(svn r6695) -Fix FS#356: disable main toolbar buttons showing company list drop downs when there are no companies
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							| @@ -1761,9 +1761,7 @@ static ToolbarButtonProc * const _toolbar_button_procs[] = { | |||||||
| static void MainToolbarWndProc(Window *w, WindowEvent *e) | static void MainToolbarWndProc(Window *w, WindowEvent *e) | ||||||
| { | { | ||||||
| 	switch (e->event) { | 	switch (e->event) { | ||||||
| 	case WE_PAINT: { | 	case WE_PAINT: | ||||||
| 		bool is_spectator = _current_player == OWNER_SPECTATOR; |  | ||||||
|  |  | ||||||
| 		// Draw brown-red toolbar bg. | 		// Draw brown-red toolbar bg. | ||||||
| 		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); | 		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); | ||||||
| 		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT); | 		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT); | ||||||
| @@ -1771,15 +1769,12 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e) | |||||||
| 		/* If spectator, disable all construction buttons | 		/* If spectator, disable all construction buttons | ||||||
| 		 * ie : Build road, rail, ships, airports and landscaping | 		 * ie : Build road, rail, ships, airports and landscaping | ||||||
| 		 * Since enabled state is the default, just disable when needed */ | 		 * Since enabled state is the default, just disable when needed */ | ||||||
| 		SetWindowWidgetDisabledState(w, 19, is_spectator); | 		SetWindowWidgetsDisabledState(w, _current_player == OWNER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); | ||||||
| 		SetWindowWidgetDisabledState(w, 20, is_spectator); | 		/* disable company list drop downs, if there are no companies */ | ||||||
| 		SetWindowWidgetDisabledState(w, 21, is_spectator); | 		SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); | ||||||
| 		SetWindowWidgetDisabledState(w, 22, is_spectator); |  | ||||||
| 		SetWindowWidgetDisabledState(w, 23, is_spectator); |  | ||||||
|  |  | ||||||
| 		DrawWindowWidgets(w); | 		DrawWindowWidgets(w); | ||||||
| 		break; | 		break; | ||||||
| 	} |  | ||||||
|  |  | ||||||
| 	case WE_CLICK: { | 	case WE_CLICK: { | ||||||
| 		if (_game_mode != GM_MENU && !IsWindowWidgetDisabled(w, e->we.click.widget)) | 		if (_game_mode != GM_MENU && !IsWindowWidgetDisabled(w, e->we.click.widget)) | ||||||
|   | |||||||
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