Merge branch 'master' into jgrpp
# Conflicts: # src/aircraft_cmd.cpp # src/company_gui.cpp # src/lang/arabic_egypt.txt # src/lang/czech.txt # src/lang/esperanto.txt # src/lang/faroese.txt # src/lang/finnish.txt # src/lang/german.txt # src/lang/korean.txt # src/lang/latvian.txt # src/lang/malay.txt # src/lang/polish.txt # src/lang/spanish.txt # src/lang/spanish_MX.txt # src/lang/unfinished/urdu.txt # src/main_gui.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_cmd.cpp # src/settings_type.h # src/station_cmd.cpp # src/table/settings.ini
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@@ -1005,7 +1005,7 @@ static void FloodVehicle(Vehicle *v)
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AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
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Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
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SetDParam(0, pass);
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AddVehicleNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NT_ACCIDENT, v->index);
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AddTileNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NT_ACCIDENT, v->tile);
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CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
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if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
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}
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