(svn r24492) -Add: [NoGo] Useful behaviour for GSEngine::IsValidEngine and GSEngine::IsBuildable when outside GSCompanyMode scope.

This commit is contained in:
frosch
2012-08-21 19:53:08 +00:00
parent bfe5b5e0e6
commit fa88345953
3 changed files with 21 additions and 8 deletions

View File

@@ -146,12 +146,12 @@ Engine::~Engine()
}
/**
* Checks whether the engine spec is properly initialised.
* Checks whether the engine is a valid (non-articulated part of an) engine.
* @return true if enabled
*/
bool Engine::IsEnabled() const
{
return this->info.string_id != STR_NEWGRF_INVALID_ENGINE;
return this->info.string_id != STR_NEWGRF_INVALID_ENGINE && HasBit(this->info.climates, _settings_game.game_creation.landscape);
}
/**
@@ -998,8 +998,14 @@ bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
/* check if it's an engine of specified type */
if (e->type != type) return false;
/* check if it's available */
if (company != OWNER_DEITY && !HasBit(e->company_avail, company)) return false;
/* check if it's available ... */
if (company == OWNER_DEITY) {
/* ... for any company (preview does not count) */
if (!(e->flags & ENGINE_AVAILABLE) || e->company_avail == 0) return false;
} else {
/* ... for this company */
if (!HasBit(e->company_avail, company)) return false;
}
if (!e->IsEnabled()) return false;