Merge branch 'master' into save_ext
# Conflicts: # src/saveload/saveload.cpp
This commit is contained in:
@@ -114,19 +114,24 @@ static int GetCurRes()
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static void ShowCustCurrency();
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template <class T>
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static DropDownList *BuiltSetDropDownList(int *selected_index)
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static DropDownList *BuildSetDropDownList(int *selected_index, bool allow_selection)
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{
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int n = T::GetNumSets();
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*selected_index = T::GetIndexOfUsedSet();
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DropDownList *list = new DropDownList();
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for (int i = 0; i < n; i++) {
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*list->Append() = new DropDownListCharStringItem(T::GetSet(i)->name, i, (_game_mode == GM_MENU) ? false : (*selected_index != i));
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*list->Append() = new DropDownListCharStringItem(T::GetSet(i)->name, i, !allow_selection && (*selected_index != i));
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}
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return list;
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}
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DropDownList *BuildMusicSetDropDownList(int *selected_index)
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{
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return BuildSetDropDownList<BaseMusic>(selected_index, true);
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}
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/** Window for displaying the textfile of a BaseSet. */
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template <class TBaseSet>
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struct BaseSetTextfileWindow : public TextfileWindow {
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@@ -297,15 +302,15 @@ struct GameOptionsWindow : Window {
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}
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case WID_GO_BASE_GRF_DROPDOWN:
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list = BuiltSetDropDownList<BaseGraphics>(selected_index);
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list = BuildSetDropDownList<BaseGraphics>(selected_index, (_game_mode == GM_MENU));
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break;
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case WID_GO_BASE_SFX_DROPDOWN:
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list = BuiltSetDropDownList<BaseSounds>(selected_index);
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list = BuildSetDropDownList<BaseSounds>(selected_index, (_game_mode == GM_MENU));
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break;
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case WID_GO_BASE_MUSIC_DROPDOWN:
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list = BuiltSetDropDownList<BaseMusic>(selected_index);
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list = BuildMusicSetDropDownList(selected_index);
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break;
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default:
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@@ -544,7 +549,7 @@ struct GameOptionsWindow : Window {
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break;
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case WID_GO_BASE_MUSIC_DROPDOWN:
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this->SetMediaSet<BaseMusic>(index);
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ChangeMusicSet(index);
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break;
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}
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}
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@@ -1508,9 +1513,8 @@ static SettingsContainer &GetSettingsTree()
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SettingsPage *viewports = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_VIEWPORTS));
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{
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viewports->Add(new SettingEntry("gui.auto_scrolling"));
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viewports->Add(new SettingEntry("gui.reverse_scroll"));
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viewports->Add(new SettingEntry("gui.scroll_mode"));
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viewports->Add(new SettingEntry("gui.smooth_scroll"));
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viewports->Add(new SettingEntry("gui.left_mouse_btn_scrolling"));
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/* While the horizontal scrollwheel scrolling is written as general code, only
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* the cocoa (OSX) driver generates input for it.
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* Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
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