(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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@@ -1348,7 +1348,7 @@ void GameLoop()
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if (_game_mode == GM_BOOTSTRAP) {
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#ifdef ENABLE_NETWORK
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/* Check for UDP stuff */
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if (_network_available) NetworkUDPGameLoop();
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if (_network_available) NetworkBackgroundLoop();
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#endif
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InputLoop();
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return;
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@@ -1378,7 +1378,7 @@ void GameLoop()
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#ifdef ENABLE_NETWORK
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/* Check for UDP stuff */
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if (_network_available) NetworkUDPGameLoop();
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if (_network_available) NetworkBackgroundLoop();
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if (_networking && !HasModalProgress()) {
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/* Multiplayer */
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