Merge branch 'master' into jgrpp
# Conflicts: # projects/openttd_vs140.vcxproj.filters # projects/openttd_vs141.vcxproj.filters # projects/openttd_vs142.vcxproj.filters # src/base_consist.h # src/company_base.h # src/newgrf_config.cpp # src/newgrf_config.h # src/openttd.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/saveload/station_sl.cpp # src/settings.cpp # src/signs_base.h # src/string.cpp # src/string_func.h # src/table/misc_settings.ini # src/table/settings.h.preamble # src/town_cmd.cpp # src/vehicle.cpp # src/vehicle_cmd.cpp # src/video/cocoa/cocoa_v.mm # src/video/null_v.cpp
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@@ -58,70 +58,47 @@ void NORETURN CDECL strgen_fatal(const char *s, ...)
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throw std::exception();
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}
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/**
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* Create a new container for language strings.
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* @param language The language name.
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* @param end If not nullptr, terminate \a language at this position.
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*/
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LanguageStrings::LanguageStrings(const char *language, const char *end)
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{
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this->language = stredup(language, end != nullptr ? end - 1 : nullptr);
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}
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/** Free everything. */
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LanguageStrings::~LanguageStrings()
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{
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free(this->language);
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}
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/**
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* Read all the raw language strings from the given file.
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* @param file The file to read from.
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* @return The raw strings, or nullptr upon error.
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*/
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std::unique_ptr<LanguageStrings> ReadRawLanguageStrings(const char *file)
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LanguageStrings ReadRawLanguageStrings(const std::string &file)
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{
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try {
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size_t to_read;
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FILE *fh = FioFOpenFile(file, "rb", GAME_DIR, &to_read);
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if (fh == nullptr) return nullptr;
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size_t to_read;
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FILE *fh = FioFOpenFile(file.c_str(), "rb", GAME_DIR, &to_read);
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if (fh == nullptr) return LanguageStrings();
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FileCloser fhClose(fh);
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FileCloser fhClose(fh);
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const char *langname = strrchr(file, PATHSEPCHAR);
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if (langname == nullptr) {
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langname = file;
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auto pos = file.rfind(PATHSEPCHAR);
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if (pos == std::string::npos) return LanguageStrings();
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std::string langname = file.substr(pos + 1);
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/* Check for invalid empty filename */
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if (langname.empty() || langname.front() == '.') return LanguageStrings();
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LanguageStrings ret(langname.substr(0, langname.find('.')));
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char buffer[2048];
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while (to_read != 0 && fgets(buffer, sizeof(buffer), fh) != nullptr) {
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size_t len = strlen(buffer);
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/* Remove trailing spaces/newlines from the string. */
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size_t i = len;
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while (i > 0 && (buffer[i - 1] == '\r' || buffer[i - 1] == '\n' || buffer[i - 1] == ' ')) i--;
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buffer[i] = '\0';
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ret.lines.emplace_back(buffer, i);
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if (len > to_read) {
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to_read = 0;
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} else {
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langname++;
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to_read -= len;
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}
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/* Check for invalid empty filename */
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if (*langname == '.' || *langname == 0) return nullptr;
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std::unique_ptr<LanguageStrings> ret(new LanguageStrings(langname, strchr(langname, '.')));
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char buffer[2048];
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while (to_read != 0 && fgets(buffer, sizeof(buffer), fh) != nullptr) {
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size_t len = strlen(buffer);
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/* Remove trailing spaces/newlines from the string. */
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size_t i = len;
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while (i > 0 && (buffer[i - 1] == '\r' || buffer[i - 1] == '\n' || buffer[i - 1] == ' ')) i--;
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buffer[i] = '\0';
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ret->lines.emplace_back(buffer, i);
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if (len > to_read) {
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to_read = 0;
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} else {
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to_read -= len;
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}
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}
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return ret;
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} catch (...) {
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return nullptr;
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}
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return ret;
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}
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@@ -138,7 +115,7 @@ struct StringListReader : StringReader {
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* @param translation Are we reading a translation?
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*/
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StringListReader(StringData &data, const LanguageStrings &strings, bool master, bool translation) :
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StringReader(data, strings.language, master, translation), p(strings.lines.begin()), end(strings.lines.end())
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StringReader(data, strings.language.c_str(), master, translation), p(strings.lines.begin()), end(strings.lines.end())
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{
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}
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@@ -215,12 +192,11 @@ struct StringNameWriter : HeaderWriter {
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class LanguageScanner : protected FileScanner {
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private:
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GameStrings *gs;
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char *exclude;
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std::string exclude;
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public:
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/** Initialise */
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LanguageScanner(GameStrings *gs, const char *exclude) : gs(gs), exclude(stredup(exclude)) {}
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~LanguageScanner() { free(exclude); }
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LanguageScanner(GameStrings *gs, const std::string &exclude) : gs(gs), exclude(exclude) {}
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/**
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* Scan.
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@@ -232,10 +208,10 @@ public:
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bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) override
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{
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if (strcmp(filename, exclude) == 0) return true;
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if (exclude == filename) return true;
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auto ls = ReadRawLanguageStrings(filename);
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if (ls == nullptr) return false;
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if (!ls.IsValid()) return false;
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gs->raw_strings.push_back(std::move(ls));
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return true;
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@@ -249,17 +225,16 @@ public:
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GameStrings *LoadTranslations()
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{
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const GameInfo *info = Game::GetInfo();
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char filename[512];
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strecpy(filename, info->GetMainScript(), lastof(filename));
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char *e = strrchr(filename, PATHSEPCHAR);
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if (e == nullptr) return nullptr;
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e++; // Make 'e' point after the PATHSEPCHAR
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std::string basename(info->GetMainScript());
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auto e = basename.rfind(PATHSEPCHAR);
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if (e == std::string::npos) return nullptr;
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basename.erase(e + 1);
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strecpy(e, "lang" PATHSEP "english.txt", lastof(filename));
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if (!FioCheckFileExists(filename, GAME_DIR)) return nullptr;
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std::string filename = basename + "lang" PATHSEP "english.txt";
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if (!FioCheckFileExists(filename.c_str() , GAME_DIR)) return nullptr;
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auto ls = ReadRawLanguageStrings(filename);
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if (ls == nullptr) return nullptr;
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if (!ls.IsValid()) return nullptr;
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GameStrings *gs = new GameStrings();
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try {
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@@ -267,8 +242,7 @@ GameStrings *LoadTranslations()
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/* Scan for other language files */
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LanguageScanner scanner(gs, filename);
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strecpy(e, "lang" PATHSEP, lastof(filename));
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size_t len = strlen(filename);
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std::string ldir = basename + "lang" PATHSEP;
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const char *tar_filename = info->GetTarFile();
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TarList::iterator iter;
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@@ -281,14 +255,14 @@ GameStrings *LoadTranslations()
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if (tar->second.tar_filename != iter->first) continue;
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/* Check the path and extension. */
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if (tar->first.size() <= len || tar->first.compare(0, len, filename) != 0) continue;
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if (tar->first.size() <= ldir.size() || tar->first.compare(0, ldir.size(), ldir) != 0) continue;
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if (tar->first.compare(tar->first.size() - 4, 4, ".txt") != 0) continue;
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scanner.AddFile(tar->first.c_str(), 0, tar_filename);
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}
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} else {
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/* Scan filesystem */
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scanner.Scan(filename);
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scanner.Scan(ldir.c_str());
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}
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gs->Compile();
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@@ -303,7 +277,7 @@ GameStrings *LoadTranslations()
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void GameStrings::Compile()
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{
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StringData data(32);
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StringListReader master_reader(data, *this->raw_strings[0], true, false);
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StringListReader master_reader(data, this->raw_strings[0], true, false);
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master_reader.ParseFile();
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if (_errors != 0) throw std::exception();
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@@ -314,12 +288,12 @@ void GameStrings::Compile()
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for (const auto &p : this->raw_strings) {
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data.FreeTranslation();
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StringListReader translation_reader(data, *p, false, strcmp(p->language, "english") != 0);
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StringListReader translation_reader(data, p, false, p.language != "english");
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translation_reader.ParseFile();
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if (_errors != 0) throw std::exception();
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this->compiled_strings.emplace_back(new LanguageStrings(p->language));
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TranslationWriter writer(this->compiled_strings.back()->lines);
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this->compiled_strings.emplace_back(p.language);
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TranslationWriter writer(this->compiled_strings.back().lines);
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writer.WriteLang(data);
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}
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}
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@@ -387,11 +361,11 @@ void ReconsiderGameScriptLanguage()
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language++;
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for (auto &p : _current_data->compiled_strings) {
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if (strcmp(p->language, language) == 0) {
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_current_data->cur_language = p;
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if (p.language == language) {
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_current_data->cur_language = &p;
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return;
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}
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}
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_current_data->cur_language = _current_data->compiled_strings[0];
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_current_data->cur_language = &_current_data->compiled_strings[0];
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}
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@@ -18,23 +18,34 @@ void ReconsiderGameScriptLanguage();
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/** Container for the raw (unencoded) language strings of a language. */
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struct LanguageStrings {
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const char *language; ///< Name of the language (base filename).
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StringList lines; ///< The lines of the file to pass into the parser/encoder.
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std::string language; ///< Name of the language (base filename). Empty string if invalid.
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StringList lines; ///< The lines of the file to pass into the parser/encoder.
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LanguageStrings(const char *language, const char *end = nullptr);
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~LanguageStrings();
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LanguageStrings() {}
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LanguageStrings(const std::string &lang) : language(lang) {}
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LanguageStrings(const LanguageStrings &other) : language(other.language), lines(other.lines) {}
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LanguageStrings(LanguageStrings &&other) : language(std::move(other.language)), lines(std::move(other.lines)) {}
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bool IsValid() const { return !this->language.empty(); }
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};
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/** Container for all the game strings. */
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struct GameStrings {
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uint version; ///< The version of the language strings.
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std::shared_ptr<LanguageStrings> cur_language; ///< The current (compiled) language.
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uint version; ///< The version of the language strings.
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LanguageStrings *cur_language; ///< The current (compiled) language.
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std::vector<std::unique_ptr<LanguageStrings>> raw_strings; ///< The raw strings per language, first must be English/the master language!.
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std::vector<std::shared_ptr<LanguageStrings>> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
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StringList string_names; ///< The names of the compiled strings.
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std::vector<LanguageStrings> raw_strings; ///< The raw strings per language, first must be English/the master language!.
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std::vector<LanguageStrings> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
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StringList string_names; ///< The names of the compiled strings.
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void Compile();
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GameStrings() = default;
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GameStrings(const GameStrings &) = delete;
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GameStrings(GameStrings &&) = delete;
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GameStrings &operator=(const GameStrings &) = delete;
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GameStrings &operator=(GameStrings &&) = delete;
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};
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#endif /* GAME_TEXT_HPP */
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