(svn r1213) -Feature: Stickified vehicle lists
This commit is contained in:
45
ship_gui.c
45
ship_gui.c
@@ -621,7 +621,7 @@ static void DrawShipDepotWindow(Window *w)
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tile = w->window_number;
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/* setup disabled buttons */
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w->disabled_state = (_map_owner[tile]==_local_player) ? 0 : ((1<<3)|(1<<5));
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w->disabled_state = (_map_owner[tile]==_local_player) ? 0 : ((1<<4)|(1<<6));
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/* determine amount of items for scroller */
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num = 0;
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@@ -743,15 +743,15 @@ static void ShipDepotWndProc(Window *w, WindowEvent *e) {
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case WE_CLICK:
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switch(e->click.widget) {
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case 2:
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case 3:
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ShipDepotClick(w, e->click.pt.x, e->click.pt.y);
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break;
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case 5:
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case 6:
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ShowBuildShipWindow(w->window_number);
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break;
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case 6: /* scroll to tile */
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case 7: /* scroll to tile */
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ScrollMainWindowToTile(w->window_number);
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break;
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}
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@@ -763,7 +763,7 @@ static void ShipDepotWndProc(Window *w, WindowEvent *e) {
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case WE_DRAGDROP: {
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switch(e->click.widget) {
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case 2: {
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case 3: {
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Vehicle *v;
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VehicleID sel = WP(w,traindepot_d).sel;
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@@ -777,12 +777,12 @@ static void ShipDepotWndProc(Window *w, WindowEvent *e) {
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}
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} break;
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case 3:
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if (!HASBIT(w->disabled_state, 3) &&
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case 4:
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if (!HASBIT(w->disabled_state, 4) &&
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WP(w,traindepot_d).sel != INVALID_VEHICLE) {
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Vehicle *v;
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HandleButtonClick(w, 3);
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HandleButtonClick(w, 4);
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v = &_vehicles[WP(w,traindepot_d).sel];
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WP(w,traindepot_d).sel = INVALID_VEHICLE;
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@@ -806,7 +806,8 @@ static void ShipDepotWndProc(Window *w, WindowEvent *e) {
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static const Widget _ship_depot_widgets[] = {
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{ WWT_TEXTBTN, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, 14, 11, 304, 0, 13, STR_9803_SHIP_DEPOT, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_CAPTION, 14, 11, 292, 0, 13, STR_9803_SHIP_DEPOT, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_STICKYBOX, 14, 293, 304, 0, 13, 0x0, STR_STICKY_BUTTON},
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{ WWT_MATRIX, 14, 0, 269, 14, 61, 0x203, STR_981F_SHIPS_CLICK_ON_SHIP_FOR},
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{ WWT_IMGBTN, 14, 270, 293, 14, 61, 0x2A9, STR_9821_DRAG_SHIP_TO_HERE_TO_SELL},
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{ WWT_SCROLLBAR, 14, 294, 304, 14, 61, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
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@@ -818,7 +819,7 @@ static const Widget _ship_depot_widgets[] = {
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static const WindowDesc _ship_depot_desc = {
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-1, -1, 305, 74,
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WC_VEHICLE_DEPOT,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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_ship_depot_widgets,
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ShipDepotWndProc
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};
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@@ -871,7 +872,8 @@ static void DrawSmallShipSchedule(Vehicle *v, int x, int y) {
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static Widget _player_ships_widgets[] = {
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{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_CAPTION, 14, 11, 247, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_STICKYBOX, 14, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
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{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_ORDER_TIP},
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{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
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{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP},
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@@ -885,7 +887,8 @@ static Widget _player_ships_widgets[] = {
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static Widget _other_player_ships_widgets[] = {
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{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_CAPTION, 14, 11, 247, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_STICKYBOX, 14, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
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{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_ORDER_TIP},
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{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
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{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP},
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@@ -915,7 +918,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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// disable 'Sort By' tooltip on Unsorted sorting criteria
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if (vl->sort_type == SORT_BY_UNSORTED)
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w->disabled_state |= (1 << 2);
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w->disabled_state |= (1 << 3);
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/* draw the widgets */
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{
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@@ -977,15 +980,15 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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case WE_CLICK: {
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switch(e->click.widget) {
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case 2: /* Flip sorting method ascending/descending */
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case 3: /* Flip sorting method ascending/descending */
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vl->flags ^= VL_DESC;
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vl->flags |= VL_RESORT;
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SetWindowDirty(w);
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break;
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case 3: case 4:/* Select sorting criteria dropdown menu */
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ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 4, 0);
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case 4: case 5:/* Select sorting criteria dropdown menu */
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ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 5, 0);
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return;
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case 6: { /* Matrix to show vehicles */
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case 7: { /* Matrix to show vehicles */
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uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
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if (id_v >= w->vscroll.cap) { return;} // click out of bounds
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@@ -1005,7 +1008,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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}
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} break;
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case 8: { /* Build new Vehicle */
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case 9: { /* Build new Vehicle */
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uint tile;
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tile = _last_built_ship_depot_tile;
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@@ -1032,7 +1035,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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// enable 'Sort By' if a sorter criteria is chosen
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if (vl->sort_type != SORT_BY_UNSORTED)
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w->disabled_state &= ~(1 << 2);
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w->disabled_state &= ~(1 << 3);
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}
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SetWindowDirty(w);
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break;
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@@ -1059,7 +1062,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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static const WindowDesc _player_ships_desc = {
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-1, -1, 260, 182,
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WC_SHIPS_LIST,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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_player_ships_widgets,
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PlayerShipsWndProc
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};
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@@ -1067,7 +1070,7 @@ static const WindowDesc _player_ships_desc = {
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static const WindowDesc _other_player_ships_desc = {
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-1, -1, 260, 170,
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WC_SHIPS_LIST,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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_other_player_ships_widgets,
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PlayerShipsWndProc
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};
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