Codechange: Replace FOR_ALL_DEPOTS with range-based for loops

This commit is contained in:
glx
2019-12-15 17:54:05 +01:00
committed by Niels Martin Hansen
parent 5fce5fa300
commit fa9769f81a
8 changed files with 11 additions and 27 deletions

View File

@@ -2330,8 +2330,7 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(SLV_128)) {
const Depot *d;
FOR_ALL_DEPOTS(d) {
for (const Depot *d : Depot::Iterate()) {
/* At some point, invalid depots were saved into the game (possibly those removed in the past?)
* Remove them here, so they don't cause issues further down the line */
if (!IsDepotTile(d->xy)) {
@@ -2445,15 +2444,13 @@ bool AfterLoadGame()
/* We need to properly number/name the depots.
* The first step is making sure none of the depots uses the
* 'default' names, after that we can assign the names. */
Depot *d;
FOR_ALL_DEPOTS(d) d->town_cn = UINT16_MAX;
for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
FOR_ALL_DEPOTS(d) MakeDefaultName(d);
for (Depot* d : Depot::Iterate()) MakeDefaultName(d);
}
if (IsSavegameVersionBefore(SLV_142)) {
Depot *d;
FOR_ALL_DEPOTS(d) d->build_date = _date;
for (Depot *d : Depot::Iterate()) d->build_date = _date;
}
/* In old versions it was possible to remove an airport while a plane was