(svn r6637) -Codechange: merged all (vehicle type)EnterDepot into VehicleEnterDepot()

This revealed duplicated code like aircraft lists got invalidated twice
   Moved invalidation of the vehicle detail window to VehicleServiceInDepot() as it should always be updated when serviced
This commit is contained in:
bjarni
2006-10-04 12:01:59 +00:00
parent 5bb5da02ad
commit f8f0bd4943
10 changed files with 93 additions and 197 deletions

View File

@@ -106,6 +106,7 @@ void VehicleServiceInDepot(Vehicle *v)
v->date_of_last_service = _date;
v->breakdowns_since_last_service = 0;
v->reliability = GetEngine(v->engine_type)->reliability;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index); // ensure that last service date and reliability are updated
}
bool VehicleNeedsService(const Vehicle *v)
@@ -2416,6 +2417,84 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own
return (flags & DC_EXEC) ? 0 : CMD_ERROR;
}
void VehicleEnterDepot(Vehicle *v)
{
switch (v->type) {
case VEH_Train:
InvalidateWindowClasses(WC_TRAINS_LIST);
if (!IsFrontEngine(v)) v = GetFirstVehicleInChain(v);
UpdateSignalsOnSegment(v->tile, GetRailDepotDirection(v->tile));
v->load_unload_time_rem = 0;
break;
case VEH_Road:
InvalidateWindowClasses(WC_ROADVEH_LIST);
v->u.road.state = 254;
break;
case VEH_Ship:
InvalidateWindowClasses(WC_SHIPS_LIST);
v->u.ship.state = 0x80;
RecalcShipStuff(v);
break;
case VEH_Aircraft:
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
HandleAircraftEnterHangar(v);
break;
default: NOT_REACHED();
}
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
v->vehstatus |= VS_HIDDEN;
v->cur_speed = 0;
VehicleServiceInDepot(v);
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
if (v->current_order.type == OT_GOTO_DEPOT) {
Order t;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
t = v->current_order;
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
if (t.refit_cargo != CT_NO_REFIT) {
int32 cost;
_current_player = v->owner;
cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, CMD_REFIT_VEH(v->type));
if (!CmdFailed(cost) && v->owner == _local_player && cost != 0) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
}
if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) {
/* Part of orders */
if (v->type == VEH_Train) v->u.rail.days_since_order_progr = 0;
v->cur_order_index++;
} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) {
/* Force depot visit */
v->vehstatus |= VS_STOPPED;
if (v->owner == _local_player) {
StringID string;
switch (v->type) {
case VEH_Train: string = STR_8814_TRAIN_IS_WAITING_IN_DEPOT; break;
case VEH_Road: string = STR_9016_ROAD_VEHICLE_IS_WAITING; break;
case VEH_Ship: string = STR_981C_SHIP_IS_WAITING_IN_DEPOT; break;
case VEH_Aircraft: string = STR_A014_AIRCRAFT_IS_WAITING_IN; break;
default: NOT_REACHED(); string = STR_EMPTY; // Set the string to something to avoid a compiler warning
}
SetDParam(0, v->unitnumber);
AddNewsItem(string, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
}
}
}
}
/** Give a custom name to your vehicle
* @param tile unused