Output a log, savegame and screenshot on desync events
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@@ -609,6 +609,12 @@ static void CDECL CustomAbort(int signal)
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SetUnhandledExceptionFilter(ExceptionHandler);
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}
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/* static */ void CrashLog::DesyncCrashLog()
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{
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CrashLogWindows log(nullptr);
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log.MakeDesyncCrashLog();
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}
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/* The crash log GUI */
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static bool _expanded;
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