Output a log, savegame and screenshot on desync events
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@@ -375,6 +375,8 @@ class CrashLogOSX : public CrashLog {
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}
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public:
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struct DesyncTag {};
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/**
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* A crash log is always generated by signal.
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* @param signum the signal that was caused by the crash.
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@@ -399,6 +401,13 @@ public:
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#endif /* WITH_UCONTEXT */
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}
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CrashLogOSX(DesyncTag tag) : signum(0), si(nullptr), context(nullptr), signal_instruction_ptr_valid(false)
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{
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filename_log[0] = '\0';
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filename_save[0] = '\0';
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filename_screenshot[0] = '\0';
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}
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/** Generate the crash log. */
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bool MakeCrashLog()
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{
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@@ -502,3 +511,9 @@ void CDECL HandleCrash(int signum, siginfo_t *si, void *context)
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sigaction(*i, &sa, nullptr);
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}
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}
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/* static */ void CrashLog::DesyncCrashLog()
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{
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CrashLogOSX log(CrashLogOSX::DesyncTag{});
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log.MakeDesyncCrashLog();
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}
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