(svn r18872) -Codechange: introduce PaletteID and use it
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@@ -16,14 +16,15 @@
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#include "core/geometry_type.hpp"
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#include "zoom_type.h"
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typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colourtables
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typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colourtables
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typedef uint32 PaletteID; ///< The number of the palette
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typedef uint32 CursorID; ///< The number of the cursor (sprite)
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/** Combination of a palette sprite and a 'real' sprite */
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struct PalSpriteID {
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SpriteID sprite; ///< The 'real' sprite
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SpriteID pal; ///< The palette (use \c PAL_NONE) if not needed)
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PaletteID pal; ///< The palette (use \c PAL_NONE) if not needed)
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};
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typedef int32 CursorID;
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enum WindowKeyCodes {
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WKC_SHIFT = 0x8000,
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@@ -113,8 +114,8 @@ struct CursorVars {
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Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
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Point draw_pos, draw_size; ///< position and size bounding-box for drawing
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int short_vehicle_offset; ///< offset of the X for short vehicles
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SpriteID sprite; ///< current image of cursor
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SpriteID pal;
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CursorID sprite; ///< current image of cursor
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PaletteID pal;
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int wheel; ///< mouse wheel movement
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