Merge branch 'master' into jgrpp
# Conflicts: # src/aircraft_cmd.cpp # src/company_gui.cpp # src/lang/arabic_egypt.txt # src/lang/czech.txt # src/lang/esperanto.txt # src/lang/faroese.txt # src/lang/finnish.txt # src/lang/german.txt # src/lang/korean.txt # src/lang/latvian.txt # src/lang/malay.txt # src/lang/polish.txt # src/lang/spanish.txt # src/lang/spanish_MX.txt # src/lang/unfinished/urdu.txt # src/main_gui.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_cmd.cpp # src/settings_type.h # src/station_cmd.cpp # src/table/settings.ini
This commit is contained in:
@@ -426,7 +426,7 @@ function Regression::Company()
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print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
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print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 129)));
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print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
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print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 128)));
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print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(239, 76)));
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print(" GetLastErrorString(): " + AIError.GetLastErrorString());
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print(" GetAutoRenewStatus(); " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
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print(" SetAutoRenewStatus(true); " + AICompany.SetAutoRenewStatus(true));
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@@ -7327,7 +7327,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
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IsBuoyTile(): true
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IsLockTile(): true
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IsCanalTile(): true
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GetBankBalance(): 1999965070
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GetBankBalance(): 1999965040
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--AIWaypointList(BUOY)--
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Count(): 1
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@@ -7346,7 +7346,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
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IsBuoyTile(): false
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IsLockTile(): false
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IsCanalTile(): false
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GetBankBalance(): 1999959675
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GetBankBalance(): 1999959645
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BuildWaterDepot(): true
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BuildDock(): true
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@@ -963,6 +963,9 @@ static bool AircraftController(Aircraft *v)
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return false;
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}
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/* Vehicle is now at the airport.
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* Helicopter has arrived at the target landing pad, so the current position is also where it should land.
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* Except for Oilrigs which are special due to being a 1x1 station, and helicopters land outside it. */
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if (st->airport.type != AT_OILRIG) {
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x = v->x_pos;
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y = v->y_pos;
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@@ -1115,8 +1118,12 @@ static bool AircraftController(Aircraft *v)
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z = GetAircraftFlightLevel(v);
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}
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/* Some airports (like a rotated intercontinental) are non-rectangular and their primary (north-most) tile might not be at the same height as the runway.
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* Therefore, as the hangar must be on flat ground (and we must have a hangar, as we're landing/braking and so not a helicopter), use that as the z position instead. */
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/* NewGRF airports (like a rotated intercontinental from OpenGFX+Airports) can be non-rectangular
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* and their primary (north-most) tile does not have to be part of the airport.
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* As such, the height of the primary tile can be different from the rest of the airport.
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* Given we are landing/breaking, and as such are not a helicopter, we know that there has to be a hangar.
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* We also know that the airport itself has to be completely flat (otherwise it is not a valid airport).
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* Therefore, use the height of this hangar to calculate our z-value. */
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int airport_z = v->z_pos;
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if ((amd.flag & (AMED_LAND | AMED_BRAKE)) && st != nullptr) {
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assert(st->airport.HasHangar());
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@@ -1395,7 +1402,7 @@ static void CrashAirplane(Aircraft *v)
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AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
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Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
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AddVehicleNewsItem(newsitem, NT_ACCIDENT, v->index, st != nullptr ? st->index : INVALID_STATION);
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AddTileNewsItem(newsitem, NT_ACCIDENT, v->tile, nullptr, st != nullptr ? st->index : INVALID_STATION);
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ModifyStationRatingAround(v->tile, v->owner, -160, 30);
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if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
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@@ -471,7 +471,7 @@ enum DoCommandFlag {
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DC_AUTO = 0x002, ///< don't allow building on structures
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DC_QUERY_COST = 0x004, ///< query cost only, don't build.
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DC_NO_WATER = 0x008, ///< don't allow building on water
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DC_NO_RAIL_OVERLAP = 0x010, ///< don't allow overlap of rails (used in buildrail)
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// 0x010 is unused
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DC_NO_TEST_TOWN_RATING = 0x020, ///< town rating does not disallow you from building
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DC_BANKRUPT = 0x040, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
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DC_AUTOREPLACE = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
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@@ -2185,30 +2185,30 @@ static const NWidgetPart _nested_company_widgets[] = {
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EndContainer(),
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NWidget(NWID_VERTICAL), SetPIP(4, 2, 4),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_C_SELECT_VIEW_BUILD_HQ),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_C_VIEW_HQ), SetFill(1, 0), SetDataTip(STR_COMPANY_VIEW_VIEW_HQ_BUTTON, STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_C_BUILD_HQ), SetFill(1, 0), SetDataTip(STR_COMPANY_VIEW_BUILD_HQ_BUTTON, STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_C_VIEW_HQ), SetDataTip(STR_COMPANY_VIEW_VIEW_HQ_BUTTON, STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_C_BUILD_HQ), SetDataTip(STR_COMPANY_VIEW_BUILD_HQ_BUTTON, STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP),
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EndContainer(),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_C_SELECT_RELOCATE),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_C_RELOCATE_HQ), SetFill(1, 0), SetDataTip(STR_COMPANY_VIEW_RELOCATE_HQ, STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS),
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NWidget(NWID_SPACER), SetMinimalSize(90, 0),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_C_RELOCATE_HQ), SetDataTip(STR_COMPANY_VIEW_RELOCATE_HQ, STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS),
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NWidget(NWID_SPACER),
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EndContainer(),
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NWidget(NWID_SPACER), SetFill(0, 1),
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EndContainer(),
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EndContainer(),
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NWidget(WWT_TEXT, COLOUR_GREY, WID_C_DESC_COMPANY_VALUE), SetDataTip(STR_COMPANY_VIEW_COMPANY_VALUE, STR_NULL), SetFill(1, 0),
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NWidget(NWID_VERTICAL), SetPIP(4, 2, 4),
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NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_TEXT, COLOUR_GREY, WID_C_DESC_INFRASTRUCTURE), SetDataTip(STR_COMPANY_VIEW_INFRASTRUCTURE, STR_NULL),
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NWidget(NWID_SPACER), SetFill(0, 1),
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EndContainer(),
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NWidget(WWT_EMPTY, INVALID_COLOUR, WID_C_DESC_INFRASTRUCTURE_COUNTS), SetMinimalTextLines(5, 0), SetFill(1, 0),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_C_VIEW_INFRASTRUCTURE), SetDataTip(STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON, STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP),
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NWidget(NWID_SPACER), SetFill(0, 1), SetMinimalSize(90, 0),
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EndContainer(),
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NWidget(NWID_VERTICAL), SetPIP(4, 2, 4),
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NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_TEXT, COLOUR_GREY, WID_C_DESC_INFRASTRUCTURE), SetDataTip(STR_COMPANY_VIEW_INFRASTRUCTURE, STR_NULL),
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NWidget(NWID_SPACER), SetFill(0, 1),
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EndContainer(),
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NWidget(WWT_EMPTY, INVALID_COLOUR, WID_C_DESC_INFRASTRUCTURE_COUNTS), SetMinimalTextLines(5, 0), SetFill(1, 0),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_C_VIEW_INFRASTRUCTURE), SetDataTip(STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON, STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP),
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NWidget(NWID_SPACER),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_C_SELECT_DESC_OWNERS),
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NWidget(NWID_VERTICAL), SetPIP(5, 5, 4),
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@@ -2431,6 +2431,21 @@ struct CompanyWindow : Window
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break;
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}
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case WID_C_VIEW_HQ:
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case WID_C_BUILD_HQ:
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case WID_C_RELOCATE_HQ:
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case WID_C_VIEW_INFRASTRUCTURE:
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case WID_C_COMPANY_PASSWORD:
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case WID_C_COMPANY_JOIN:
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size->width = max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_VIEW_HQ_BUTTON).width);
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size->width = max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_BUILD_HQ_BUTTON).width);
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size->width = max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_RELOCATE_HQ).width);
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size->width = max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON).width);
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size->width = max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_PASSWORD).width);
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size->width = max(size->width, GetStringBoundingBox(STR_COMPANY_VIEW_JOIN).width);
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break;
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case WID_C_HAS_PASSWORD:
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*size = maxdim(*size, GetSpriteSize(SPR_LOCK));
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break;
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@@ -2687,7 +2702,7 @@ struct CompanyWindow : Window
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default: NOT_REACHED();
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case WID_C_GIVE_MONEY:
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DoCommandP(0, (strtoull(str, nullptr, 10) / _currency->rate), this->window_number, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
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DoCommandP(0, (strtoull(str, nullptr, 10) / _currency->rate), this->window_number, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_CAN_T_GIVE_MONEY), CcGiveMoney, str);
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break;
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case WID_C_PRESIDENT_NAME:
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@@ -265,7 +265,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
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v->age = 0;
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SetDParam(0, GetStationIndex(v->tile));
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AddVehicleNewsItem(STR_NEWS_DISASTER_ZEPPELIN, NT_ACCIDENT, v->index); // Delete the news, when the zeppelin is gone
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AddTileNewsItem(STR_NEWS_DISASTER_ZEPPELIN, NT_ACCIDENT, v->tile);
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AI::NewEvent(GetTileOwner(v->tile), new ScriptEventDisasterZeppelinerCrashed(GetStationIndex(v->tile)));
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}
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}
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@@ -400,7 +400,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
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if (u->crashed_ctr == 0) {
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u->Crash();
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AddVehicleNewsItem(STR_NEWS_DISASTER_SMALL_UFO, NT_ACCIDENT, u->index); // delete the news, when the roadvehicle is gone
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AddTileNewsItem(STR_NEWS_DISASTER_SMALL_UFO, NT_ACCIDENT, u->tile);
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AI::NewEvent(u->owner, new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
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Game::NewEvent(new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
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@@ -479,7 +479,7 @@ static bool DisasterTick_Aircraft(DisasterVehicle *v, uint16 image_override, boo
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DestructIndustry(i);
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SetDParam(0, i->town->index);
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AddIndustryNewsItem(news_message, NT_ACCIDENT, i->index); // delete the news, when the industry closes
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AddTileNewsItem(news_message, NT_ACCIDENT, v->dest_tile);
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if (_settings_client.sound.disaster) SndPlayTileFx(SND_12_EXPLOSION, i->location.tile);
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}
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} else if (v->current_order.GetDestination() == 0) {
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@@ -2197,8 +2197,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} he
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STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} het 'n nuwe maatskappy gestig (#{2:NUM})
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STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} het die spel verlaat ({2:STRING})
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STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} het sy/haar naam verander na {STRING}
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STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} het jou besigheid {2:CURRENCY_LONG} gegee
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STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Jy het {1:STRING} {2:CURRENCY_LONG} gegee
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STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Die verskaffer het die sessie toegemaak
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STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Die verskaffer is besig om te weerbegin...{}Wag asb...
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STR_NETWORK_MESSAGE_KICKED :*** {STRING} is geskop. Rede: ({STRING})
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@@ -1725,7 +1725,6 @@ STR_NETWORK_SERVER :خادم
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STR_NETWORK_CLIENT :عميل
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STR_NETWORK_SPECTATORS :المشاهدين
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# Network set password
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STR_COMPANY_PASSWORD_CANCEL :{BLACK}لا تحفظ كلمة المرور المدخلة
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STR_COMPANY_PASSWORD_OK :{BLACK}اعط الشركة كلمة المرور الجديدة
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@@ -1815,8 +1814,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ا
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STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} قد بدأ شركة جديدة: (#{2:NUM})
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STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} قد غادر اللعبة : - {2:STRING}-
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STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} قد غير اسمه / اسمها الى {STRING}
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STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} اعطى شركتك : {2:CURRENCY_LONG}
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STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** انت اعطيت {1:STRING} {2:CURRENCY_LONG}
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STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}اقفل الخادم الجلسة
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STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}يتم بدأ الخادم من جديد ...{} الرجاء الأنتظار
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@@ -2066,8 +2066,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ik
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STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} konpainia berria sortu du (#{2:NUM})
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STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} jokoa utzi du ({2:STRING})
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STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING}-k bere izena {STRING}-ra aldatu du
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STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} zure empresa eman {2:CURRENCY_LONG}
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STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Zuk eman diozu {1:STRING} {2:CURRENCY_LONG}
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STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Zebitzariak saioa itxi du
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STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Zerbitzaria berriro hasten ari da...{}Mesedez itxaron...
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@@ -2507,8 +2507,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} д
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STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} распачаў новую кампанію (#{2:NUM})
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STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} выйшаў з гульні ({2:STRING})
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STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} зьмяніў сваё імя на {STRING}
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STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} перадаў вашай кампаніі {2:CURRENCY_LONG}
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STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Вы перадалі {1:STRING} {2:CURRENCY_LONG}
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STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Гэты сэрвэр закрыў сэсію
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STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Гэты сэрвэр перазапускаецца...{}Пачакайце, калі ласка
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@@ -2207,8 +2207,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} es
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STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} abriu uma nova companhia (#{2:NUM})
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STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} saiu do jogo ({2:STRING})
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STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} mudou seu nome para {STRING}
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STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu à sua companhia{2:CURRENCY_LONG}
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STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Você deu a {1:STRING} {2:CURRENCY_LONG}
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STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor fechou a sessão
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STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor está reiniciando...{}Aguarde...
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STR_NETWORK_MESSAGE_KICKED :*** {STRING} foi kickado. Motivo: ({STRING})
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|
@@ -2116,8 +2116,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} с
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STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} създаде нова компания (#{2:NUM})
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STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} напусна играта ({2:STRING})
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STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} си промени името на {STRING}
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STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} изпрати {2:CURRENCY_LONG} на твоята компания
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STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Ти даде {2:CURRENCY_LONG} на {1:STRING}
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STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Сървърът прекъсна сесията
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STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Сървърът се рестартира...{}Моля изчакайте...
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@@ -2233,8 +2233,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} s'
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STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ha començat una nova companyia (#{2:NUM})
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STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ha deixat la partida ({2:STRING})
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STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} ha canviat el seu nom a {STRING}
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STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} ha donat a la teva companyia {2:CURRENCY_LONG}
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STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Has donat {1:STRING} {2:CURRENCY_LONG}
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STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}El servidor ha tancat la sessió
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STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}El servidor està reiniciant...{}Espera un moment...
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STR_NETWORK_MESSAGE_KICKED :*** S'ha expulsat {STRING}. Motiu: {STRING}
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|
@@ -2302,8 +2302,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se
|
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STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} je osnovao novu tvrtku (#{2:NUM})
|
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STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} je izašao iz igre ({2:STRING})
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STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} je promijenio/la ime u {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} je dao vašoj tvrtki {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Dao si {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Poslužitelj je zatvorio sesiju
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Poslužitelj se ponovno pokreće...{}Molimo pričekajte...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} je izbačen. Razlog: ({STRING})
|
||||
|
@@ -2554,9 +2554,9 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} zakládá novou společnost (č. {2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} opouští hru ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} si mění jméno na {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} poslal(a) tvé společnosti {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {STRING} poslal(a) tvé společnosti {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Dal(a) jsi {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_MONEY_GIVEN :*** {STRING} dal {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} dal {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY})
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Server ukončil relaci
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Server se restartuje...{}Počkejte prosím...
|
||||
|
@@ -2207,8 +2207,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ha
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} har startet et nyt selskab (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} har forladt spillet ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} har ændret sit navn til {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gav dit selskab {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Du gav {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serveren har lukket ned for dette spil
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serveren genstarter...{}Vent venligst...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} blev sparket ud. Grund: ({STRING})
|
||||
|
@@ -2206,8 +2206,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ki
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} heeft een nieuw bedrijf opgericht (nr. {2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} heeft het spel verlaten ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} heeft zijn/haar naam gewijzigd naar {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gaf je bedrijf {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Je gaf {2:CURRENCY_LONG} aan {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De server heeft de sessie gesloten
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De server wordt opnieuw gestart...{}Wacht alstublieft...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} is eruit geschopt. Reden: ({STRING})
|
||||
|
@@ -1622,6 +1622,8 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building t
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Group expenses in company finance window: {STRING2}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define the layout for the company expenses window
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during rail construction: {STRING2}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during rail construction if the signals are in the way. Note that this can potentially lead to train crashes.
|
||||
|
||||
STR_CONFIG_SETTING_ENABLE_BUILD_RIVER :Enable building rivers: {STRING2}
|
||||
STR_CONFIG_SETTING_ENABLE_BUILD_RIVER_HELPTEXT :Enable building rivers outside of the scenario editor
|
||||
@@ -2550,9 +2552,9 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {RAW_STRING} has started a new company (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {RAW_STRING} has left the game ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {RAW_STRING} has changed his/her name to {RAW_STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {RAW_STRING} gave your company {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {RAW_STRING} gave your company {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_MONEY_GIVEN :*** {RAW_STRING} gave {1:RAW_STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {RAW_STRING} gave {2:CURRENCY_LONG} to {1:RAW_STRING}
|
||||
STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{RAW_STRING} ({COMPANY})
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}The server closed the session
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The server is restarting...{}Please wait...
|
||||
@@ -5407,6 +5409,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no l
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} required
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Can't give away money to this company...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company...
|
||||
|
@@ -2124,8 +2124,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ha
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} has started a new company (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} has left the game ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} has changed his/her name to {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gave your company {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}The server closed the session
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The server is restarting...{}Please wait...
|
||||
|
||||
|
@@ -2203,8 +2203,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ha
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} has started a new company (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} has left the game ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} has changed his/her name to {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gave your company {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}The server closed the session
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The server is restarting...{}Please wait...
|
||||
|
||||
|
@@ -1705,7 +1705,6 @@ STR_NETWORK_SERVER :Servilo
|
||||
STR_NETWORK_CLIENT :Kliento
|
||||
STR_NETWORK_SPECTATORS :Spektantoj
|
||||
|
||||
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ne konservu la pasvorton.
|
||||
STR_COMPANY_PASSWORD_OK :{BLACK}Donu la novan pasvorton al la kompanio.
|
||||
@@ -1793,8 +1792,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} i
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ekis novan kompanion (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ĉesis la ludon ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} ŝanĝis sian nomon al {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} donis al via kompanio {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Vi donis {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}La servilo fermis la seancon
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}La servilo restartiĝas...{}Bonvolu atendi...
|
||||
|
||||
|
@@ -2221,8 +2221,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} li
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} alustas uue ettevõtte (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} lahkus mängust ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} uus nimi on {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} andis su ettevõttele {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Sa andsid {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Server sulges sessiooni
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Server restardib...{}Palun oota...
|
||||
|
||||
|
@@ -1873,7 +1873,6 @@ STR_NETWORK_SERVER :Servari
|
||||
STR_NETWORK_CLIENT :Klient
|
||||
STR_NETWORK_SPECTATORS :Eygleiðarar
|
||||
|
||||
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Goym ikki skrivaða loyniorðið
|
||||
STR_COMPANY_PASSWORD_OK :{BLACK}Gev fyritøkuni tað nýggja loyniorðið
|
||||
@@ -1973,8 +1972,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} er
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} hevur stovnað eina nýggja fyritøku (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} er farin úr spælinum ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} hevur broytt sítt navn til {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} handaði tínari fyritøku {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Tú handaði {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Servarin endaði setuna
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Servarin endurbyrjar...{}Vinarliga bíða...
|
||||
|
||||
|
@@ -2232,8 +2232,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} on
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} on aloittanut uuden yhtiön (nro {2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} on poistunut pelistä ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} on muuttanut nimekseen {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} antoi yhtiöllesi {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Annoit yhtiölle {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} antoi {2:CURRENCY_LONG} yhtiölle {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Palvelin sulki istunnon
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Palvelin käynnistyy uudelleen...{}Odota, ole hyvä...
|
||||
STR_NETWORK_MESSAGE_KICKED :{STRING} potkaistiin ulos. Syy: ({STRING})
|
||||
@@ -3375,6 +3374,7 @@ STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rakenna
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Yksityiskohdat
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Näytä tarkka infrastruktuurin määrä
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Anna rahaa
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Anna rahaa tälle yhtiölle
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Uudet kasvot
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Valitse uudet kasvot pääjohtajalle
|
||||
@@ -3392,7 +3392,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Myy 25{N
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Yhtiön nimi
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Pääjohtajan nimi
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Syötä rahamäärä, jonka haluat antaa
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Syötä annettava rahamäärä
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Etsimme kuljetusyhtiötä, joka ottaisi haltuunsa yhtiömme{}{}Haluatko ostaa yhtiön {COMPANY} hintaan {CURRENCY_LONG}?
|
||||
|
||||
@@ -4344,6 +4344,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... ei l
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... tarvitaan {CURRENCY_LONG}.
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Lainaa ei voi lyhentää...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Pankista lainattua rahaa ei voi antaa pois...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Tälle yhtiölle ei voi antaa rahaa…
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Yhtiötä ei voi ostaa...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Yhtiön päärakennusta ei voi rakentaa...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Tästä yhtiöstä ei voi ostaa 25{NBSP}%:n osuutta...
|
||||
|
@@ -2233,8 +2233,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} a
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} a lancé une nouvelle compagnie (n°{NBSP}{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} a quitté la partie ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} a changé son nom en {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} a donné {2:CURRENCY_LONG} à votre compagnie
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Vous avez donné {2:CURRENCY_LONG} à {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Le serveur a fermé la session
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Le serveur redémarre...{}Veuillez patienter...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} a été exclu. Raison{NBSP}: ({STRING})
|
||||
|
@@ -2361,8 +2361,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** Ghabh {STRI
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** Stèidhich {STRING} companaidh ùr ({2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** Dh'fhalbh {STRING} an geama ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** Dh'atharraich {0:STRING} (a h-)ainm gu {1:STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** Thug {STRING} {2:CURRENCY_LONG} dhan chompanaidh agad
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Thug thu {2:CURRENCY_LONG} dha {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Dhùin am frithealaiche an seisean
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Tha am frithealaiche ag ath-thòiseachadh...{}Fuirich greis...
|
||||
|
||||
|
@@ -2198,8 +2198,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} un
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} comezou unha nova compañía (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} saiu da partida ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} cambiou o seu nome a {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu á túa companía {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Diches a {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor pechou a sesión
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor estase a reiniciar...{}Agarda por favor...
|
||||
|
||||
|
@@ -2535,9 +2535,9 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} is
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} hat eine neue Firma gegründet (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} hat das Spiel verlassen ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} hat seinen/ihren Namen in {STRING} geändert
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gab der eigenen Firma {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {STRING} gab der eigenen Firma {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Die eigene Firma übergab {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_MONEY_GIVEN :*** {STRING} gab {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gab {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY})
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Der Server hat das Spiel beendet
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Der Server startet neu...{}Bitte warten...
|
||||
|
@@ -2291,8 +2291,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} σ
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ξεκίνησε μια νέα εταιρία (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} αποχώρησε από το παιχνίδι ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} άλλαξαν το όνομά τους σε {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} έδωσαν στην εταιρία σας {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Δώσατε {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Ο διακομιστής έκλεισε την συνεδρία
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Ο διακομιστής επανεκκινεί...{}Παρακαλώ περιμένετε...
|
||||
|
||||
|
@@ -2175,8 +2175,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :.הצטרף ל
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :{2:NUM} הקים חברה חדשה {NBSP}{0:STRING} ***
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :({2:STRING}) עזב את המשחק {NBSP}{0:STRING} ***
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :{STRING} שינה את שמו ל {STRING} ***
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :{2:CURRENCY_LONG} נתן לחברתך {NBSP}{0:STRING} ***
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :{2:CURRENCY_LONG} {1:STRING} נתת ל ***
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}השרת סגר את המשחק
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}השרת מופעל מחדש...{}אנא המתן...
|
||||
|
||||
|
@@ -2270,8 +2270,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} cs
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} új vállalatot alapított (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} kilépett a játékból ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} nevet változtatott. Új neve: {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} a következő összeget utalta vállalatodnak: {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {1:STRING} vállalatnak sikeresen átutaltál {2:CURRENCY_LONG}-t
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}A szerver leállította a játékot
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}A szerver újraindul...{}Türelem...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} ki lett rúgva. Oka: ({STRING})
|
||||
|
@@ -2008,8 +2008,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ho
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} stofnaði nýtt fyrirtæki (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} yfirgefur leikinn ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} heitir nú {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} sendi þér {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Þú gafst {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Þjónninn sleit tengingunni
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Verið er að endurræsa þjóninn...{}Vinsamlega bíðið...
|
||||
|
||||
|
@@ -2206,8 +2206,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} be
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} mulai mendirikan perusahaan (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} meninggalkan permainan ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} telah mengganti namanya menjadi {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} telah memberi perusahaanmu {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Anda telah memberi {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Server menutup sesi
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Server memulai ulang...{}Tunggulah...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} telah dikeluarkan. Alasan: ({STRING})
|
||||
|
@@ -2149,8 +2149,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** Tá {STRING
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** Thosaigh {STRING} cuideachta nua (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** D'fhág {STRING} an cluiche ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** D'athraigh {STRING} a (h)ainm go {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** Thug {STRING} {2:CURRENCY_LONG} dod' chuideachta
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Thug tú {2:CURRENCY_LONG} do {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Dhún an freastalaí an seisiún
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Tá an freastalaí á atosú...{}Fan go fóill...
|
||||
|
||||
|
@@ -2230,8 +2230,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} è
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ha avviato una nuova compagnia (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ha abbandonato la partita ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} ha cambiato nome in {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} ha donato alla tua compagnia {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Hai donato {2:CURRENCY_LONG} a {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Il server ha chiuso la sessione
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Il server si sta riavviando...{}Attendere prego...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} è stato espulso. Motivo: ({STRING})
|
||||
|
@@ -2157,8 +2157,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} が新会社 (#{2:NUM}) を設立しました
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} が退出しました({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} は名前を {STRING} に変更しました
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} が {2:CURRENCY_LONG} を送金してくれました
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {1:STRING} に {2:CURRENCY_LONG} を送金しました
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}サーバがセッションを終了しました
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}このサーバーは再起動中です…{}しばらくお待ちください…
|
||||
|
||||
|
@@ -2542,9 +2542,9 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 님이 새로운 회사({2:NUM}번)를 창설하셨습니다
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 님이 퇴장하셨습니다 (사유: {2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 님의 이름이 {STRING}(으)로 바뀌었습니다
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 님이 당신에게 {2:CURRENCY_LONG}만큼의 돈을 보내셨습니다
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE :*** {STRING} 님이 당신에게 {2:CURRENCY_LONG}만큼의 돈을 보내셨습니다
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {1:STRING} 님에게 {2:CURRENCY_LONG}만큼의 돈을 보냈습니다
|
||||
STR_NETWORK_MESSAGE_MONEY_GIVEN :*** {STRING} 님이 {1:STRING}에게 {2:CURRENCY_LONG}만큼의 돈을 보내셨습니다.
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} 님이 {1:STRING}에게 {2:CURRENCY_LONG}만큼의 돈을 보내셨습니다
|
||||
STR_NETWORK_MESSAGE_MONEY_GIVE_SRC_DESCRIPTION :{STRING} ({COMPANY})
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}서버가 게임을 종료하였습니다
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}서버가 재시작되고 있습니다...{}기다려주세요...
|
||||
@@ -4174,7 +4174,7 @@ STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}회사
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}상세정보
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}기반시설 상세정보 창을 엽니다
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}돈 보내기
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}다른 회사에 돈 보내기
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}이 회사에 돈을 보냅니다
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}새 얼굴
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}사장의 얼굴을 선택합니다
|
||||
@@ -4192,7 +4192,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}이 회
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :회사 이름
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :사장 이름
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :송금하고 싶은 양을 입력하세요.
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :보내고자 하는 돈의 액수를 입력하세요
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}저희 회사를 거두어주실 운송 회사를 찾고있습니다.{}{}저희 {COMPANY} 회사를 {CURRENCY_LONG}의 가격으로 인수합병하시겠습니까?
|
||||
|
||||
@@ -5399,6 +5399,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... 값
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} 만큼의 돈이 필요합니다
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}대출금을 갚을 수 없습니다...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}은행에서 빌린 돈은 송금할 수 없습니다...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}이 회사에 돈을 보낼 수 없습니다...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}회사를 인수할 수 없습니다...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}본사를 건설할 수 없습니다...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}이 회사 지분의 25%를 매입할 수 없습니다...
|
||||
|
@@ -2369,8 +2369,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} sp
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} novam societatem incipit (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ludum disiungit ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} nomen suum mutat ad {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} tuae societati largitur {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Largiris {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Servatrum iam clausum est
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Servatrum resumit...{}Maneas...
|
||||
|
||||
|
@@ -2236,8 +2236,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ir
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ir nodibinājis jaunu uzņēmumu (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ir pametis spēli ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} ir nomainījis savu nosaukumu uz {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} iedeva jūsu uzņēmumam {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Jūs iedevāt {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serveris beidza sesiju
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serveris pārstartējas...{}Lūdzu uzgaidiet...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} tika izmests. Iemesls: ({STRING})
|
||||
@@ -2550,6 +2548,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Nejauši
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Izvietot nejaušus kokus. Shift pārslēdz būve/rādīt izmaksu tāmi
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Nejauši koki
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Stādīt nejaušus kokus visā ainavā
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normāls
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Stādiet atsevišķus kokus, velkot pāri ainavai.
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Birze
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Stādiet mazus mežus, velkot pāri ainavai.
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Mežs
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Stādiet lielos mežus, velkot pāri ainavai.
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Zemes radīšana
|
||||
@@ -3183,10 +3187,10 @@ STR_GOALS_COMPANY_TITLE :{BLACK}Uzņēmu
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikšķināt uz mērķa, lai centrētu galveno skatu uz ražotni/pilsētu/lauciņu. Ctrl+klikšķis atver jaunu skatvietu uz ražotni/pilsētu/lauciņu
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :Jautājums
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informācija
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :Brīdinājums
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :Kļūda
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Jautājums
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Informācija
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Brīdinājums
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Kļūda
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CANCEL :Atcelt
|
||||
@@ -3379,6 +3383,7 @@ STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Pārcelt
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Sīkāk
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Skatīt detalizētāku infrastruktūras uzskaiti
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Iedot naudu
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Iedot naudu šai kompānijai
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Jauna seja
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Izvēlēties jaunu seju vadītājam
|
||||
@@ -3396,7 +3401,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Pārdot
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Uzņēmuma nosaukums
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Vadītāja vārds
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Ievadiet cik daudz naudas vēlaties dot
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Ievadiet naudas daudzumu, kuru vēlaties atdot
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Mēs meklējam transporta uzņēmumu, kurš vēlētos pārņemt mūsējo.{}{}Vai Jūs vēlaties pirkt {COMPANY} par {CURRENCY_LONG}?
|
||||
|
||||
@@ -4349,6 +4354,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... nav
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}...{CURRENCY_LONG} nepieciešams
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Nevar atmaksāt aizdevumu...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Bankas aizdoto naudu nevar dot projām...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Nav iespējams atdot naudu šai kompānijai...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Nevar nopirkt uzņēmumu...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Nevar uzbūvēt uzņēmuma biroju...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Nevar nopirkt 25% daļu šajā uzņēmumā...
|
||||
|
@@ -2378,8 +2378,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} pr
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} pradėjo naują kompaniją (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} paliko žaidimą ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} pasikeitė vardą į {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} turi savo kompaniją {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Jūs gavote {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serveris užsidarė
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serveris persikrauna...{}Prašau palaukti...
|
||||
|
||||
|
@@ -2205,8 +2205,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} as
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} huet eng nei Firma gegrënnt (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} huet d'Spill verlooss ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} huet säin Numm op {STRING} gewiesselt
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} huet ärer Firma {2:CURRENCY_LONG} ginn
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Du hues dem {1:STRING} {2:CURRENCY_LONG} ginn
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De Server huet d'Sessioun zougemaach
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De Server gëtt nei gestart...{}W.e.g. waarden...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} gouf gekickt. Grond: ({STRING})
|
||||
|
@@ -1809,7 +1809,6 @@ STR_NETWORK_SERVER :Pelayan
|
||||
STR_NETWORK_CLIENT :Klien
|
||||
STR_NETWORK_SPECTATORS :Penyaksi
|
||||
|
||||
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Jangan simpan kata laluan ini
|
||||
STR_COMPANY_PASSWORD_OK :{BLACK}Berikan syarikat kata laluan yang baru
|
||||
@@ -1909,8 +1908,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} te
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} telah menubuhkan syarikat baru (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} sudah meninggalkan permainan ini ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} telah menukar namanya kepada {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} telah memberi syarikat anda {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Anda memberi {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Pelayan telah menutup sesi ini
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Pelayan sedang dimulakan semula...{}Harap bersabar...
|
||||
|
||||
|
@@ -2208,8 +2208,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ha
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} har startet et nytt firma (nr. {2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} har forlatt spillet ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} har forandret sitt navn til {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} ga {2:CURRENCY_LONG} til ditt firma
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Du ga {2:CURRENCY_LONG} til {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Tjeneren avsluttet spillet
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Tjeneren starter på nytt...{}Vennligst vent...
|
||||
|
||||
|
@@ -2073,8 +2073,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ha
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} har starta eit nytt firma (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} har forlatt spelet ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} har endra namnet sitt til {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gav firmaet ditt {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Du gav {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Tenaren avslutta spelet
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Tenaren startar om att...{}Vær venleg og vent...
|
||||
|
||||
|
@@ -2612,8 +2612,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} do
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} założył nową firmę (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} opuścił grę ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} zmienił/zmieniła swoje imię na {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} dał/dała twojemu przedsiębiorstwu {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Dałeś {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** Firma {STRING} przekazała firmie {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serwer zamknął sesję
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Restart serwera...{}Proszę czekać...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} został wyrzucony. Powód: ({STRING})
|
||||
@@ -3048,23 +3047,23 @@ STR_LAI_RAIL_DESCRIPTION_TRACK :{G=m}Tor kolejo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Tor kolejowy z semaforam blokowymi
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Tor kolejowy z semaforami wejściowymi
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Tor kolejowy z semaforem wyjściowym
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Tor kolejowy z semaforami złożonymi (combo)
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Tor kolejowy z semaforami złożonymi
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Tor kolejowy z semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Tor kolejowy z jednokierunkowymi semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Tor kolejowy z semaforami blokowymi i semaforami wejścia
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Tor kolejowy z semaforami blokowymi i semaforami wyjścia
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Tor kolejowy z semaforami blokowymi i semaforami złożonymi (combo)
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Tor kolejowy z semaforami blokowymi i semaforami złożonymi
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Tor kolejowy z semaforami blokowymi i semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Tor kolejowy z semaforami blokowymi i jednokierunkowymi semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Tor kolejowy z semaforami wejścia i wyjścia
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Tor kolejowy z semaforami wejścia i semaforami złożonymi (combo)
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Tor kolejowy z semaforami wejścia i semaforami złożonymi
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Tor kolejowy z semaforami wejścia i semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Tor kolejowy z semaforami wejścia i jednokierunkowymi semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Tor kolejowy z semaforami wyjścia i semaforami złożonymi (combo)
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Tor kolejowy z semaforami wyjścia i semaforami złożonymi
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Tor kolejowy z semaforami wyjścia i semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Tor kolejowy z semaforami wyjścia i jednokierunkowymi semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Tor kolejowy z semaforami złożonymi (combo) i semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Tor kolejowy z semaforami złożonymi (combo) i jednokierunkowymi semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Tor kolejowy z semaforami złożonymi i semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Tor kolejowy z semaforami złożonymi i jednokierunkowymi semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Tor kolejowy z semaforami trasy i jednokierunkowymi semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{G=f}Warsztaty kolejowe
|
||||
|
||||
@@ -3447,7 +3446,7 @@ STR_NEWGRF_BROKEN :{WHITE}Zachowan
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Zmieniony stan wagonu silnikowego '{1:ENGINE}', gdy był poza halą warsztatów
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Zmiana długości pojazdu '{1:ENGINE}' , który nie jest zatrzymany w hali
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Zmieniono ładowność pojazdu na '{1:ENGINE}', kiedy nie był w hali warsztatów lub w trakcie przebudowy
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Pociąg '{VEHICLE}' należący do '{COMPANY}' ma niepoprawną długość. Prawdopodobnie spowodowane jest to problemami z NewGRF'ami. Gra może się odsychronizować lub się zawiesić
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Pociąg '{VEHICLE}' należący do '{COMPANY}' ma niepoprawną długość. Prawdopodobnie spowodowane jest to problemami z NewGRF'ami. Gra może się odsychronizować lub zawiesić
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' dostarcza niepoprawnych danych
|
||||
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Informacje o ładunku/naprawie dla '{1:ENGINE}' różnią się od listy zakupu po zbudowaniu. Może to spowodować, że autoodnowienie/-zamiana nie wykona remontu poprawnie
|
||||
@@ -3754,7 +3753,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Przenie
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Zbuduj siedzibę główną w innym miejscu za cenę 1% wartości firmy. Shift+klik pokazuje szacunkowy koszt bez przenoszenia siedziby
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Szczegóły
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Zobacz szczegółowe wartości infrastruktury
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Przekazanie pieniędzy
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Przekaż pieniądze
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Przekaż część pieniędzy tej firmie
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nowa twarz
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Wybierz nową twarz prezesa
|
||||
@@ -3772,7 +3772,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sprzedaj
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nazwa firmy
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nazwisko prezesa
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Wprowadź ilość pieniędzy, które chcesz przekazać
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Wpisz kwotę, jaką chcesz przekazać
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Szukamy firmy transportowej, która przejęłaby naszą firmę.{}{}Chcesz zakupić {COMPANY} za {CURRENCY_LONG}?
|
||||
|
||||
@@ -4730,6 +4730,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... poż
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}...{CURRENCY_LONG} wymagane
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Nie można zwrócić pożyczki...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Nie możesz wydać pieniędzy, które są pożyczone z banku...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Nie możesz przekazać pieniędzy tej firmie...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Nie można kupić firmy...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Nie można zbudować siedziby firmy...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Nie można kupić 25% udziałów w tej firmie...
|
||||
|
@@ -2193,8 +2193,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} en
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} iniciou uma nova empresa (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} deixou o jogo ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} mudou o seu nome para {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu à sua empresa {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Deu {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor fechou a sessão
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor está a reiniciar...{}Por favor espere...
|
||||
|
||||
|
@@ -2142,8 +2142,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} a
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} a început o companie nouă (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} a ieşit din joc ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} şi-a schimbat numele în {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} a dat companiei tale {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Ai dat {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serverul a închis conexiunea
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serverul este repornit...{}Vă rugăm aşteptaţi...
|
||||
|
||||
|
@@ -2387,8 +2387,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} п
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} основал новую компанию (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} покинул игру ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} изменил имя на {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} передал вашей компании {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Вы передали {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Сервер закрыл сессию
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Сервер перезапускается...{}Пожалуйста, подождите...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} был исключён из игры. Причина: ({STRING})
|
||||
|
@@ -2356,8 +2356,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} je osnovao novo preduzeće (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} je napustio partiju ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} je promenio/la ime u {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} je dao vašem preduzeću {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Dali ste {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Server je zatvorio sesiju
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Server se ponovo pokreće...{}Molimo sačekajte...
|
||||
|
||||
|
@@ -2206,8 +2206,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 成立了新公司 (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 已离开游戏 ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 已更改姓名为 {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 送给您的公司 {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** 您送了 {2:CURRENCY_LONG} 给 {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}服务器关闭了进程
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}服务器正在重新启动。{}请等待……
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} 被踢出服务器。原因:({STRING})
|
||||
|
@@ -2300,8 +2300,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} sa
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} založil novú spoločnosť (č. {2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} opustil hru ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} zmenil/-a svoje meno na {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} dal ti spoločnosť {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Dal si {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Server ukoncil relaciu
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Server sa reštartuje...{}Čakajte prosím...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** Hráč {STRING} bol vyhodený. Dôvod: ({STRING})
|
||||
|
@@ -2305,8 +2305,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} na novo ustvarja podjetje (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} odstopa od igre ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} je opravil/a spremembo imena v {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} je podarilo tvojemu podjetju {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Podjetju {1:STRING} je bil podarjen znesek {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Strežnik je zaprl sejo
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Strežnik se zaganja...{}Prosim počakaj...
|
||||
|
||||
|
@@ -315,8 +315,15 @@ STR_SORT_BY_CARGO_CAPACITY :Capacidad de ca
|
||||
STR_SORT_BY_RANGE :Alcance
|
||||
STR_SORT_BY_POPULATION :Población
|
||||
STR_SORT_BY_RATING :Calificación
|
||||
STR_SORT_BY_NUM_VEHICLES :Número de automóviles
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Beneficios total del último año
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Beneficio total este año
|
||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Beneficios medio el año pasado
|
||||
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Beneficios medio este año
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :Ninguna
|
||||
STR_GROUP_BY_SHARED_ORDERS :Órdenes compartidas
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausar juego
|
||||
@@ -773,6 +780,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Muestra
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Mostrar último mensaje/noticia
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSADO * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE} * * EN PAUSA (esperando la actualización del gráfico de vínculos) * *
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}AUTOGUARDADO
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * GUARDANDO JUEGO * *
|
||||
|
||||
@@ -1556,6 +1564,10 @@ STR_CONFIG_SETTING_ENDING_YEAR :Año de clasifi
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Año en el que finaliza el juego para establecer la clasificación. Al final de este año se guarda la puntuación de las empresas y se muestra la pantalla de las puntuaciones más altas, aunque se puede continuar jugando la partida.{}Si este año es posterior al año de comienzo, la pantalla de puntuaciones más altas no se mostrará nunca.
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nunca
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :Tipo de economía: {STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :La economía fluida hace que los cambios de producción sean más frecuentes y en pasos más pequeños. La economía congelada detiene los cambios de producción y los cierres de industrias. Esta configuración puede no tener efecto si los tipos de industria los proporciona un NewGRF.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Suave
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Congelado
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Permitir comprar acciones de otras empresas: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Cuando se activa, permite comprar y vender acciones de empresas. Las acciones de una empresa solamente estarán disponibles cuando la empresa cumpla una edad determinada
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Edad mínima de una empresa para comerciar con sus acciones: {STRING}
|
||||
@@ -1607,6 +1619,9 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineal
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Crecimiento de árboles durante el juego: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controla la aparición aleatoria de árboles durante la partida. Esto puede afectar a industrias que dependen del crecimiento de árboles, como los aserraderos
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Crecer, pero no extienda {RED}(rompe al aserradero)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Crece y difunde por todas partes
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :No crezcas, no te extiendas {RED}(rompe el aserradero)
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :Posición de la barra de herramientas principal: {STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Posicionamiento horizontal de la barra de herramientas principal en la parte superior de la pantalla
|
||||
@@ -1673,6 +1688,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Cada vez que se
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Métrico (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Unidades de juego (fichas/día)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Unidades de potencia de vehículos: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Cada vez que se muestra la potencia de un vehículo en la interfaz de usuario, se emplean las unidades seleccionadas
|
||||
@@ -1968,6 +1984,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Unirme a
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Recargar servidor
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Recargar información del servidor
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :Buscar en línea
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK} Buscar servidores públicos en Internet
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Buscar en LAN
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Buscar en LAN para los servidores
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Añadir servidor
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Añade el servidor a una lista que siempre será comprobada para buscar juegos en marcha
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Comenzar servidor
|
||||
@@ -2193,11 +2213,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Juego todavía
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Juego todavía pausado ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Juego todavía pausado ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Juego todavía pausado ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Juego todavia pausado ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Juego reanudado ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :número de jugadores
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :clientes conectándose
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de juego
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :Esperando por actualizacion del link graph
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :abandonando
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se ha unido al juego
|
||||
@@ -2207,8 +2229,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ha creado una nueva empresa (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ha abandonado el juego ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} ha cambiado su nombre a {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} da a tu empresa {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Entregas a la empresa {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}El servidor ha cerrado la sesión
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Se está reiniciando el servidor...{}Espere por favor...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} ha sido expulsado. Razón: ({STRING})
|
||||
@@ -2521,6 +2541,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Tipo ale
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Colocar distintos árboles al azar. Mayús permite mostrar una estimación del precio
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Árboles al azar
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta árboles al azar sobre el terreno
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK} Plantar árboles solteros por arrastrando sobre el paisaje.
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Falta
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plante pequeños bosques arrastrándolo por el paisaje.
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bosque
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plantar bosques grandes por arrastrando sobre el paisaje.
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generación de terrenos
|
||||
@@ -3361,7 +3387,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Vender 2
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nombre Empresa
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nombre del Presidente
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Introduce la cantidad de dinero que deseas dar
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Entrar el cantidad de dinero que quieres dar
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Estamos buscando una empresa de transportes para adquirir la nuestra{}{}¿Desea comprar {COMPANY} por {CURRENCY_LONG}?
|
||||
|
||||
@@ -4232,6 +4258,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :La partida guar
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Archivo no legible
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :No se puede escribir en el archivo
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Comprobación de integridad de los datos fallida
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :La partida guardada ha sido realizada cona una versión modificada..
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<no disponible>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}El juego se ha guardado en una versión sin soporte para tranvías. Todos los tranvías han sido eliminados
|
||||
|
||||
@@ -4312,6 +4339,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no h
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} requerido
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}No es posible pagar préstamo...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}No se puede dar dinero que ha sido prestado de un banco...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}No se puede dar dinero a este empresa...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}No se puede comprar la empresa...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}No puede construirse la sede de la empresa...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}No se puede comprar el 25% de acciones...
|
||||
@@ -5029,6 +5057,7 @@ STR_FORMAT_BUOY_NAME :Boya {TOWN}
|
||||
STR_FORMAT_BUOY_NAME_SERIAL :Boya {TOWN} #{COMMA}
|
||||
STR_FORMAT_COMPANY_NUM :(Empresa {COMMA})
|
||||
STR_FORMAT_GROUP_NAME :Grupo {COMMA}
|
||||
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
|
||||
STR_FORMAT_INDUSTRY_NAME :{TOWN}, {STRING}
|
||||
STR_FORMAT_WAYPOINT_NAME :Punto de ruta {TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :Punto de ruta {TOWN} #{COMMA}
|
||||
|
@@ -2233,8 +2233,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} creó una nueva empresa (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} salió de la partida ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} cambió su nombre a {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} le dio a tu empresa {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {2:CURRENCY_LONG} cedidos a la empresa {1:STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} le transfirió {2:CURRENCY_LONG} a {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}El servidor ha cerrado la sesión
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Se está reiniciando el servidor...{}Espera por favor...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} ha sido expulsado. Razón: ({STRING})
|
||||
@@ -3375,7 +3374,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Reubicar
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reubicar la sede de la empresa a cualquier otro lugar con el costo del 1% del valor total de la empresa. Mayús+Clic muestra una estimación del precio sin mover la sede
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalles
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Ver informe detallado de infraestructura
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Dar dinero
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Transferir capital
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Transferir capital a esta empresa
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nueva cara
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Elegir nueva cara para el presidente
|
||||
@@ -3393,7 +3393,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Vender 2
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nombre de la empresa
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nombre del presidente
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Introducir la cantidad de dinero a dar
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Cantidad de dinero a transferir
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Buscamos una empresa de transportes que quiera adquirir la nuestra.{}{}¿Comprar {COMPANY} por {CURRENCY_LONG}?
|
||||
|
||||
@@ -4345,6 +4345,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no h
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... se requieren {CURRENCY_LONG}
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}No se puede pagar préstamo...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}No se puede regalar dinero que fue prestado de un banco...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}No se puede transferir capital a esta empresa...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}No se puede comprar la empresa...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}No se puede construir la sede de la empresa...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}No se puede comprar el 25% de acciones...
|
||||
|
@@ -2206,8 +2206,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ha
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} har startat ett nytt företag (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} har lämnat spelet ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} har ändrat hans/hennes namn till {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gav ditt företag {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Servern avslutade sessionen
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Servern startar om...{}Var vänlig vänta...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} kastades ut. Orsak: ({STRING})
|
||||
|
@@ -1983,8 +1983,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} புதிய நிறுவனம் (#{2:NUM})வை துவக்கி உள்ளார்
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ஆட்டத்தை விட்டு வெளியேரினார் ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} அவரது/அவளது பெயரினை {STRING} என்று மாற்றினார்
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} தங்கள் நிறுவனத்திற்கு {2:CURRENCY_LONG} கொடுத்தார்
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** நீங்கள் கொடுத்தீற்கள் {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}சர்வர் ஆட்டத்தினை முடித்தது
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}சர்வர் மீண்டும் தொடங்குகிறது...{}சற்று பொறுக்கவும்...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} வெளியேற்றப்பட்டார். காரணம்: ({STRING})
|
||||
|
@@ -2098,8 +2098,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ได้ทำการสร้างบริษัทใหม่ (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ได้ออกจากเกม ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} ได้ทำการเปลี่ยนชื่อเป็น {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} ยกบริษัทให้คุณ {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** คุณให้ {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}เซิฟเวอร์ปืดเซสซั่นนี้
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}เซิฟเวอร์กำลังทำการเริ่มต้นใหม่...{}กรุณารอซักครู่...
|
||||
|
||||
|
@@ -2152,8 +2152,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 已建立新公司 (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 已離開遊戲 ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 已修改其名稱為 {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 付給你的公司 {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** 你付給 {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}伺服器關閉連線
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}伺服器重新啟動中...{}請稍候...
|
||||
|
||||
|
@@ -2207,8 +2207,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} g
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} yeni bir şirket kurdu (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} oyunu terketti ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} adını {STRING} olarak değiştirdi
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} şirketinize {2:CURRENCY_LONG} verdi
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {1:STRING} oyuncusuna {2:CURRENCY_LONG} verdiniz
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Sunucu kapandı
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Sunucu baştan başlatılıyor...{}Lütfen bekleyin...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} atıldı. Sebep: ({STRING})
|
||||
|
@@ -2334,8 +2334,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} с
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} заснував нову компанію (№{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} покинув гру ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} змінив(-ла) своє ім'я на {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} дав Вашій компанії {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Ви дали {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Сервер закрив сеанс
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Перезавантаження сервера...{}Зачекайте...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} відключено. Причина: ({STRING})
|
||||
|
@@ -787,7 +787,6 @@ STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Вырн
|
||||
# Network client list
|
||||
|
||||
|
||||
|
||||
# Network set password
|
||||
|
||||
# Network company info join/password
|
||||
|
@@ -1943,7 +1943,6 @@ STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nei Bedr
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENTLIST_KICK :Skoppe
|
||||
STR_NETWORK_CLIENTLIST_GIVE_MONEY :Jouw jild
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Tsjin elkenien prate
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Praat mei bedriuw
|
||||
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Priveeberjocht
|
||||
@@ -1952,7 +1951,6 @@ STR_NETWORK_SERVER :Tsjinner
|
||||
STR_NETWORK_CLIENT :Kliïnt
|
||||
STR_NETWORK_SPECTATORS :Taskôgers
|
||||
|
||||
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_OK :{BLACK}Jou it bedriuw it nije wachtwurd
|
||||
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Bedriuwswachtwurd
|
||||
|
@@ -636,7 +636,6 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x
|
||||
# Network client list
|
||||
|
||||
|
||||
|
||||
# Network set password
|
||||
|
||||
# Network company info join/password
|
||||
|
@@ -994,7 +994,6 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x
|
||||
# Network client list
|
||||
|
||||
|
||||
|
||||
# Network set password
|
||||
|
||||
# Network company info join/password
|
||||
|
@@ -564,7 +564,6 @@ STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES}
|
||||
# Network client list
|
||||
|
||||
|
||||
|
||||
# Network set password
|
||||
|
||||
# Network company info join/password
|
||||
|
@@ -961,7 +961,6 @@ STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES}
|
||||
# Network client list
|
||||
|
||||
|
||||
|
||||
# Network set password
|
||||
|
||||
# Network company info join/password
|
||||
|
@@ -225,6 +225,7 @@ STR_TOOLTIP_FILTER_CRITERIA :{BLACK}انتخ
|
||||
STR_BUTTON_SORT_BY :{BLACK}مرتب کردن بر اساس
|
||||
STR_BUTTON_LOCATION :{BLACK}مختصات
|
||||
STR_BUTTON_RENAME :{BLACK}نام گزاری
|
||||
STR_BUTTON_CATCHMENT :{BLACK}تحت پوشش
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}بستن پنجره
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}عنوان پنجره - پرای جابجا کردن پنجره این قسمت را بکشید.
|
||||
@@ -299,6 +300,7 @@ STR_SORT_BY_CARGO_CAPACITY :ظرفیت مح
|
||||
STR_SORT_BY_RANGE :بازه
|
||||
STR_SORT_BY_POPULATION :جمعیت
|
||||
STR_SORT_BY_RATING :نرخ
|
||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :میانگین سود سال گذشته
|
||||
|
||||
# Group by options for vehicle list
|
||||
|
||||
@@ -461,6 +463,7 @@ STR_ABOUT_MENU_SEPARATOR :
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :باز و بسته کردن کنسول
|
||||
STR_ABOUT_MENU_AI_DEBUG :خطایابی هوش مصنوعی
|
||||
STR_ABOUT_MENU_SCREENSHOT :تصویر از بازی
|
||||
STR_ABOUT_MENU_SHOW_FRAMERATE :نمایش دادن frame rate
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :'OpenTTD' درباره
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :تراز کردن تصویر گرافیکی
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :باز/بسته کردن محدوده جعبه ها
|
||||
@@ -1459,6 +1462,7 @@ STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}انتخ
|
||||
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}انتخاب «سرزمین اسباب بازیها» برای سبک بازی
|
||||
|
||||
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}نشان دادن تنظیمات بازی
|
||||
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}نمایش جدول بالاترین امتیازات
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}نمایش تنظیمات NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}بررسی وجود مجموعه ها و به روز رسانی های جدید در اینترنت
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}نمایش تنظیمات هوش مصنوعی و اسکریپت های بازی
|
||||
@@ -1468,6 +1472,7 @@ STR_INTRO_TRANSLATION :{BLACK}این
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}خروج
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}آیا مطمئن هستی که میخواهی از OpenTTD خارج شوی؟
|
||||
STR_QUIT_YES :{BLACK}بله
|
||||
STR_QUIT_NO :{BLACK}خیر
|
||||
|
||||
@@ -1863,8 +1868,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ب
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} یک شرکت جدید آغاز کرد (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} از بازی بیرون رفت ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} نامش را به {STRING} تغییر داد
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} به شرکت شما {2:CURRENCY_LONG} پول داد
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** شما {1:STRING}به شرکت {2:CURRENCY_LONG} دادید
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}سرویس دهنده جلسه را تعطیل کرد
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}راه اندازی مجدد سرویس دهنده...{}لطفا صبر کنید...
|
||||
|
||||
@@ -2359,6 +2362,8 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-{STRING} The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_MEMORYUSE :{WHITE}حافظه
|
||||
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
@@ -2699,7 +2704,7 @@ STR_GOALS_COMPANY_TITLE :{BLACK}اهدا
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}روی هدف کلیک کنید تا نمای اصلی را به مرکز صنایع/شهر/قطعه ببرد. Ctrl+Click یک نمای جدید از محل صنایع/شهر قطعه باز می کند
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :سوال
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}سوال
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CANCEL :لغو
|
||||
@@ -2733,6 +2738,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}روی
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}کتابچه راهنمای عمومی
|
||||
STR_STORY_BOOK_SPECTATOR :کتاب داستان جهانی
|
||||
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}رجوع به هدف نامعتبر
|
||||
|
||||
# Station list window
|
||||
@@ -2762,6 +2768,7 @@ STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}تولی
|
||||
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}همگروه با
|
||||
STR_STATION_VIEW_WAITING_STATION :ایستگاه: منتظر است
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} از {STATION}
|
||||
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} ازطریق {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} به {STATION}
|
||||
@@ -2923,6 +2930,7 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :ماشین ها
|
||||
|
||||
############ range for vehicle availability starts
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :وسایل ریل خط آهن
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :کشتی های جدید
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :هواپیمای جدید
|
||||
############ range for vehicle availability ends
|
||||
|
||||
@@ -2937,6 +2945,7 @@ STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}لیست
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}ساخت وسیله نقلیه
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}خرید وسیله نقلیه
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}خرید کشتی
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}خرید هواپیما
|
||||
|
||||
|
||||
@@ -3040,6 +3049,7 @@ STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK} ستو
|
||||
|
||||
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}برای توقف جایگزین کردن برای نوع انتخاب شده در سمت چپ کلیک کنید
|
||||
|
||||
STR_REPLACE_ENGINES :موتور ها
|
||||
|
||||
STR_REPLACE_ELRAIL_VEHICLES :وسایل نقلیه ریلی برقی
|
||||
|
||||
@@ -3226,9 +3236,11 @@ STR_TIMETABLE_CLEAR_TIME :{BLACK}پاک
|
||||
# AI debug window
|
||||
STR_AI_DEBUG :{WHITE}رفع اشکالات کد هوش مصنوعی
|
||||
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}نام کد
|
||||
STR_AI_DEBUG_SETTINGS :{BLACK}تنظیمات
|
||||
STR_AI_DEBUG_RELOAD :{BLACK}بازگشایی مجدد هوش مصنوعی
|
||||
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}از بین بردن هوش مصنوعی. بازگشایی اسکریپت. و شروع مجدد هوش مصنوعی
|
||||
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}فعالسازی/غیر فعال سازی توقف هنگامی که هوش مصنوعی گزارشی با متن توقف تولید می کند
|
||||
STR_AI_DEBUG_CONTINUE :{BLACK}ادامه
|
||||
STR_AI_GAME_SCRIPT :{BLACK}کدبازی
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}دیدن گزارش های کد بازی
|
||||
|
||||
@@ -3242,6 +3254,10 @@ STR_AI_CONFIG_HUMAN_PLAYER :بازیکن آ
|
||||
STR_AI_CONFIG_RANDOM_AI :انتخاب هوش مصنوعی به صورت اتفاقی
|
||||
STR_AI_CONFIG_NONE :(هیچکدام)
|
||||
|
||||
STR_AI_CONFIG_MOVE_UP :حرکت به بالا
|
||||
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}حرکت دادن AI انتخاب شده به سمت بالا در لیست
|
||||
STR_AI_CONFIG_MOVE_DOWN :{BLACK}حرکت به پایین
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}حرکت دادن AI انتخاب شده به سمت پایین در لیست
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}کدبازی
|
||||
STR_AI_CONFIG_AI :{SILVER}هوشهای مصنوعی
|
||||
@@ -3315,6 +3331,7 @@ STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}تصوی
|
||||
# Soundset messages
|
||||
|
||||
# Screenshot related messages
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}اسکرین شات بزرگ
|
||||
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}تصویر با موفقیت در {STRING} ذخیره شد
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}تصویر از بازی ذخیره نشد
|
||||
@@ -3681,10 +3698,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :معدن شکر
|
||||
##id 0x6000
|
||||
STR_SV_EMPTY :
|
||||
STR_SV_UNNAMED :بی نام
|
||||
STR_SV_TRAIN_NAME :قطار {COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :خودرو جاده ای {COMMA}
|
||||
STR_SV_SHIP_NAME :کشتی {COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :هواپیما {COMMA}
|
||||
STR_SV_TRAIN_NAME :قطار #{COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :خودرو جاده ای #{COMMA}
|
||||
STR_SV_SHIP_NAME :کشتی #{COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :هواپیما #{COMMA}
|
||||
|
||||
STR_SV_STNAME :{STRING}
|
||||
STR_SV_STNAME_NORTH :{STRING} شمال
|
||||
|
@@ -1657,7 +1657,6 @@ STR_NETWORK_SERVER :سرور
|
||||
STR_NETWORK_CLIENT :کلائینٹ
|
||||
STR_NETWORK_SPECTATORS :ناظرین
|
||||
|
||||
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_CANCEL :{BLACK}بتایا گیا پاس ورڈ محفوظ نہ کریں
|
||||
STR_COMPANY_PASSWORD_OK :{BLACK}کمپنی کا نیا پاس ورڈ رکھیں
|
||||
@@ -1757,8 +1756,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ن
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} نے نئی کمپنی شروع کی ہے (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} نے کھیل چھوڑ دیا ہے ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} نے اپنا نام بدل کر {STRING} رکھ لیا ہے
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} نے آپ کی کمپنی کو {2:CURRENCY_LONG} دئیے ہیں
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** آپ نے {1:STRING} کو {2:CURRENCY_LONG} دئیے ہیں
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}سرور نے سیشن بند کر دیا
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}سرور دوبارہ سے سٹارٹ ہو رہا ہے - - -{}برائے مہربانی انتظار فرمائیے ۔ ۔ ۔
|
||||
|
||||
|
@@ -2208,8 +2208,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} v
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} khai trương công ty mới (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} rời bỏ ván chơi ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} đổi tên thành {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} tặng công ty bạn {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Bạn cho {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Server kết thúc phiên
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Server khởi động lại...{}Xin chờ...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} đã bị đá khỏi ván chơi. Lý do: ({STRING})
|
||||
|
@@ -2157,8 +2157,6 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** Mae {STRING
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** Mae {STRING} wedi dechrau cwmni newydd (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** Mae {STRING} wedi gadael y gêm ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** Mae {STRING} wedi newid ei (h)enw i {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** Rhoddodd {STRING} {2:CURRENCY_LONG} i'ch cwmni
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Fe roddoch chi {2:CURRENCY_LONG} {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Fe gaewyd y sesiwn gan y gweinydd
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Mae'r gweinydd yn ailgychwyn...{}Arhoswch...
|
||||
|
||||
|
@@ -258,9 +258,9 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
|
||||
if (self_send) {
|
||||
strid = STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY;
|
||||
} else if ((CompanyID) (data.auxdata & 0xFFFF) == _local_company) {
|
||||
strid = STR_NETWORK_MESSAGE_GIVE_MONEY;
|
||||
strid = STR_NETWORK_MESSAGE_GIVE_MONEY_RECEIVE;
|
||||
} else {
|
||||
strid = STR_NETWORK_MESSAGE_MONEY_GIVEN;
|
||||
strid = STR_NETWORK_MESSAGE_GIVE_MONEY;
|
||||
SetDParam(3, data.auxdata & 0xFFFF);
|
||||
}
|
||||
break;
|
||||
|
@@ -42,9 +42,9 @@ static inline void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle)
|
||||
AddNewsItem(string, NT_ADVICE, NF_INCOLOUR | NF_SMALL | NF_VEHICLE_PARAM0, NR_VEHICLE, vehicle);
|
||||
}
|
||||
|
||||
static inline void AddTileNewsItem(StringID string, NewsType type, TileIndex tile, void *free_data = nullptr)
|
||||
static inline void AddTileNewsItem(StringID string, NewsType type, TileIndex tile, void *free_data = nullptr, StationID station = INVALID_STATION)
|
||||
{
|
||||
AddNewsItem(string, type, NF_NO_TRANSPARENT | NF_SHADE | NF_THIN, NR_TILE, tile, NR_NONE, UINT32_MAX, free_data);
|
||||
AddNewsItem(string, type, NF_NO_TRANSPARENT | NF_SHADE | NF_THIN, NR_TILE, tile, station == INVALID_STATION ? NR_NONE : NR_STATION, station, free_data);
|
||||
}
|
||||
|
||||
static inline void AddIndustryNewsItem(StringID string, NewsType type, IndustryID industry)
|
||||
|
@@ -251,7 +251,14 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
|
||||
} else {
|
||||
if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
|
||||
/* For non-water tiles, we'll have to clear it before building. */
|
||||
cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
|
||||
|
||||
/* When relocating HQ, allow it to be relocated (partial) on itself. */
|
||||
if (!(type == OBJECT_HQ &&
|
||||
IsTileType(t, MP_OBJECT) &&
|
||||
IsTileOwner(t, _current_company) &&
|
||||
IsObjectType(t, OBJECT_HQ))) {
|
||||
cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -303,15 +303,6 @@ static CommandCost CheckTrackCombination(TileIndex tile, TrackBits to_build, Rai
|
||||
return CommandCost();
|
||||
}
|
||||
|
||||
/* Let's see if we may build this */
|
||||
if ((flags & DC_NO_RAIL_OVERLAP) || HasSignals(tile)) {
|
||||
/* If we are not allowed to overlap (flag is on for ai companies or we have
|
||||
* signals on the tile), check that */
|
||||
if (future != TRACK_BIT_HORZ && future != TRACK_BIT_VERT) {
|
||||
return_cmd_error((flags & DC_NO_RAIL_OVERLAP) ? STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION : STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
|
||||
}
|
||||
}
|
||||
|
||||
RailType rt = INVALID_RAILTYPE;
|
||||
if (current == TRACK_BIT_HORZ || current == TRACK_BIT_VERT) {
|
||||
RailType rt1 = GetRailType(tile);
|
||||
@@ -561,7 +552,9 @@ static inline bool ValParamTrackOrientation(Track track)
|
||||
* @param tile tile to build on
|
||||
* @param flags operation to perform
|
||||
* @param p1 railtype of being built piece (normal, mono, maglev)
|
||||
* @param p2 rail track to build
|
||||
* @param p2 various bitstuffed elements
|
||||
* - (bit 0- 2) - track-orientation, valid values: 0-5 (@see Track)
|
||||
* - (bit 3) - 0 = error on signal in the way, 1 = auto remove signals when in the way
|
||||
* @param text unused
|
||||
* @return the cost of this operation or an error
|
||||
*/
|
||||
@@ -569,6 +562,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
|
||||
{
|
||||
RailType railtype = Extract<RailType, 0, 6>(p1);
|
||||
Track track = Extract<Track, 0, 3>(p2);
|
||||
bool auto_remove_signals = HasBit(p2, 3);
|
||||
bool disable_custom_bridge_heads = HasBit(p2, 4);
|
||||
bool disable_dual_rail_type = HasBit(p2, 5);
|
||||
CommandCost cost(EXPENSES_CONSTRUCTION);
|
||||
@@ -606,6 +600,19 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (HasSignals(tile) && TracksOverlap(GetTrackBits(tile) | TrackToTrackBits(track))) {
|
||||
/* If adding the new track causes any overlap, all signals must be removed first */
|
||||
if (!auto_remove_signals) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
|
||||
|
||||
for (Track track_it = TRACK_BEGIN; track_it < TRACK_END; track_it++) {
|
||||
if (HasTrack(tile, track_it) && HasSignalOnTrack(tile, track_it)) {
|
||||
CommandCost ret_remove_signals = DoCommand(tile, track_it, 0, flags, CMD_REMOVE_SIGNALS);
|
||||
if (ret_remove_signals.Failed()) return ret_remove_signals;
|
||||
cost.AddCost(ret_remove_signals);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
|
||||
if (ret.Failed()) return ret;
|
||||
cost.AddCost(ret);
|
||||
@@ -658,9 +665,9 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
|
||||
|
||||
if (existing == future) return_cmd_error(STR_ERROR_ALREADY_BUILT);
|
||||
|
||||
if (flags & DC_NO_RAIL_OVERLAP || IsTunnelBridgeWithSignalSimulation(tile)) {
|
||||
if (IsTunnelBridgeWithSignalSimulation(tile)) {
|
||||
if (future != TRACK_BIT_HORZ && future != TRACK_BIT_VERT) {
|
||||
return_cmd_error((flags & DC_NO_RAIL_OVERLAP) ? STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION : STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
|
||||
return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1147,6 +1154,7 @@ static CommandCost ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileInd
|
||||
* - p2 = (bit 6-8) - track-orientation, valid values: 0-5 (Track enum)
|
||||
* - p2 = (bit 9) - 0 = build, 1 = remove tracks
|
||||
* - p2 = (bit 10) - 0 = build up to an obstacle, 1 = fail if an obstacle is found (used for AIs).
|
||||
* - p2 = (bit 13) - 0 = error on signal in the way, 1 = auto remove signals when in the way
|
||||
* @param text unused
|
||||
* @return the cost of this operation or an error
|
||||
*/
|
||||
@@ -1159,6 +1167,7 @@ static CommandCost CmdRailTrackHelper(TileIndex tile, DoCommandFlag flags, uint3
|
||||
bool fail_if_obstacle = HasBit(p2, 10);
|
||||
bool no_custom_bridge_heads = HasBit(p2, 11);
|
||||
bool no_dual_rail_type = HasBit(p2, 12);
|
||||
bool auto_remove_signals = HasBit(p2, 13);
|
||||
|
||||
_rail_track_endtile = INVALID_TILE;
|
||||
|
||||
@@ -1174,7 +1183,7 @@ static CommandCost CmdRailTrackHelper(TileIndex tile, DoCommandFlag flags, uint3
|
||||
CommandCost last_error = CMD_ERROR;
|
||||
for (;;) {
|
||||
TileIndex last_endtile = _rail_track_endtile;
|
||||
CommandCost ret = DoCommand(tile, remove ? 0 : railtype, TrackdirToTrack(trackdir) | (no_custom_bridge_heads ? 1 << 4 : 0) | (no_dual_rail_type ? 1 << 5 : 0), flags, remove ? CMD_REMOVE_SINGLE_RAIL : CMD_BUILD_SINGLE_RAIL);
|
||||
CommandCost ret = DoCommand(tile, remove ? 0 : railtype, TrackdirToTrack(trackdir) | (auto_remove_signals << 3) | (no_custom_bridge_heads ? 1 << 4 : 0) | (no_dual_rail_type ? 1 << 5 : 0), flags, remove ? CMD_REMOVE_SINGLE_RAIL : CMD_BUILD_SINGLE_RAIL);
|
||||
|
||||
if (ret.Failed()) {
|
||||
last_error = ret;
|
||||
|
@@ -104,7 +104,7 @@ static CommandContainer GenericPlaceRailCmd(TileIndex tile, Track track)
|
||||
CommandContainer ret = NewCommandContainerBasic(
|
||||
tile, // tile
|
||||
_cur_railtype, // p1
|
||||
track, // p2
|
||||
track | (_settings_client.gui.auto_remove_signals << 3), // p2
|
||||
(uint32) (_remove_button_clicked ?
|
||||
CMD_REMOVE_SINGLE_RAIL | CMD_MSG(STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK) :
|
||||
CMD_BUILD_SINGLE_RAIL | CMD_MSG(STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK)), // cmd
|
||||
@@ -123,10 +123,11 @@ static CommandContainer GenericPlaceRailCmd(TileIndex tile, Track track)
|
||||
*/
|
||||
static void PlaceExtraDepotRail(TileIndex tile, DiagDirection dir, Track track)
|
||||
{
|
||||
if (GetRailTileType(tile) != RAIL_TILE_NORMAL) return;
|
||||
if (GetRailTileType(tile) == RAIL_TILE_DEPOT) return;
|
||||
if (GetRailTileType(tile) == RAIL_TILE_SIGNALS && !_settings_client.gui.auto_remove_signals) return;
|
||||
if ((GetTrackBits(tile) & DiagdirReachesTracks(dir)) == 0) return;
|
||||
|
||||
DoCommandP(tile, _cur_railtype, track, CMD_BUILD_SINGLE_RAIL);
|
||||
DoCommandP(tile, _cur_railtype, track | (_settings_client.gui.auto_remove_signals << 3), CMD_BUILD_SINGLE_RAIL);
|
||||
}
|
||||
|
||||
/** Additional pieces of track to add at the entrance of a depot. */
|
||||
@@ -388,7 +389,7 @@ static CommandContainer DoRailroadTrackCmd(TileIndex start_tile, TileIndex end_t
|
||||
CommandContainer ret = NewCommandContainerBasic(
|
||||
start_tile, // tile
|
||||
end_tile, // p1
|
||||
(uint32) (_cur_railtype | (track << 6)), // p2
|
||||
(uint32) (_cur_railtype | (track << 6) | (_settings_client.gui.auto_remove_signals << 13)), // p2
|
||||
(uint32) (_remove_button_clicked ?
|
||||
CMD_REMOVE_RAILROAD_TRACK | CMD_MSG(STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK) :
|
||||
CMD_BUILD_RAILROAD_TRACK | CMD_MSG(STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK)), // cmd
|
||||
|
@@ -1609,7 +1609,8 @@ CommandCost CmdRemoveLongRoad(TileIndex start_tile, DoCommandFlag flags, uint32
|
||||
FlushDeferredUpdateRoadCachedOneWayStates();
|
||||
});
|
||||
|
||||
Money money = GetAvailableMoneyForCommand();
|
||||
Money money_available = GetAvailableMoneyForCommand();
|
||||
Money money_spent = 0;
|
||||
TileIndex tile = start_tile;
|
||||
CommandCost last_error = CMD_ERROR;
|
||||
bool had_success = false;
|
||||
@@ -1626,8 +1627,8 @@ CommandCost CmdRemoveLongRoad(TileIndex start_tile, DoCommandFlag flags, uint32
|
||||
CommandCost ret = RemoveRoad(tile, flags & ~DC_EXEC, bits, rtt, true);
|
||||
if (ret.Succeeded()) {
|
||||
if (flags & DC_EXEC) {
|
||||
money -= ret.GetCost();
|
||||
if (money < 0) {
|
||||
money_spent += ret.GetCost();
|
||||
if (money_spent > 0 && money_spent > money_available) {
|
||||
_additional_cash_required = DoCommand(start_tile, end_tile, p2, flags & ~DC_EXEC, CMD_REMOVE_LONG_ROAD).GetCost();
|
||||
return cost;
|
||||
}
|
||||
@@ -2939,6 +2940,17 @@ CommandCost CmdConvertRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
|
||||
}
|
||||
}
|
||||
|
||||
/* Base the ability to replace town roads and bridges on the town's
|
||||
* acceptance of destructive actions. */
|
||||
if (owner == OWNER_TOWN) {
|
||||
Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
|
||||
CommandCost ret = CheckforTownRating(DC_NONE, t, tt == MP_TUNNELBRIDGE ? TUNNELBRIDGE_REMOVE : ROAD_REMOVE);
|
||||
if (ret.Failed()) {
|
||||
error = ret;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
/* Vehicle on the tile when not converting normal <-> powered
|
||||
* Tunnels and bridges have special check later */
|
||||
if (tt != MP_TUNNELBRIDGE) {
|
||||
|
@@ -616,12 +616,8 @@ static void RoadVehCrash(RoadVehicle *v)
|
||||
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
|
||||
|
||||
SetDParam(0, pass);
|
||||
AddVehicleNewsItem(
|
||||
(pass == 1) ?
|
||||
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER : STR_NEWS_ROAD_VEHICLE_CRASH,
|
||||
NT_ACCIDENT,
|
||||
v->index
|
||||
);
|
||||
StringID newsitem = (pass == 1) ? STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER : STR_NEWS_ROAD_VEHICLE_CRASH;
|
||||
AddTileNewsItem(newsitem, NT_ACCIDENT, v->tile);
|
||||
|
||||
ModifyStationRatingAround(v->tile, v->owner, -160, 22);
|
||||
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
|
||||
|
@@ -1770,6 +1770,7 @@ static SettingsContainer &GetSettingsTree()
|
||||
company->Add(new SettingEntry("gui.default_signal_type"));
|
||||
company->Add(new SettingEntry("gui.cycle_signal_types"));
|
||||
company->Add(new SettingEntry("gui.drag_signals_fixed_distance"));
|
||||
company->Add(new SettingEntry("gui.auto_remove_signals"));
|
||||
company->Add(new SettingEntry("gui.new_nonstop"));
|
||||
company->Add(new SettingEntry("gui.stop_location"));
|
||||
company->Add(new SettingEntry("gui.starting_colour"));
|
||||
|
@@ -196,6 +196,7 @@ struct GUISettings : public TimeSettings {
|
||||
uint8 osk_activation; ///< Mouse gesture to trigger the OSK.
|
||||
byte starting_colour; ///< default color scheme for the company to start a new game with
|
||||
bool show_newgrf_name; ///< Show the name of the NewGRF in the build vehicle window
|
||||
bool auto_remove_signals; ///< automatically remove signals when in the way during rail construction
|
||||
bool show_vehicle_route_steps; ///< when a window related to a specific vehicle is focused, show route steps
|
||||
bool show_vehicle_list_company_colour; ///< show the company colour of vehicles which have an owner different to the owner of the vehicle list
|
||||
bool enable_single_veh_shared_order_gui; ///< enable showing a single vehicle in the shared order GUI window
|
||||
|
@@ -2766,8 +2766,10 @@ CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
|
||||
if (IsBridgeAbove(slope_tile) && !_settings_game.construction.allow_docks_under_bridges) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
|
||||
|
||||
CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_STATION_DOCK]);
|
||||
ret = DoCommand(slope_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
if (ret.Failed()) return ret;
|
||||
cost.AddCost(ret);
|
||||
|
||||
if (!IsTileType(flat_tile, MP_WATER) || !IsTileFlat(flat_tile)) {
|
||||
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
|
||||
@@ -2821,7 +2823,7 @@ CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
ZoningMarkDirtyStationCoverageArea(st);
|
||||
}
|
||||
|
||||
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_STATION_DOCK]);
|
||||
return cost;
|
||||
}
|
||||
|
||||
void RemoveDockingTile(TileIndex t)
|
||||
|
@@ -4143,6 +4143,14 @@ str = STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR
|
||||
strhelp = STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT
|
||||
strval = STR_COLOUR_DARK_BLUE
|
||||
|
||||
[SDTC_BOOL]
|
||||
var = gui.auto_remove_signals
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
def = false
|
||||
str = STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS
|
||||
strhelp = STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT
|
||||
cat = SC_ADVANCED
|
||||
|
||||
[SDTC_BOOL]
|
||||
var = gui.prefer_teamchat
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
|
@@ -768,7 +768,28 @@ static void TileLoop_Town(TileIndex tile)
|
||||
ClearTownHouse(t, tile);
|
||||
|
||||
/* Rebuild with another house? */
|
||||
if (GB(r, 24, 8) >= 12) BuildTownHouse(t, tile);
|
||||
if (GB(r, 24, 8) >= 12) {
|
||||
/* If we are multi-tile houses, make sure to replace the house
|
||||
* closest to city center. If we do not do this, houses tend to
|
||||
* wander away from roads and other houses. */
|
||||
if (hs->building_flags & BUILDING_HAS_2_TILES) {
|
||||
/* House tiles are always the most north tile. Move the new
|
||||
* house to the south if we are north of the city center. */
|
||||
TileIndexDiffC grid_pos = TileIndexToTileIndexDiffC(t->xy, tile);
|
||||
int x = Clamp(grid_pos.x, 0, 1);
|
||||
int y = Clamp(grid_pos.y, 0, 1);
|
||||
|
||||
if (hs->building_flags & TILE_SIZE_2x2) {
|
||||
tile = TILE_ADDXY(tile, x, y);
|
||||
} else if (hs->building_flags & TILE_SIZE_1x2) {
|
||||
tile = TILE_ADDXY(tile, 0, y);
|
||||
} else if (hs->building_flags & TILE_SIZE_2x1) {
|
||||
tile = TILE_ADDXY(tile, x, 0);
|
||||
}
|
||||
}
|
||||
|
||||
BuildTownHouse(t, tile);
|
||||
}
|
||||
}
|
||||
|
||||
cur_company.Restore();
|
||||
@@ -1311,10 +1332,15 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi
|
||||
|
||||
const int delta = TileOffsByDiagDir(bridge_dir);
|
||||
|
||||
/* To prevent really small towns from building disproportionately
|
||||
* long bridges, make the max a function of its population. */
|
||||
int base_bridge_length = 5;
|
||||
int max_bridge_length = t->cache.population / 1000 + base_bridge_length;
|
||||
|
||||
if (slope == SLOPE_FLAT) {
|
||||
/* Bridges starting on flat tiles are only allowed when crossing rivers, rails or one-way roads. */
|
||||
do {
|
||||
if (bridge_length++ >= 4) {
|
||||
if (bridge_length++ >= base_bridge_length) {
|
||||
/* Allow to cross rivers, not big lakes, nor large amounts of rails or one-way roads. */
|
||||
return false;
|
||||
}
|
||||
@@ -1322,8 +1348,8 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi
|
||||
} while (IsValidTile(bridge_tile) && ((IsWaterTile(bridge_tile) && !IsSea(bridge_tile)) || IsPlainRailTile(bridge_tile) || (IsNormalRoadTile(bridge_tile) && GetDisallowedRoadDirections(bridge_tile) != DRD_NONE)));
|
||||
} else {
|
||||
do {
|
||||
if (bridge_length++ >= 11) {
|
||||
/* Max 11 tile long bridges */
|
||||
if (bridge_length++ >= max_bridge_length) {
|
||||
/* Ensure the bridge is not longer than the max allowed length. */
|
||||
return false;
|
||||
}
|
||||
bridge_tile += delta;
|
||||
|
@@ -4580,7 +4580,7 @@ static bool CheckTrainCollision(Train *v)
|
||||
if (tcc.num == 0) return false;
|
||||
|
||||
SetDParam(0, tcc.num);
|
||||
AddVehicleNewsItem(STR_NEWS_TRAIN_CRASH, NT_ACCIDENT, v->index);
|
||||
AddTileNewsItem(STR_NEWS_TRAIN_CRASH, NT_ACCIDENT, v->tile);
|
||||
|
||||
ModifyStationRatingAround(v->tile, v->owner, -160, 30);
|
||||
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_13_BIG_CRASH, v);
|
||||
|
@@ -1510,7 +1510,12 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
|
||||
* the vehicle refitted before doing this, otherwise the moved
|
||||
* cargo types might not match (passenger vs non-passenger)
|
||||
*/
|
||||
DoCommand(0, w_front->index | (p2 & 1 ? CO_SHARE : CO_COPY) << 30, v_front->index, flags, CMD_CLONE_ORDER);
|
||||
CommandCost result = DoCommand(0, w_front->index | (p2 & 1 ? CO_SHARE : CO_COPY) << 30, v_front->index, flags, CMD_CLONE_ORDER);
|
||||
if (result.Failed()) {
|
||||
/* The vehicle has already been bought, so now it must be sold again. */
|
||||
DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
|
||||
return result;
|
||||
}
|
||||
|
||||
/* Now clone the vehicle's name, if it has one. */
|
||||
if (!v_front->name.empty()) CloneVehicleName(v_front, w_front);
|
||||
|
@@ -18,7 +18,6 @@ extern bool _cocoa_video_started;
|
||||
|
||||
class VideoDriver_Cocoa : public VideoDriver {
|
||||
private:
|
||||
bool fullscreen_on_mainloop; ///< Switch to fullscreen once the main loop is running?
|
||||
Dimension orig_res; ///< Saved window size for non-fullscreen mode.
|
||||
|
||||
public:
|
||||
|
@@ -156,6 +156,7 @@ static void QZ_UpdateVideoModes()
|
||||
static CocoaSubdriver *QZ_CreateSubdriver(int width, int height, int bpp, bool fullscreen, bool fallback)
|
||||
{
|
||||
CocoaSubdriver *ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
|
||||
if (ret != nullptr && fullscreen) ret->ToggleFullscreen(fullscreen);
|
||||
|
||||
if (ret != nullptr) return ret;
|
||||
if (!fallback) return nullptr;
|
||||
@@ -209,9 +210,6 @@ const char *VideoDriver_Cocoa::Start(const StringList &parm)
|
||||
return "The cocoa quartz subdriver only supports 8 and 32 bpp.";
|
||||
}
|
||||
|
||||
/* Defer fullscreen toggle until the main loop is running,
|
||||
* as otherwise a grey bar will be stuck on top of the window. */
|
||||
this->fullscreen_on_mainloop = _fullscreen;
|
||||
_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, _fullscreen, true);
|
||||
if (_cocoa_subdriver == NULL) {
|
||||
Stop();
|
||||
@@ -569,7 +567,8 @@ bool WindowQuartzSubdriver::SetVideoMode(int width, int height, int bpp)
|
||||
[ this->window setContentSize:contentRect.size ];
|
||||
|
||||
/* Ensure frame height - title bar height >= view height */
|
||||
contentRect.size.height = Clamp(height, 0, (int)[ this->window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
|
||||
float content_height = [ this->window contentRectForFrameRect:[ this->window frame ] ].size.height;
|
||||
contentRect.size.height = Clamp(height, 0, (int)content_height);
|
||||
|
||||
if (this->cocoaview != nil) {
|
||||
height = (int)contentRect.size.height;
|
||||
|
@@ -655,12 +655,6 @@ void VideoDriver_Cocoa::GameLoop()
|
||||
|
||||
while (QZ_PollEvent()) {}
|
||||
|
||||
/* If we do that right after window creation, a grey bar will be left at the top. */
|
||||
if (this->fullscreen_on_mainloop) {
|
||||
this->fullscreen_on_mainloop = false;
|
||||
_cocoa_subdriver->ToggleFullscreen(true);
|
||||
}
|
||||
|
||||
if (_exit_game) {
|
||||
/* Restore saved resolution if in fullscreen mode. */
|
||||
if (_cocoa_subdriver->IsFullscreen()) _cur_resolution = this->orig_res;
|
||||
|
@@ -1005,7 +1005,7 @@ static void FloodVehicle(Vehicle *v)
|
||||
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
|
||||
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
|
||||
SetDParam(0, pass);
|
||||
AddVehicleNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NT_ACCIDENT, v->index);
|
||||
AddTileNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NT_ACCIDENT, v->tile);
|
||||
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
|
||||
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
|
||||
}
|
||||
|
Reference in New Issue
Block a user