(svn r1108) -Fix: [Network] Fixed problem around slow clients:
They joined, they got the map, but it took some time before the new player was created. In this time a player could do stuff, causing a player-id-mismatch, and the player was kicked out. Now a player get's a nice GUI which says: registering.. When that is gone, the player is joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
This commit is contained in:
@@ -1303,6 +1303,7 @@ STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising..
|
||||
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting..
|
||||
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map..
|
||||
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data..
|
||||
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering..
|
||||
|
||||
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info..
|
||||
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info..
|
||||
|
||||
Reference in New Issue
Block a user