(svn r1108) -Fix: [Network] Fixed problem around slow clients:

They joined, they got the map, but it took some time before the new 
player was created. In this time a player could do stuff, causing a 
player-id-mismatch, and the player was kicked out. Now a player get's a 
nice GUI which says: registering.. When that is gone, the player is 
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
This commit is contained in:
truelight
2004-12-15 21:13:52 +00:00
parent 9595ee80e3
commit fa1f026367
6 changed files with 30 additions and 8 deletions

View File

@@ -1303,6 +1303,7 @@ STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising..
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting..
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map..
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data..
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering..
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info..
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info..