Cleanup: use nullptr instead of 0 or NULL
This commit is contained in:
		| @@ -1309,7 +1309,7 @@ void OpenGLBackend::RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int | ||||
| 			_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); | ||||
|  | ||||
| 			_glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, 256, GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1); | ||||
| 			_glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RED, GL_UNSIGNED_BYTE, 0); | ||||
| 			_glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RED, GL_UNSIGNED_BYTE, nullptr); | ||||
|  | ||||
| 			_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); | ||||
|  | ||||
|   | ||||
| @@ -593,7 +593,7 @@ void VideoDriver_SDL_Base::Stop() | ||||
| void VideoDriver_SDL_Base::InputLoop() | ||||
| { | ||||
| 	uint32 mod = SDL_GetModState(); | ||||
| 	const Uint8 *keys = SDL_GetKeyboardState(NULL); | ||||
| 	const Uint8 *keys = SDL_GetKeyboardState(nullptr); | ||||
|  | ||||
| 	bool old_ctrl_pressed = _ctrl_pressed; | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Rubidium
					Rubidium