Codechange: use IterateFromBack/Front only if the order is important.
Use Iterate if the order does not matter.
This commit is contained in:
@@ -1055,7 +1055,7 @@ void Window::SetShaded(bool make_shaded)
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*/
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static Window *FindChildWindow(const Window *w, WindowClass wc)
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{
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for (Window *v : Window::IterateFromBack()) {
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for (Window *v : Window::Iterate()) {
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if ((wc == WC_INVALID || wc == v->window_class) && v->parent == w) return v;
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}
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@@ -1129,7 +1129,7 @@ Window::~Window()
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*/
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Window *FindWindowById(WindowClass cls, WindowNumber number)
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{
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for (Window *w : Window::IterateFromBack()) {
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for (Window *w : Window::Iterate()) {
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if (w->window_class == cls && w->window_number == number) return w;
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}
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@@ -1144,7 +1144,7 @@ Window *FindWindowById(WindowClass cls, WindowNumber number)
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*/
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Window *FindWindowByClass(WindowClass cls)
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{
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for (Window *w : Window::IterateFromBack()) {
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for (Window *w : Window::Iterate()) {
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if (w->window_class == cls) return w;
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}
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@@ -1172,7 +1172,7 @@ void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
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void DeleteWindowByClass(WindowClass cls)
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{
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/* Note: the container remains stable, even when deleting windows. */
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for (Window *w : Window::IterateFromBack()) {
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for (Window *w : Window::Iterate()) {
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if (w->window_class == cls) {
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delete w;
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}
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@@ -1188,7 +1188,7 @@ void DeleteWindowByClass(WindowClass cls)
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void DeleteCompanyWindows(CompanyID id)
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{
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/* Note: the container remains stable, even when deleting windows. */
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for (Window *w : Window::IterateFromBack()) {
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for (Window *w : Window::Iterate()) {
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if (w->owner == id) {
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delete w;
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}
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@@ -1207,7 +1207,7 @@ void DeleteCompanyWindows(CompanyID id)
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*/
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void ChangeWindowOwner(Owner old_owner, Owner new_owner)
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{
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for (Window *w : Window::IterateFromBack()) {
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for (Window *w : Window::Iterate()) {
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if (w->owner != old_owner) continue;
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switch (w->window_class) {
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@@ -1576,7 +1576,7 @@ static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolb
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if (left < 0 || top < toolbar_y || right > _screen.width || bottom > _screen.height) return false;
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/* Make sure it is not obscured by any window. */
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for (const Window *w : Window::IterateFromBack()) {
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for (const Window *w : Window::Iterate()) {
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if (w->window_class == WC_MAIN_WINDOW) continue;
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if (right > w->left &&
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@@ -1621,7 +1621,7 @@ static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolb
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if (top < toolbar_y || top > _screen.height - (height >> 2)) return false;
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/* Make sure it is not obscured by any window. */
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for (const Window *w : Window::IterateFromBack()) {
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for (const Window *w : Window::Iterate()) {
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if (w->window_class == WC_MAIN_WINDOW) continue;
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if (left + width > w->left &&
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@@ -1658,7 +1658,7 @@ static Point GetAutoPlacePosition(int width, int height)
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* The new window must be entirely on-screen, and not overlap with an existing window.
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* Eight starting points are tried, two at each corner.
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*/
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for (const Window *w : Window::IterateFromBack()) {
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for (const Window *w : Window::Iterate()) {
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if (w->window_class == WC_MAIN_WINDOW) continue;
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if (IsGoodAutoPlace1(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
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@@ -1675,7 +1675,7 @@ static Point GetAutoPlacePosition(int width, int height)
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* The new window may be partly off-screen, and must not overlap with an existing window.
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* Only four starting points are tried.
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*/
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for (const Window *w : Window::IterateFromBack()) {
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for (const Window *w : Window::Iterate()) {
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if (w->window_class == WC_MAIN_WINDOW) continue;
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if (IsGoodAutoPlace2(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
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@@ -1692,7 +1692,7 @@ static Point GetAutoPlacePosition(int width, int height)
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int offset_y = std::max<int>(NWidgetLeaf::closebox_dimension.height, FONT_HEIGHT_NORMAL + WD_CAPTIONTEXT_TOP + WD_CAPTIONTEXT_BOTTOM);
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restart:
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for (const Window *w : Window::IterateFromBack()) {
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for (const Window *w : Window::Iterate()) {
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if (w->left == left && w->top == top) {
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left += offset_x;
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top += offset_y;
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@@ -1896,7 +1896,7 @@ void UnInitWindowSystem()
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{
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UnshowCriticalError();
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for (Window *w : Window::IterateFromFront()) delete w;
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for (Window *w : Window::Iterate()) delete w;
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for (Window *w = _z_front_window; w != nullptr; /* nothing */) {
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Window *to_del = w;
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@@ -1925,7 +1925,7 @@ static void DecreaseWindowCounters()
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if (_scroller_click_timeout != 0) _scroller_click_timeout--;
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if (hundredth_tick_timeout != 0) hundredth_tick_timeout--;
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for (Window *w : Window::IterateFromFront()) {
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for (Window *w : Window::Iterate()) {
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if (!_network_dedicated && hundredth_tick_timeout == 0) w->OnHundredthTick();
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if (_scroller_click_timeout == 0) {
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@@ -1951,7 +1951,7 @@ static void DecreaseWindowCounters()
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w->OnMouseLoop();
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}
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for (Window *w : Window::IterateFromFront()) {
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for (Window *w : Window::Iterate()) {
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if ((w->flags & WF_TIMEOUT) && --w->timeout_timer == 0) {
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CLRBITS(w->flags, WF_TIMEOUT);
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@@ -2190,7 +2190,7 @@ static EventState HandleWindowDragging()
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if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
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/* Otherwise find the window... */
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for (Window *w : Window::IterateFromBack()) {
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for (Window *w : Window::Iterate()) {
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if (w->flags & WF_DRAGGING) {
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/* Stop the dragging if the left mouse button was released */
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if (!_left_button_down) {
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@@ -2210,7 +2210,7 @@ static EventState HandleWindowDragging()
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int vsnap = _settings_client.gui.window_snap_radius;
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int delta;
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for (const Window *v : Window::IterateFromBack()) {
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for (const Window *v : Window::Iterate()) {
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if (v == w) continue; // Don't snap at yourself
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if (y + w->height > v->top && y < v->top + v->height) {
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@@ -2423,7 +2423,7 @@ static void HandleScrollbarScrolling(Window *w)
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*/
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static EventState HandleActiveWidget()
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{
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for (Window *w : Window::IterateFromBack()) {
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for (Window *w : Window::Iterate()) {
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if (w->mouse_capture_widget >= 0) {
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/* Abort if no button is clicked any more. */
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if (!_left_button_down) {
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@@ -3095,7 +3095,7 @@ void InputLoop()
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*/
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void CallWindowRealtimeTickEvent(uint delta_ms)
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{
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for (Window *w : Window::IterateFromFront()) {
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for (Window *w : Window::Iterate()) {
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w->OnRealtimeTick(delta_ms);
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}
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}
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@@ -3124,7 +3124,7 @@ void UpdateWindows()
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}
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/* Process invalidations before anything else. */
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for (Window *w : Window::IterateFromFront()) {
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for (Window *w : Window::Iterate()) {
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w->ProcessScheduledInvalidations();
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w->ProcessHighlightedInvalidations();
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}
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@@ -3157,7 +3157,7 @@ void UpdateWindows()
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if (window_timer.HasElapsed()) {
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window_timer.SetInterval(MILLISECONDS_PER_TICK);
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for (Window *w : Window::IterateFromFront()) {
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for (Window *w : Window::Iterate()) {
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if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) {
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CLRBITS(w->flags, WF_WHITE_BORDER);
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w->SetDirty();
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@@ -3167,7 +3167,7 @@ void UpdateWindows()
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DrawDirtyBlocks();
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for (Window *w : Window::IterateFromBack()) {
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for (Window *w : Window::Iterate()) {
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/* Update viewport only if window is not shaded. */
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if (w->viewport != nullptr && !w->IsShaded()) UpdateViewportPosition(w);
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}
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@@ -3183,7 +3183,7 @@ void UpdateWindows()
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*/
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void SetWindowDirty(WindowClass cls, WindowNumber number)
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{
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for (const Window *w : Window::IterateFromBack()) {
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for (const Window *w : Window::Iterate()) {
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if (w->window_class == cls && w->window_number == number) w->SetDirty();
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}
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}
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@@ -3196,7 +3196,7 @@ void SetWindowDirty(WindowClass cls, WindowNumber number)
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*/
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void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
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{
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for (const Window *w : Window::IterateFromBack()) {
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for (const Window *w : Window::Iterate()) {
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if (w->window_class == cls && w->window_number == number) {
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w->SetWidgetDirty(widget_index);
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}
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@@ -3209,7 +3209,7 @@ void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_inde
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*/
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void SetWindowClassesDirty(WindowClass cls)
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{
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for (const Window *w : Window::IterateFromBack()) {
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for (const Window *w : Window::Iterate()) {
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if (w->window_class == cls) w->SetDirty();
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}
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}
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@@ -3281,7 +3281,7 @@ void Window::ProcessHighlightedInvalidations()
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*/
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void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
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{
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for (Window *w : Window::IterateFromBack()) {
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for (Window *w : Window::Iterate()) {
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if (w->window_class == cls && w->window_number == number) {
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w->InvalidateData(data, gui_scope);
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}
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@@ -3298,7 +3298,7 @@ void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool g
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*/
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void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
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{
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for (Window *w : Window::IterateFromBack()) {
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for (Window *w : Window::Iterate()) {
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if (w->window_class == cls) {
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w->InvalidateData(data, gui_scope);
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}
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@@ -3310,7 +3310,7 @@ void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
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*/
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void CallWindowGameTickEvent()
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{
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for (Window *w : Window::IterateFromFront()) {
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for (Window *w : Window::Iterate()) {
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w->OnGameTick();
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}
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}
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@@ -3324,7 +3324,7 @@ void CallWindowGameTickEvent()
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void DeleteNonVitalWindows()
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{
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/* Note: the container remains stable, even when deleting windows. */
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for (const Window *w : Window::IterateFromBack()) {
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for (const Window *w : Window::Iterate()) {
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if (w->window_class != WC_MAIN_WINDOW &&
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w->window_class != WC_SELECT_GAME &&
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w->window_class != WC_MAIN_TOOLBAR &&
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@@ -3350,7 +3350,7 @@ void DeleteAllNonVitalWindows()
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DeleteNonVitalWindows();
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/* Note: the container remains stable, even when deleting windows. */
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for (const Window *w : Window::IterateFromBack()) {
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for (const Window *w : Window::Iterate()) {
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if (w->flags & WF_STICKY) {
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delete w;
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}
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@@ -3375,13 +3375,13 @@ void DeleteAllMessages()
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void DeleteConstructionWindows()
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{
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/* Note: the container remains stable, even when deleting windows. */
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for (const Window *w : Window::IterateFromBack()) {
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for (const Window *w : Window::Iterate()) {
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if (w->window_desc->flags & WDF_CONSTRUCTION) {
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delete w;
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}
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}
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for (const Window *w : Window::IterateFromBack()) w->SetDirty();
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for (const Window *w : Window::Iterate()) w->SetDirty();
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}
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/** Delete all always on-top windows to get an empty screen */
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@@ -3400,7 +3400,7 @@ void ReInitAllWindows(bool zoom_changed)
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extern void InitDepotWindowBlockSizes();
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InitDepotWindowBlockSizes();
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for (Window *w : Window::IterateFromBack()) {
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for (Window *w : Window::Iterate()) {
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if (zoom_changed) w->nested_root->AdjustPaddingForZoom();
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w->ReInit();
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}
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@@ -3490,7 +3490,7 @@ int PositionNetworkChatWindow(Window *w)
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*/
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void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
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{
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for (const Window *w : Window::IterateFromBack()) {
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for (const Window *w : Window::Iterate()) {
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if (w->viewport != nullptr && w->viewport->follow_vehicle == from_index) {
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w->viewport->follow_vehicle = to_index;
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w->SetDirty();
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@@ -3508,7 +3508,7 @@ void RelocateAllWindows(int neww, int newh)
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{
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DeleteWindowById(WC_DROPDOWN_MENU, 0);
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for (Window *w : Window::IterateFromBack()) {
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for (Window *w : Window::Iterate()) {
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int left, top;
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/* XXX - this probably needs something more sane. For example specifying
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* in a 'backup'-desc that the window should always be centered. */
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