(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town

This commit is contained in:
truebrain
2011-11-23 16:07:14 +00:00
parent 68b133c110
commit f906ebd2a5
6 changed files with 122 additions and 79 deletions

View File

@@ -344,20 +344,6 @@ public:
if (widget == TVW_CAPTION) SetDParam(0, this->town->index);
}
/**
* Determines the first cargo with a certain town effect
* @param effect Town effect of interest
* @return first active cargo slot with that effect
*/
const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect) const
{
const CargoSpec *cs;
FOR_ALL_CARGOSPECS(cs) {
if (cs->town_effect == effect) return cs;
}
return NULL;
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != TVW_INFOPANEL) return;
@@ -376,55 +362,56 @@ public:
SetDParam(1, this->town->supplied[CT_MAIL].old_max);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
StringID required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
uint cargo_needed_for_growth = 0;
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
if (TileHeight(this->town->xy) >= LowestSnowLine()) cargo_needed_for_growth = 1;
if (TileHeight(this->town->xy) < GetSnowLine()) required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
break;
bool first = true;
for (int i = TE_BEGIN; i < TE_END; i++) {
if (this->town->goal[i] == 0) continue;
if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < LowestSnowLine()) continue;
case LT_TROPIC:
if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) cargo_needed_for_growth = 2;
break;
default: break;
}
if (cargo_needed_for_growth > 0) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
if (first) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
first = false;
}
bool rtl = _current_text_dir == TD_RTL;
uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20);
uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0);
const CargoSpec *food = FindFirstCargoWithTownEffect(TE_FOOD);
CargoID first_food_cargo = (food != NULL) ? food->Index() : (CargoID)CT_INVALID;
StringID food_name = (food != NULL) ? food->name : STR_CARGO_PLURAL_FOOD;
const CargoSpec *cargo = FindFirstCargoWithTownEffect((TownEffect)i);
assert(cargo != NULL);
const CargoSpec *water = FindFirstCargoWithTownEffect(TE_WATER);
CargoID first_water_cargo = (water != NULL) ? water->Index() : (CargoID)CT_INVALID;
StringID water_name = (water != NULL) ? water->name : STR_CARGO_PLURAL_WATER;
StringID string;
if (first_food_cargo != CT_INVALID && this->town->received[TE_FOOD].old_act > 0) {
SetDParam(0, first_food_cargo);
SetDParam(1, this->town->received[TE_FOOD].old_act);
DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
} else {
SetDParam(0, food_name);
DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
}
if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
/* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
if (this->town->received[i].old_act < this->town->goal[i]) {
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
if (cargo_needed_for_growth > 1) {
if (first_water_cargo != CT_INVALID && this->town->received[TE_WATER].old_act > 0) {
SetDParam(0, first_water_cargo);
SetDParam(1, this->town->received[TE_WATER].old_act);
DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
} else {
SetDParam(0, water_name);
DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
}
}
SetDParam(0, cargo->name);
} else {
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED;
if (this->town->received[i].old_act < this->town->goal[i]) {
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
}
SetDParam(0, cargo->Index());
SetDParam(1, this->town->received[i].old_act);
SetDParam(2, cargo->Index());
SetDParam(3, this->town->goal[i]);
}
DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, string);
}
if (HasBit(this->town->flags, TOWN_IS_FUNDED)) {
SetDParam(0, (this->town->growth_rate * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
} else {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
}
/* only show the town noise, if the noise option is activated. */
@@ -491,17 +478,16 @@ public:
{
uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
if (TileHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 2 * FONT_HEIGHT_NORMAL;
break;
case LT_TROPIC:
if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 3 * FONT_HEIGHT_NORMAL;
break;
default: break;
bool first = true;
for (int i = TE_BEGIN; i < TE_END; i++) {
if (this->town->goal[i] == 0) continue;
if (first) {
aimed_height += FONT_HEIGHT_NORMAL;
first = false;
}
aimed_height += FONT_HEIGHT_NORMAL;
}
aimed_height += FONT_HEIGHT_NORMAL;
if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;