Add: script API functions for build with refit feature

This commit is contained in:
glx
2019-03-08 19:52:22 +01:00
committed by PeterN
parent d54b6ac09b
commit f8e6cd10ef
6 changed files with 96 additions and 4 deletions

View File

@@ -320,6 +320,41 @@ public:
*/
static VehicleID BuildVehicle(TileIndex depot, EngineID engine_id);
/**
* Builds a vehicle with the given engine at the given depot and refits it to the given cargo.
* @param depot The depot where the vehicle will be build.
* @param engine_id The engine to use for this vehicle.
* @param cargo The cargo to refit to.
* @pre The tile at depot has a depot that can build the engine and
* is owned by you.
* @pre ScriptEngine::IsBuildable(engine_id).
* @pre ScriptCargo::IsValidCargo(cargo).
* @game @pre Valid ScriptCompanyMode active in scope.
* @exception ScriptVehicle::ERR_VEHICLE_TOO_MANY
* @exception ScriptVehicle::ERR_VEHICLE_BUILD_DISABLED
* @exception ScriptVehicle::ERR_VEHICLE_WRONG_DEPOT
* @return The VehicleID of the new vehicle, or an invalid VehicleID when
* it failed. Check the return value using IsValidVehicle. In test-mode
* 0 is returned if it was successful; any other value indicates failure.
* @note In Test Mode it means you can't assign orders yet to this vehicle,
* as the vehicle isn't really built yet. Build it for real first before
* assigning orders.
*/
static VehicleID BuildVehicleWithRefit(TileIndex depot, EngineID engine_id, CargoID cargo);
/**
* Gets the capacity of a vehicle built at the given depot with the given engine and refitted to the given cargo.
* @param depot The depot where the vehicle will be build.
* @param engine_id The engine to use for this vehicle.
* @param cargo The cargo to refit to.
* @pre The tile at depot has a depot that can build the engine and
* is owned by you.
* @pre ScriptEngine::IsBuildable(engine_id).
* @pre ScriptCargo::IsValidCargo(cargo).
* @return The capacity the vehicle will have when refited.
*/
static int GetBuildWithRefitCapacity(TileIndex depot, EngineID engine_id, CargoID cargo);
/**
* Clones a vehicle at the given depot, copying or cloning its orders.
* @param depot The depot where the vehicle will be build.
@@ -563,6 +598,11 @@ public:
static uint GetMaximumOrderDistance(VehicleID vehicle_id);
private:
/**
* Internal function used by BuildVehicle(WithRefit).
*/
static VehicleID _BuildVehicleInternal(TileIndex depot, EngineID engine_id, CargoID cargo);
/**
* Internal function used by SellWagon(Chain).
*/