(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp

This commit is contained in:
rubidium
2012-01-04 22:08:43 +00:00
parent 2453456275
commit f8faaebaf0
5 changed files with 23 additions and 12 deletions

View File

@@ -827,20 +827,18 @@ static void NetworkSend()
}
}
/* We have to do some UDP checking */
void NetworkUDPGameLoop()
/**
* We have to do some (simple) background stuff that runs normally,
* even when we are not in multiplayer. For example stuff needed
* for finding servers or downloading content.
*/
void NetworkBackgroundLoop()
{
_network_content_client.SendReceive();
TCPConnecter::CheckCallbacks();
NetworkHTTPSocketHandler::HTTPReceive();
if (_network_udp_server) {
_udp_server_socket->ReceivePackets();
_udp_master_socket->ReceivePackets();
} else {
_udp_client_socket->ReceivePackets();
if (_network_udp_broadcast > 0) _network_udp_broadcast--;
}
NetworkBackgroundUDPLoop();
}
/* The main loop called from ttd.c