Merge branch 'master' into jgrpp
# Conflicts: # src/script/api/script_company.cpp # src/script/api/script_date.cpp # src/script/api/script_date.hpp # src/script/api/script_gamesettings.cpp # src/script/api/script_order.hpp # src/script/api/script_town.cpp # src/script/api/script_window.cpp
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@@ -41,14 +41,14 @@ enum RoadTypeFlags {
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ROTF_NO_LEVEL_CROSSING, ///< Bit number for disabling level crossing
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ROTF_NO_HOUSES, ///< Bit number for setting this roadtype as not house friendly
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ROTF_HIDDEN, ///< Bit number for hidden from construction.
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ROTF_TOWN_BUILD, ///< Bit number for allowing towns to build this roadtype.
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ROTF_TOWN_BUILD, ///< Bit number for allowing towns to build this roadtype. Does not override ROTF_HIDDEN.
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ROTFB_NONE = 0, ///< All flags cleared.
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ROTFB_CATENARY = 1 << ROTF_CATENARY, ///< Value for drawing a catenary.
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ROTFB_NO_LEVEL_CROSSING = 1 << ROTF_NO_LEVEL_CROSSING, ///< Value for disabling a level crossing.
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ROTFB_NO_HOUSES = 1 << ROTF_NO_HOUSES, ///< Value for for setting this roadtype as not house friendly.
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ROTFB_HIDDEN = 1 << ROTF_HIDDEN, ///< Value for hidden from construction.
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ROTFB_TOWN_BUILD = 1 << ROTF_TOWN_BUILD, ///< Value for allowing towns to build this roadtype.
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ROTFB_TOWN_BUILD = 1 << ROTF_TOWN_BUILD, ///< Value for allowing towns to build this roadtype. Does not override ROTFB_HIDDEN.
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};
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DECLARE_ENUM_AS_BIT_SET(RoadTypeFlags)
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