WL_ERROR);
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break;
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}
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