(svn r18872) -Codechange: introduce PaletteID and use it
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@@ -91,7 +91,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom);
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void GfxScroll(int left, int top, int width, int height, int xo, int yo);
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Dimension GetSpriteSize(SpriteID sprid);
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void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub = NULL);
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void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = NULL);
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/** How to align the to-be drawn text. */
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enum StringAlignment {
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@@ -149,7 +149,7 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh
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/* window.cpp */
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursor(SpriteID sprite, SpriteID pal);
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void SetMouseCursor(CursorID cursor, PaletteID pal);
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void SetAnimatedMouseCursor(const AnimCursor *table);
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void CursorTick();
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bool ChangeResInGame(int w, int h);
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